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Vindicator Concept Art And Release Dates!


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#181 CyborgDragon

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Posted 14 August 2014 - 10:26 PM

View PostRaiyuken, on 14 August 2014 - 09:58 PM, said:

The concept art is great, but for gameplay wise. This mech has less firepower than a KFX, same as a FS, below a BJ. It weighs 45t. Unless they provide the ECM variant, which in most cases must not be a Hero mech (to avoid QQs), we won't be seeing these guys in the playing field even when lauched. And 60-70 kmph meant that engine change would only bring it up to around 90-95 range after tweaks. That is really slow for a Medium.

Most IS pilot will still go for BJ,CN or FS. Unless the said ECM is available or it has some really good quirks. Like heat generation -20%; Heat dissipation +20%, Energy CD-10% , good hit-box and torso twist angle. It will still as I expect and predict, suffer from the general IS XL weakness to maximize its potential.


AFAIK we don't know the details about it just yet, they often inflate the amount of hardpoints on some mechs. They could add quirks to bring them in line with BlackJacks too. Wait for the details before declaring UP/OP.

#182 Mad Dog Morgan

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Posted 14 August 2014 - 10:43 PM

View PostCyborgDragon, on 14 August 2014 - 10:26 PM, said:


AFAIK we don't know the details about it just yet, they often inflate the amount of hardpoints on some mechs. They could add quirks to bring them in line with BlackJacks too. Wait for the details before declaring UP/OP.


It could receive a water cooling quirk, too, given its right arm's design. Hopefully it's built small and maneuverable. A blackjack's speed, basically. The top speed I believe it can achieve (after tweaks with a 270 engine) is 106.9kph, which isn't bad, if it's a small mech overall.

#183 Frost Lord

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Posted 14 August 2014 - 10:58 PM

View PostRaiyuken, on 14 August 2014 - 09:58 PM, said:

The concept art is great, but for gameplay wise. This mech has less firepower than a KFX, same as a FS, below a BJ. It weighs 45t. Unless they provide the ECM variant, which in most cases must not be a Hero mech (to avoid QQs), we won't be seeing these guys in the playing field even when lauched. And 60-70 kmph meant that engine change would only bring it up to around 90-95 range after tweaks. That is really slow for a Medium.

Most IS pilot will still go for BJ,CN or FS. Unless the said ECM is available or it has some really good quirks. Like heat generation -20%; Heat dissipation +20%, Energy CD-10% , good hit-box and torso twist angle. It will still as I expect and predict, suffer from the general IS XL weakness to maximize its potential.

I think it will be viable, it will probably work best as a slower support with a standed engine because of its spread of wepones, making it more survivable wheres the black jack is a grate flanking mech.

#184 Elizander

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Posted 15 August 2014 - 12:11 AM

View PostCimarb, on 13 August 2014 - 11:41 AM, said:

I am not a medium pilot, but that arm... Put one on the left too and it is a mini-Warhammer! Very nice job Alex...now we just need in-game screenshots!


A definite yes to that if the arms can be symmetrical in design with two PPCs. I can imagine them doing this for the Hero mech (right?) at least.

View PostBSK, on 13 August 2014 - 11:41 AM, said:

it better has the quirk that his right arm has external heat transfer of +50% in water ..


Since the mech needs to kneel in water according to the info, perhaps they can give it a quirk that heat dissipates 50% faster when powered down in water (though I can't imagine where this will come useful except overheating in River City). They can add something like dissipates heat 20% faster when powered down in general as well just so it's not totally useless in other situations.

#185 Raiyuken

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Posted 15 August 2014 - 12:35 AM

I'd still prefer if they give something like 100% heat dissipation when no weapon based heat is generated in the last 3 seconds. 50% if you are moving. Staying stationary or manual shut down is stupid because, if I was your opponent I'd take out your cockpit before you can even boot back up.

There isn't much body of waters in this game to make it a significant impact. And most are with waters are death-traps with no cover. I doubt it will be able to laser-boat, ballistics on a 45t can only go so far, refer to BJ/HBK. Even if they gave it the ballistic CD -30% there is still ammo limitations. Same goes for missile, ammunition on top of heat. The vindicator plays the role of a CN which is 5t lighter with JJs. Yet no matter how I see it, there is no way for this mech to even outclass a CN unless JJ plays a vital role.

#186 Svarn Lornon

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Posted 15 August 2014 - 12:49 AM

I also have to admit, I'm kinda curious how this will work out. I always liked the Vindi in the tabletop (it's a nicely balanced, tough little mech) and the artwork looks great. But I'm not sure what it will bring to the game in the end.

#187 Hastur Azargo

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Posted 15 August 2014 - 01:06 AM

Hardpoints will make or break this mech.

If it gets 5 total for all variants, which I dare hope for, since Trebs have 6, I'll be perfectly happy. In that case 2E3M is gonna be a bit not my style, but 3E2M, 4E1M and 5E are all gonna be fine. Definitely gonna by them all.

#188 SgtMagor

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Posted 15 August 2014 - 01:27 AM

http://mwomercs.com/...lash-sale-idea/

#189 Vassago Rain

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Posted 15 August 2014 - 01:45 AM

View PostAzargo, on 15 August 2014 - 01:06 AM, said:

Hardpoints will make or break this mech.

If it gets 5 total for all variants, which I dare hope for, since Trebs have 6, I'll be perfectly happy. In that case 2E3M is gonna be a bit not my style, but 3E2M, 4E1M and 5E are all gonna be fine. Definitely gonna by them all.


It'll feature typical generation 6 and 7 hardpoint inflation, I'm sure.

#190 Creovex

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Posted 15 August 2014 - 05:55 AM

Best looking IS mech in a LONG time... hope the 3D looks as good...

#191 Kain

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Posted 15 August 2014 - 06:36 AM

Sho-sa Varus!!!

#192 LT. HARDCASE

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Posted 15 August 2014 - 12:42 PM

To be honest, what will make or break my decision to purchase this mech won't be the hardpoint, but the size.If it's at all bigger, wider, or taller than a Blackjack, it'll be a tough sell.

Seeing how few Inner Sphere mediums they have gotten wrong, my hope is fleeting.

Edited by Kevjack, 15 August 2014 - 12:43 PM.


#193 MauttyKoray

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Posted 16 August 2014 - 12:57 AM

So from what I read, the Vindicator has armor roughly on par with the blackjack, a ton less than the hunchback. However it also seems the left side of the mech is supposedly tougher, so possibly an increased durability quirk on the left arm and torso. As for the PPC, I'm wondering if they're going to use a quirk similar to the Awesome to compensate for the cooling mechanic.

#194 Thorn Hallis

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Posted 16 August 2014 - 01:15 AM

Looks like a Highlander.

#195 SgtMagor

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Posted 16 August 2014 - 02:55 AM

View PostThorn Hallis, on 16 August 2014 - 01:15 AM, said:

Looks like a Highlander.
the Vindi looks a lot more high tech than the Highlander, or any other mech that was released already hoping it will be a good Hunter/Killer

Edited by SgtMagor, 16 August 2014 - 03:07 AM.


#196 Midgie

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Posted 16 August 2014 - 03:42 AM

Is Alex Iglesias still the concept artist for MWO? Is there a change in the art style or is that just me?

#197 Alaskan Nobody

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Posted 16 August 2014 - 03:40 PM

View PostMidgie, on 16 August 2014 - 03:42 AM, said:

Is Alex Iglesias still the concept artist for MWO? Is there a change in the art style or is that just me?

I have been wondering that myself.

Could be his style is changing somewhat, could be he is basing it more on in-game assets.
(where the older ones he was more free to experiment?)

Could be a lot of things, but it does look noticeably different from the others, to my eyes as well.

#198 Jin Ma

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Posted 16 August 2014 - 07:57 PM

style is different from b4 but not a departure fromwhat he does (the blackjack art was also diferent fr example). Mayhaps he just had more time to add details/experiment with this release concept.


An example of a more polished concept:
Spoiler


Some less polished ones (these were reinforcement packs so i imagine he had shorter notice to work on them)
Spoiler

Edited by Jin Ma, 16 August 2014 - 08:02 PM.


#199 MauttyKoray

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Posted 16 August 2014 - 11:23 PM

To me it looks like the style for the game has been more established which allows him to work more on details and touching the design up as opposed to creating the base concept from scratch or near-scratch every time. Its not that the Vindicator concept looks 'different' but that it looks like it will be closer to what will be ingame than some of the older ones.

Also, 3 days away from the Hero release and no info on it or the main variants yet? My possible purchase of the hero variant is beginning to wane without any info on the mech's specs. After all, its a very slow medium at 45 tons and doesn't pack the punch of the larger mediums for having the same speed but less armor. So the armor, engine restrictions, and quirks relating to the PPC (since we can't kneel and dip it in water for the hydro cooling) heat management will make or break this mech for me.

Edited by MauttyKoray, 16 August 2014 - 11:26 PM.


#200 Nightmare1

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Posted 17 August 2014 - 06:30 AM

Wow, got to wait until September to buy it for C-bills? But PGI is offering the standard variants early for MC? Must be a beefy little critter if they think they can entice folks to spend MC on it instead of Clanners.

I think I'll wait until September to check out the standards. If the Hero is promising, then I *might* pick one up. It'd have to be jam-up though - I already have the YLW, GI, and Phoenix Shadowhawk, not to mention my Clanner Heroes. Not necessarily in the market for another Hero at this time.





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