J Echo, on 20 November 2011 - 03:54 AM, said:
Ugh. I would rather have a system where a virtual pilot is retired when he/she can't afford a replacement mech. Nothing like removing the account, but simply the player must start over again from scratch as though he'd just signed up for the game.
Example: I sign up for MO, I get the starting Jenner, I made some cash, I buy a Warhamer. I get my **** kicked, lose my Warhammer, lose my Jenner. Game over. My pilot loses all of his experience and what little cash he has remaining, and then he starts over with a new Jenner and the normal starting amount of c-bills, exactly like a new pilot.
Here's an alternate idea. There HAS to be some manner of loss for getting a 'Mech shot out from under your in-game pilot, I would think. So, what could some of those things be? Loss of skill percentage, loss of piloting or gunnery skill, maybe choice of loss of an item one has purchased.
When you go out on the street and buy a hot dog from a rolling vendor because you're hungry, you work to sate that hunger, right? You eat the hot dog and it's gone, -your stomach is full and you get temporary use from that hot dog in the way of nutrients, fats, calories, etc., but ultimately the hot dog goes away- as is your money, and it's the same with other sundries, food, and expendables you need.
So, in line with that example, would it be acceptable that you lose an item you've purchased and placed in your inventory, or if you buy a package of like items could you lose one of those, or a few of those, or whatever? Would this work? No. Why? Because there's a massive mis-perception by much of any community for any F2P game you go into, that it's a video game, so everything should be persistent, if you 'earn' it in the game, you get to keep it permanently. This is a viewpoint I sorely disagree with, and that's probably because the past 25 years of my life I've worked, and I've always understood that my electricity, gas, and garbage have to be paid for or there will be no means to continue collecting the fuels needed to power it, the gas transmission lines to send to the boiler downstairs so I can get water heat, and garbage so that it doesn't build up all over the place.
I realize this is, indeed, going to be a computer-based game, and I appreciate that, but the things we buy in this game are not real, they are temporal. What happens if PGI, after a good run, closes this game down, and there are players who've purchased, among their total number, millions of dollars worth of in-game items? All of those items are going to go away, right? Well, now, if you're the person who's spent $45 - 50,000, and you still have a massive amount of in-game items, but suddenly they're all gone, how are you going to feel? Gonna be pretty angry, right and, except for the fact that you've purchased these things legally, and your money is legally in the hands of PGI, you're really angry about that loss, right? Okay, well, why not allow those items to be appropriately used up to offset the cost of 'Mechs in-game if you get yours shot out from under you?
Back to the hot dog... your hot dog is forever persistent, because you paid for it. Imagine what that's going to turn into after so long in your stomach?
Edited by Kay Wolf, 20 November 2011 - 07:52 AM.