Petition To Stop Whining
#1
Posted 12 August 2014 - 07:53 AM
Every weapon to be exactly the same?
pretty soon every weapon system will be 'balanced' and this game is going to be very boring.
Stop complaining and just learn to play the game.
#2
Posted 12 August 2014 - 07:56 AM
#3
Posted 12 August 2014 - 07:58 AM
#4
Posted 12 August 2014 - 07:58 AM
#5
Posted 12 August 2014 - 08:03 AM
#6
Posted 12 August 2014 - 08:11 AM
We're getting closer to that, but I don't feel it's quite right yet. Look at the Flamer!
Edited by Mcgral18, 12 August 2014 - 08:16 AM.
#7
Posted 12 August 2014 - 08:13 AM
They even come in cute colors.
#8
Posted 12 August 2014 - 08:19 AM
#9
Posted 12 August 2014 - 08:21 AM
Edited by Agent of Change, 12 August 2014 - 08:23 AM.
#10
Posted 12 August 2014 - 08:24 AM
I thought MWO looked most like MechWarrior, played most like Battle Tech from 2-13 to 5-13, before the Gauss Rifle nerf and Ghost heat. Some players were rightly exploiting the fact that PGI had not added any hard heat cap to the game by boating PPCs, but Ghost Heat was not the answer. Having your Mech explode stops energy boating real fast, one way or the other.
#11
Posted 12 August 2014 - 08:28 AM
As you go up the scale the mech should become sluggish, be harder to aim and hit things, and risk ammo explosions or internal damage. Then at the top, you should shut down. None of this riding the heat scale at 70%-90% w/out issue thing.
#12
Posted 12 August 2014 - 08:35 AM
#14
Posted 12 August 2014 - 08:43 AM
In compensation the tag's range has been extended from 1000m to 1200m (travel time is 5 seconds). Firing more than one within five minutes yields severe ghost heat.
The complaints from the community that the 40-ton LRM5 takes too many slots to fit on any mech is irrelevant as shown by the last 12-man test where three lances race to cap unopposed across a smooth, featureless plain.
Everyone got the inner sphere trophy for their participation. OP light mechs were legged for the event.
In other news: The lapping sound of the waves on Forest Colony were declared OP and eliminated altogether.
Edited by OriginalTibs, 12 August 2014 - 08:47 AM.
#15
Posted 12 August 2014 - 08:50 AM
With learning curve high PGI have made there position clear, they want more no-brainers.
#16
Posted 12 August 2014 - 09:21 AM
Apnu, on 12 August 2014 - 08:28 AM, said:
As you go up the scale the mech should become sluggish, be harder to aim and hit things, and risk ammo explosions or internal damage. Then at the top, you should shut down. None of this riding the heat scale at 70%-90% w/out issue thing.
Oh you mean like MechWarrior 3?
Agreed, that game actually required you to think about mech builds in terms of heat generation, it was a serious concern and aiming was extremely important as a result. Overheating even slighty gave you a chance for ammo explosions and made the UI go fuzzy beyond recognition.
At this point i've accepted MWO is an arena shooter, so it wouldnt fit the game. PGI wants it to be very action orientated (to get more people to p(
Edited by Xanezz, 12 August 2014 - 09:26 AM.
#17
Posted 12 August 2014 - 09:40 AM
Xanezz, on 12 August 2014 - 09:21 AM, said:
Oh you mean like MechWarrior 3?
Agreed, that game actually required you to think about mech builds in terms of heat generation, it was a serious concern and aiming was extremely important as a result. Overheating even slighty gave you a chance for ammo explosions and made the UI go fuzzy beyond recognition.
At this point i've accepted MWO is an arena shooter, so it wouldnt fit the game. PGI wants it to be very action orientated (to get more people to p(
MW3 had the closest implementation of the TT heat scale. It was good.
MW, MW2, MW4 and MWO? Not so much. Its really felt here because there are no bots to abuse in a single player campaign. The end result is a game that, unintentionally, promotes front loaded damage and boating. The system is rigged for power gamers. I honestly believe PGI didn't intend this, but its what they've manage to do all the same. Ghost heat is but a bandaid over a structural problem. Putting in a more punishing heat scale will really get the game closer to a "thinking man's shooter" they claim it to be.
#18
Posted 12 August 2014 - 10:00 AM
Apnu, on 12 August 2014 - 09:40 AM, said:
MW3 had the closest implementation of the TT heat scale. It was good.
MW, MW2, MW4 and MWO? Not so much. Its really felt here because there are no bots to abuse in a single player campaign. The end result is a game that, unintentionally, promotes front loaded damage and boating. The system is rigged for power gamers. I honestly believe PGI didn't intend this, but its what they've manage to do all the same. Ghost heat is but a bandaid over a structural problem. Putting in a more punishing heat scale will really get the game closer to a "thinking man's shooter" they claim it to be.
It doesn't even have to be truly 'punishing' just enough of a visible and avoidable effect that one would prefer to not succumb rather than to it than just ignore it. I'm going to just repost something I posted in another thread by way of an example i came up with.
Agent of Change, on 11 August 2014 - 09:54 AM, said:
Heat scale - some thought on this has me thinking a simplified version of the TT approach with effects players can "feel"/see. My approach would work with both a "fixed heat system" (low max fast cycle) and the current system. Basically you have 4 stages of heat effects my percentages are arbitrary for demonstration purposes:
- Stage 1: 0 heat to 60% heat capacity - everything nominal - no game effect
- Stage 2: 61% to 80% heat capacity - Mech running hot extra focus on venting heat - 10-15% reduction in top speed, rate of acceleration, turn speed, twist speed and arm speed.
- Stage 3: 81% to 100% Heat capacity - Critically hot systems affected - All stage 2 effects plus HUD malfunction effects (hud flickers, reticle jumps around, static bursts)
- Stage 4: 100%+ heat capacity - Mech shutdown + internals damage based on how much over the limit you pushed. (if shutdown overridden, internal damage is increased and suffers all the effects of stage 2 and 3.)
Edited by Agent of Change, 12 August 2014 - 10:13 AM.
#19
Posted 12 August 2014 - 10:02 AM
Duck Hunt, on 12 August 2014 - 07:53 AM, said:
Every weapon to be exactly the same?
pretty soon every weapon system will be 'balanced' and this game is going to be very boring.
Stop complaining and just learn to play the game.
That's not what most are "complaining" about when talking about "balance". Perfect imbalance is the key, and its not quite so perfect right now.
This is a dumb thread anyway, very hostile really. Hopefully makes its way to K-Town.
#20
Posted 12 August 2014 - 10:03 AM
Duck Hunt, on 12 August 2014 - 07:53 AM, said:
Every weapon to be exactly the same?
pretty soon every weapon system will be 'balanced' and this game is going to be very boring.
Stop complaining and just learn to play the game.
...
You must be new here. And to the internet.
These are game forums. You will not find anywhere else so deep in wretched whining as these places.
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