Jump to content

Some Very Concerning Thoughts

Gameplay HUD Menu

55 replies to this topic

#1 Estrous

    Member

  • PipPip
  • 21 posts

Posted 14 August 2014 - 07:25 AM

I am re-posting this from a previous post I made just a moment ago in the new-player section. I figure this is a better place for it. If this is also the wrong forum area then please direct me to a better place.

I am trying my best not to be too rude in this post but, I am floored by some of the things I've seen in this game. I assure you I want actual conversation, not just "lol yer mad @ game lel get out". I wanna be proven wrong and please do so.

After doing some research apparently this game still uses an almost entirely unedited chess master elo system from, if I am not mistaken, the 90s. A system based on the system Arpad Elo developed masterfully named after himself. He made this back in 1960 and it's final adjustments were made in 1978.

Excuse me?

This game is using a system older than video games themselves, that is so intense. A lot of popular games use the chess master system but they have heavily edited to and added a lot more too it. Example: League of Legends does things like this; playing a new character? Elo get's lowered a bit, playing a brand new role? Elo get's lowered A LOT. They clock how much time you spend do various things and add those numbers together to help either lower your base elo (wins/loss) to a few other elo systems (wins/losses amounts such as how much you lost by, how often you lose, etc). They have multiple elo systems converging on one another that all comes together to help you get the best match possible. When I play that game I sometimes stomp, I sometimes get stomped, but I for the most part I have even matches.

EDIT: Apparently there is more editing, and MWO does modify their system to work based off changing elo if you were accepted to win or not. It also takes ACCURACY into account. This however is not enough, and the elo for the matches is balanced on team averages. This isn't really any better than just using the base chess master system, this is almost worse considering the rampart disregard for player skill gaps. Situation: If 6 of the 12 players on a team are amazingly awful people that afk and shoot at the ground, and the other 6 are top tier players, the system will think "This is a perfectly average team" and put them up against another team which, could actually be 12 perfectly average players. Those players might stomp the 6 people on the team made up of 6 basically afk dummies and 6 MWO GODS, but those 6 uncontrollably strong players will wipe the entire other team.

Now I realize MWO is not League of Legends. These are two different games that make entirely different brackets of money. However do you think you could use something better than chess master? Or at least edit it a bit?

How about adding something like; how often people play that mech class, how often people play the mech they are using. These are very simple, very effective, not terrible difficult, ways of helping balance the matches out. Perhaps if you're feeling dangerously statistical you could add in things like; what kind of weapons or ultility devices the mechs going into the match are using so you don't get 10 players all with ECM in a team of 12 people (I have had this happen I am not joking) and if you must put 10 players on a team with ECM put 10 players with probes and counters on the other, do something gosh dang it!

I would also like to note something that is very, very seriously said. The UI in this game is one of the worst I have ever, ever seen for a game in this budget bracket. I have played thousands of games, helped develop a small handful, and have tested many more. The fact that there is NO SEARCH FUNCTION AT ALL anywhere in the UI in-game or in the mechbay area is actually sickening. I can't even search a mech by name, let along all the things I should be able to search for. I should be able to put in a search for any mech with say... random examples; display any mechs with 6 or more missile hardpoints, or exactly 5 missile hardpoints. I should be able to multi-search various items. Display all mechs with at least 3 missle and energy hardpoints with 300 or more base armor. In a game where your customers are willing to SELL OUT 500 dollar packages of in-game goods and still have a UI that gets shown up by games from <2005 is beyond any words I can give save for this last point.

I have seen a game prototype, a vague concept of a game created that is "playable" (using that term loosely) to just show a simple concept and is often years before even an alpha state, have a better search function than this game. This prototype was developed by one person in six months, during that six month period they took a week, a single week, to develop a full UI search function. Mind you, the amount of items and data to search was VERY SMALL but the idea fact remains that a single person, almost as an after thought, has outdone the developers of this game.

View PostVassago Rain, on 14 August 2014 - 07:48 AM, said:

The in-game mechlab and UI 2.x are both useless.

If you want to know what mechs are capable of, you use this site: http://mwo.smurfy-net.de/mechlab

Literally no one uses the game's own tools for anything, and PGI have shown very little interest in improving them, for whatever reason.


Wow, this is pretty eye opening. The fact that the developers themselves are outdone (tremendously might I add) by someone with some free time and a web server is actually kind of soul crushing.

Please for the love of video games and logic, prove me wrong about these points I've made. I want to be mistaken, I really do. This is all just light research and observation, but if I am actually correct about these points then I am stunned as to how this game thrives as much as it does. I was told in another post the main reason this game gets away with a lot of this stuff is because there are no alternatives for easy access mechwarrior. Is this really true?

Cited works, very light and I need to find the rest of my links again, some were from these forums but I ended up losing those. I would also like to note I would do better hard research if given the time, but the developers of this game hide an awful lot of information that cannot be obtained unless data-mined, as shown below in a few of these links:
http://themittani.co...chmaker-problem
http://themittani.co...tchmaker-update

http://www.reddit.co...ar_perspective/ (some really good posts here about all sorts of things related to this, and a lot of issues not posted about here).

http://www.reddit.co...and_ultimately/ (semi-old, perhaps outdated due to patches?)

http://www.reddit.co...ing_we_have_to/ (talks about matchmaking, how the various patches effected things, seems semi-unrelated but in the comments is where the actual discussion is).

http://www.pcgamer.c...t-with-caveats/ (this one is just highlighting things about the Interface, however my points made on UI can be observed by anyone who has played, literally any other MMO, and have also played this game.)

Edited by Estrous, 14 August 2014 - 08:08 AM.


#2 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 14 August 2014 - 07:28 AM

It gets worse. Games are balanced based on average team ELO...not player ELO. So it's entirely possible to have super high and super low elo on the same team, facing all mid-range ELO.

At least, that's my understanding. I'd love to be wrong.

Edited by Ghost Badger, 14 August 2014 - 07:28 AM.


#3 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 14 August 2014 - 07:29 AM

View PostGhost Badger, on 14 August 2014 - 07:28 AM, said:

It gets worse. Games are balanced based on average team ELO...not player ELO. So it's entirely possible to have super high and super low elo on the same team, facing all mid-range ELO.

At least, that's my understanding. I'd love to be wrong.



Actually the super high elo basically assures a low elo on the same team. So yeah, the game actually punishes you for not sucking.

#4 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 14 August 2014 - 07:32 AM

View PostYokaiko, on 14 August 2014 - 07:29 AM, said:



Actually the super high elo basically assures a low elo on the same team. So yeah, the game actually punishes you for not sucking.


And this is why I run with my group of guys whenever I can. It's nice knowing what sort of quality you're dropping with. More fun to add beer and comms to the mix, too :P

#5 Veranova

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 542 posts
  • LocationLondon, UK

Posted 14 August 2014 - 07:33 AM

View PostEstrous, on 14 August 2014 - 07:25 AM, said:

After doing some research apparently this game still uses an almost entirely unedited chess master elo system from, if I am not mistaken, the 90s. A system based on the system Arpad Elo developed masterfully named after himself. He made this back in 1960 and it's final adjustments were made in 1978.



It's actually heavily modified. It takes things like your accuracy (and a few other things I can't remember) in to account, and although it uses an average ELO for team balancing, your ELO changes based on whether the matchmaker predicted you were likely to win or not which can help balance things out. PGI is constantly tweaking, but it's proven itself to be a fairly solid system, especially in lieu of having a playbase large and diverse enough for exact ELO matching between players.
Those who have high ELO's simply don't have enough brethren in the queue at once to be matches with whole teams of similar ELO, so it can end up putting them in with lower ELO players against a mid-ELO team to balance it out.

These players are the exception though, and with the new changes that give groups a slightly inflated ELO (based on collected data on groups), you don't end up over-inflating your ELO so much when in a group and getting kicked when in the solo queue as hard.

Edited by Veranova, 14 August 2014 - 07:37 AM.


#6 Heeden

    Member

  • PipPipPipPipPipPipPip
  • 792 posts

Posted 14 August 2014 - 07:33 AM

View PostGhost Badger, on 14 August 2014 - 07:28 AM, said:

It gets worse. Games are balanced based on average team ELO...not player ELO. So it's entirely possible to have super high and super low elo on the same team, facing all mid-range ELO.

At least, that's my understanding. I'd love to be wrong.


The way I thought it worked is they start by drawing all from one Elo range, then as time goes on they look further afield to finish the teams. So rather than getting a mix of high and low against a mid-range team you should be getting most of the teams in the same range, with a few outliers finishing them off.

#7 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 14 August 2014 - 07:35 AM

View PostGhost Badger, on 14 August 2014 - 07:32 AM, said:


And this is why I run with my group of guys whenever I can. It's nice knowing what sort of quality you're dropping with. More fun to add beer and comms to the mix, too :P


...and god help you if they aren't online. THEN you are the super high elo in with a pack of trial mechs wall humping.

#8 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 14 August 2014 - 07:37 AM

View PostYokaiko, on 14 August 2014 - 07:35 AM, said:


...and god help you if they aren't online. THEN you are the super high elo in with a pack of trial mechs wall humping.


Meh, I've had it happen. Some games you just do what you can :P

#9 Dirgez

    Member

  • PipPipPipPipPip
  • The Blade
  • The Blade
  • 118 posts

Posted 14 August 2014 - 07:37 AM

It would be helpful if you showed your "research." You know, explain the process, break it all down. Just giving your conclusion loses any context and objectivity. It also diminishes the credibility.

#10 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 14 August 2014 - 07:39 AM

View PostYokaiko, on 14 August 2014 - 07:35 AM, said:

...and god help you if they aren't online. THEN you are the super high elo in with a pack of trial mechs wall humping.

or stripping your back armor!

#11 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 14 August 2014 - 07:40 AM

View Postmogs01gt, on 14 August 2014 - 07:39 AM, said:

or stripping your back armor!



I shoot back for that.

#12 Estrous

    Member

  • PipPip
  • 21 posts

Posted 14 August 2014 - 07:42 AM

View PostWM Dirges, on 14 August 2014 - 07:37 AM, said:

It would be helpful if you showed your "research." You know, explain the process, break it all down. Just giving your conclusion loses any context and objectivity. It also diminishes the credibility.

Adding some now. I figured people have talked their heads off about these subjects because they are so intense they blow a new players head clean off with worry. I will edit the original post now.

#13 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 14 August 2014 - 07:45 AM

Welcome to MWO.

Nothing makes sense to you now, but if you stick around for a year or two...then it'll still not make sense to you.

#14 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 14 August 2014 - 07:45 AM

View PostEstrous, on 14 August 2014 - 07:42 AM, said:

Adding some now. I figured people have talked their heads off about these subjects because they are so intense they blow a new players head clean off with worry. I will edit the original post now.



The 900th time you walk out of the starting area with no back armor, you quit caring.

#15 PappySmurf

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 842 posts

Posted 14 August 2014 - 07:47 AM

Back at the begging of Closed beta many of us tried to alter the course of MWO and its Multiplayer system telling the Devs MWO was to shallow a game and the ELO-MM-FREEFORALL system was a mistake and they should go back to the older PC MechWarrior games Multiplayer system.

Of course we were ridiculed and laughed at by staff and COD players and anyone that disagreed with PGI'S plans for MWO.I have seen the results of building a quick money grab type game like MWO is.70-90% of the fan base and older PC MechWarrior players have bailed the game due to its grinder monotonous game style.

MWO needs a new MSN Gamming Zone built just for MWO so the community can be involved build fun leagues and rebound from the MESS PGI has made of MWO overall.The first step would be to bring back the same Matchmaker structure for group play we had in MechWarrior2- MechWarrior4.

#16 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 14 August 2014 - 07:48 AM

The in-game mechlab and UI 2.x are both useless.

If you want to know what mechs are capable of, you use this site: http://mwo.smurfy-net.de/mechlab

Literally no one uses the game's own tools for anything, and PGI have shown very little interest in improving them, for whatever reason.

#17 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 14 August 2014 - 07:49 AM

View PostPappySmurf, on 14 August 2014 - 07:47 AM, said:

Back at the begging of Closed beta many of us tried to alter the course of MWO and its Multiplayer system telling the Devs MWO was to shallow a game and the ELO-MM-FREEFORALL system was a mistake and they should go back to the older PC MechWarrior games Multiplayer system.

Of course we were ridiculed and laughed at by staff and COD players and anyone that disagreed with PGI'S plans for MWO.I have seen the results of building a quick money grab type game like MWO is.70-90% of the fan base and older PC MechWarrior players have bailed the game due to its grinder monotonous game style.

MWO needs a new MSN Gamming Zone built just for MWO so the community can be involved build fun leagues and rebound from the MESS PGI has made of MWO overall.The first step would be to bring back the same Matchmaker structure for group play we had in MechWarrior2- MechWarrior4.


PGI needs to go out of business so someone else can pick up the IP.

#18 Koniks

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,301 posts

Posted 14 August 2014 - 07:49 AM

What you're describing isn't a problem with Elo, which does an acceptable job of predicting a player's likelihood to contribute to a win or loss. It's a problem with the matchmaker.

You shouldn't try to make a direct comparison to LoL, though. LoL allegedly has 27m players per day and 67m per month. MWO averages "tens of thousands of drops" per day. LoL can use a fancier matchmaker and split their playerbase a lot more because of their scale.

MWO is prioritizing matchmaking speed over matchmaking quality. They'd rather get you in a decent drop quickly than a great drop slowly.

#19 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 14 August 2014 - 07:53 AM

View PostMizeur, on 14 August 2014 - 07:49 AM, said:

What you're describing isn't a problem with Elo, which does an acceptable job of predicting a player's likelihood to contribute to a win or loss. It's a problem with the matchmaker.

You shouldn't try to make a direct comparison to LoL, though. LoL allegedly has 27m players per day and 67m per month. MWO averages "tens of thousands of drops" per day. LoL can use a fancier matchmaker and split their playerbase a lot more because of their scale.

MWO is prioritizing matchmaking speed over matchmaking quality. They'd rather get you in a decent drop quickly than a great drop slowly.



That is because they don't have CLOSE to the population to support hard:
a) elo banding
:P class matching (and even if they did we used to game the HELL out of that one)
c ) weight limits
d) group, solo, and mode, specific play.

I'm not waiting 20 minutes to pay a 7 minute game.

#20 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,630 posts
  • LocationChicago

Posted 14 August 2014 - 07:54 AM

View PostVeranova, on 14 August 2014 - 07:33 AM, said:

It's actually heavily modified. It takes things like your accuracy (and a few other things I can't remember) in to account


Sorry I have to disagree. Besides giving separate scores for each weight class the MWO Elo system only takes wins and losses into account when determining your score.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users