Techorse, on 12 August 2014 - 06:10 AM, said:
Yes, this was pointed out. Even in closed beta. Pgi left out all of the stuff that simulated the 'mech's part of the aiming equation because they mistakenly seem to have thought that it simulated mechwarrior/pilot skill.
They picked up the combat damage and armor numbers but not the combat mechanics those numbers worked in.
Blakkstar, on 12 August 2014 - 07:02 AM, said:
BV is not the only balancing factor - there's also the restraints on clan toys put on them by their rarity (there's actually numerically less of them) ... and they're harder to maintain; and the clan economies restrain them too, not mentioning that a robust implementation of the clan ROE's and honor rules is entirely possible too. BV is a big step towards evening out the clanners tech advantage, but not the only tool in the toolbox.
IIIuminaughty, on 12 August 2014 - 07:14 AM, said:
This is actually a rather gross strawman. It's possible to convert over the stuff that simulates the 'mech WITHOUT converting over any of the human-skill simulating parts of the TT.
Besides which, even the stuff that simulates the 'mechs doesn't make for nonsense - for instance, it's impossible to aim for the toe and hit the cockpit in the TT. People just fail to realize that the basic tables represent ... aiming for center of mass. Not aiming for a specific location or component, or even a small section of a 'mech, which other tables represent.
Edited by Pht, 12 August 2014 - 08:33 AM.