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You're Naive When You Think Cw Will Change The Game.

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#21 Roland

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Posted 15 August 2014 - 08:46 AM

The reason many people believe that CW could save the game, is that many of us played competitively in the old Mechwarrior 4 planetary leagues, like UTS, or NBT.

In those leagues, the league's automation was effectively doing what CW is supposed to do.... and thousands of us played in those leagues for the better part of a decade.

The whole game took on a totally different level of depth at that point, since it was no longer just robot deathmatches. It was robot deathmatches TO CONTROL TINY COLORED CIRCLES. And frankly, that made everything awesome.

#22 Noesis

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Posted 15 August 2014 - 08:46 AM

Next this group will be asking for keys to the town hall again.

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#23 NoClass

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Posted 15 August 2014 - 08:47 AM

View PostKingCobra, on 15 August 2014 - 07:48 AM, said:

Most players in MWO never played the older PC MechWarrior games or played TableTop or role played BattleTech all they know is what MWO has shown them of the MechWarrior/Battletech IP and Universe .And it so shallow and NOT! BT/MechWarrior like its amazing people are still playing the game.

BattleTech/MechWarrior was not just some game you jumped in a mech with one build type and grinded out some ridicules skill points it was a game where you could actually immerse yourself with others to achieve solo and team victory's in tough competitive leagues.You could gain skill and practice with millions of other MechWarrior pilots from all over the world on in-game servers or the MSN gamming Zone.

MWO is right now the worst designed MechWarrior game ever and im not going to mention Battletech in the same breath as MWO.This game needs to be fixed back into MechWarrior and Battletech if the Devs are not willing to do it then the IP will die and MechWarrior right along with it.

Many will say owf yes MWO is fun but from a player that has experienced 20 years of fun competitive PC MechWarrior and Battletech games with social interactions and fun competitive leagues NO! MWO is not very fun.

Posted Image


The other mechwarrior games are imbalanced as **** cause they were primarily single player. You are getting mixed up cause of nostalgia. Take out the multiplayer component of any other mech warrior title and rate it to MW:O. It ain't even close, those games blew chunks by comparison....and no you can't use player created leagues to support your position.

Edited by VigilanceHawkwind, 15 August 2014 - 08:48 AM.


#24 Sarlic

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Posted 15 August 2014 - 08:55 AM

View Postorcrist86, on 15 August 2014 - 07:34 AM, said:

It's nice that you have an opinion. Good for you.


Tell me what yours is instead of useless one lining. Its not the small problems. Get the bigger picture. Like Bryan Ekman said about modules and a storm of rage went about that.

I am skeptical about CW which you should aswell. There are loads of other things which needs to be adressed first. Why spending resources on CW while we still have no proper VOIP support? Just to name a example.

Do you see the problem here?

#25 Bishop Steiner

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Posted 15 August 2014 - 08:55 AM

View PostNicholas Carlyle, on 15 August 2014 - 08:42 AM, said:


Reason number 1, it's free to play.

Reason number 2, being on the boards isn't being in the game.

I stopped posting for a while and stopped playing altogether.

I've recently started posting against because I'm angry that I was suckered by the Clan release, which was really just more unneeded crap and this game is still being run into the ground.

How long has it been now since the last map?

They said they were shelving development of other stuff for the clans, and that after that, the hero project would be CW. Including maps. Knowing is half the battle I guess.

My problem isn't with your posts, but the multitude that twist or obfuscate stuff to try to cause more issues.

But seriously, there are a lot of F2P games. If this one is so terrible..... it would seem to make sense to play and post on one you like?

#26 NoClass

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Posted 15 August 2014 - 08:59 AM

View PostBishop Steiner, on 15 August 2014 - 08:55 AM, said:

They said they were shelving development of other stuff for the clans, and that after that, the hero project would be CW. Including maps. Knowing is half the battle I guess.

My problem isn't with your posts, but the multitude that twist or obfuscate stuff to try to cause more issues.

But seriously, there are a lot of F2P games. If this one is so terrible..... it would seem to make sense to play and post on one you like?


Seriously. I like Sonic the Hedgehog games but I'm not gonna blow up Sega's forum for making that game where the black hedgehog gets a gun and drives a car. Or for including fishing/shooting in that one for dream cast.

Hell I liked the battlefield series but 4 is really really bad. Ain't about to blow up their forums either.

#27 Mercules

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Posted 15 August 2014 - 09:02 AM

View PostSarlic, on 15 August 2014 - 07:24 AM, said:

--> No clear roles to take
I see no clear specific roles for each Battlemech to take. It's nice and all that you can customize each Battlemech with modules, consumables and more but why would you let them 'have it all'? Why don't we have some specific clear roles to take? Like Brawlers, Boats, Scouts and Strikers and more? Or heck even a 'Role module?'


Because: Mechlab.

If you look at stockmechs you can often see what their Role was. Some were meant to be versatile and shift situations but others have a clear Role. Look at the stock HBKs.

HBK-4G = Brawler - Short engagement with support staff to reload it brawler. Good for when you have supply lines and need heavy close damage.

HBK-4H = Brawler - Little less reliant on supply lines as it could still fight and it's ammo can go further with the AC/10

HBK-4K = Fire Support & Clean Up - Designed to soften up targets and offer indirect fire support then wade in and finish mechs off with it's lasers.

HBK-5P = Brawler - good for long missions behind enemy lines. It ONLY uses energy weapons so need no reloads meaning it can run for an extended period of time in the field.

HBK-SP = Brawler - SRMs for pounding the enemy less weakness in having hunch blown off and losing most of your weaponry. Good balanced brawler.

But... Mechlab turns the HBK-4K into a Brawler with SRM6s and the 4G into a sniper with a Gauss or 3 AC2s and then the SP into a fire support by swapping the SRMs for LRMs...

#28 Nicholas Carlyle

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Posted 15 August 2014 - 09:03 AM

View PostBishop Steiner, on 15 August 2014 - 08:55 AM, said:

They said they were shelving development of other stuff for the clans, and that after that, the hero project would be CW. Including maps. Knowing is half the battle I guess.

My problem isn't with your posts, but the multitude that twist or obfuscate stuff to try to cause more issues.

But seriously, there are a lot of F2P games. If this one is so terrible..... it would seem to make sense to play and post on one you like?


I don't believe that they are suddenly going to have 12 new maps when CW release. So you are more optimistic than me.

As for "Why not go play another F2P game"....I don't play this because it F2P. In fact I basically don't game at all anymore because there is a lot of trash out there that isn't worth my time.

I played and posted because it's Battletech/Mechwarrior. I have every single novel in a box somewhere at my parent's house. I have played every game, and cut my teeth in online gaming via Battletech:Solaris on AOL.

It is PAINFUL to watch this game and franchise getting ruined again.

#29 Blakkstar

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Posted 15 August 2014 - 09:04 AM

This game should have launched as Solaris VII. Literally the entire game would have been designed for them, right down to the maps. CW could use the stable system, with player's House affiliation dropping them into the appropriate stable to begin (kind of like NPC corps from EVE). Then players could form their own stables like clans in any other game. Solaris would also fit perfectly into the F2P marketing model of mech sales, mini-tournaments, flashy paint jobs, etc. And yes, Zellbrigen Stables represents the Clans so they have a presence too.

We coud have all kinds of game modes (1v1 to 12v12 team, deathmatch, duels, King of the Hill, Capture the Flag etc) and it would all make sense in the Solaris game world. Absurdly trying to balance Clan and IS mechs wouldn't be an immediate issue either...since it's Solaris and it doesn't matter.

Then we would get a viable CW, more game modes, and a fun setting, and PGI could then work on developing the Inner Sphere Grand Campaign.

But back to the OP...yeah, if they're still this clueless about play balance two weeks before CW is supposed to launch, it's going to be a mess. There's no real guiding strategy here, they're just making it up as they go along.

#30 Bishop Steiner

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Posted 15 August 2014 - 09:07 AM

View PostNicholas Carlyle, on 15 August 2014 - 09:03 AM, said:


I don't believe that they are suddenly going to have 12 new maps when CW release. So you are more optimistic than me.

As for "Why not go play another F2P game"....I don't play this because it F2P. In fact I basically don't game at all anymore because there is a lot of trash out there that isn't worth my time.

I played and posted because it's Battletech/Mechwarrior. I have every single novel in a box somewhere at my parent's house. I have played every game, and cut my teeth in online gaming via Battletech:Solaris on AOL.

It is PAINFUL to watch this game and franchise getting ruined again.

I dont expect 12 maps, though Russ put out a map for what the next 2-3? I just learned to temper my expectations, as PGI is a small crew, with low funds. They screw some stuff up, they get some right. It is what it is. But if I'm gonna hang out at a restaurant, I try not to bad mouth the chef the whole time, then keep coming back.

#31 Vassago Rain

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Posted 15 August 2014 - 09:09 AM

View PostBishop Steiner, on 15 August 2014 - 08:55 AM, said:

They said they were shelving development of other stuff for the clans, and that after that, the hero project would be CW. Including maps. Knowing is half the battle I guess.

My problem isn't with your posts, but the multitude that twist or obfuscate stuff to try to cause more issues.

But seriously, there are a lot of F2P games. If this one is so terrible..... it would seem to make sense to play and post on one you like?


There are no other mechwarrior games.

A more cynical person might say that PGI is holding the franchise hostage.

#32 Sarlic

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Posted 15 August 2014 - 09:09 AM

View PostRoland, on 15 August 2014 - 08:46 AM, said:

The reason many people believe that CW could save the game, is that many of us played competitively in the old Mechwarrior 4 planetary leagues, like UTS, or NBT.

In those leagues, the league's automation was effectively doing what CW is supposed to do.... and thousands of us played in those leagues for the better part of a decade.

The whole game took on a totally different level of depth at that point, since it was no longer just robot deathmatches. It was robot deathmatches TO CONTROL TINY COLORED CIRCLES. And frankly, that made everything awesome.


Could you please tell me if you honestly believe that CW will change anything at all? And how?

#33 Henree

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Posted 15 August 2014 - 09:19 AM

View PostBishop Steiner, on 15 August 2014 - 08:08 AM, said:


You could well be right.

Could be wrong.

But if it's all so bad, all I can wonder, is: Why are the same people, with the same complaints, still here?

And if it ain't so bad that you are staying, then why do the same 2 dozen people continue the endless deluge of hyperbolistic complaining?



As your signature implies (jaded white knight) you ignore the topic and move to discredit annoy and insult anyone who discusses the game's development in an objective manner. It is not white knighting what you do, it is called trolling and it is why you will never become a moderator on these boards. Your post deserves it's own thread but does not seem to have a place in this one. As for your restaurant analogy I would think some builders renovating my house, if they do a crappy job I tell them and we keep coming back because we are Battletech fans. KTHXBYE.

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back ontopic




If there won't be more content and features like more maps, bigger maps, interesting tactical modes, working community warfare, destructable terrain and so on and so forth people will move on like Bishop would like. It won' t necessarely be the end of MWO, it will just mean that MWO will have to cater to the low spec budget users while the PC Master Race users will be enjoying Elite Dangerous with an Oculus rift instead, pocket change instead of the founders' wallets, who came with their high expectations and their high end machines and their high incomes. Bishop is oke with that and so am I. But for now, we are customers here (most because we are longtime fans of the IP) and we discuss the shortcomings of the current iteration in an objective way that comes with adulthood, maybe it is heard and some of our ideas used. We could be right, we could be wrong, we have the money, we have the soul. :(

Edited by Henri Schoots, 15 August 2014 - 09:24 AM.


#34 KhanCipher

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Posted 15 August 2014 - 09:21 AM

View PostBishop Steiner, on 15 August 2014 - 08:08 AM, said:

But if it's all so bad, all I can wonder, is: Why are the same people, with the same complaints, still here?


in a roundabout way, it all comes down to the "I hate video games, because i love video games"

#35 Bishop Steiner

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Posted 15 August 2014 - 09:29 AM

View PostHenri Schoots, on 15 August 2014 - 09:19 AM, said:


As your signature implies (jaded white knight) you ignore the topic and move to discredit annoy and insult anyone who discusses the game's development in an objective manner. It is not white knighting what you do, it is called trolling and it is why you will never become a moderator on these boards. Your post deserves it's own thread but does not seem to have a place in this one. As for your restaurant analogy I would think some builders renovating my house, if they do a crappy job I tell them and we keep coming back because we are Battletech fans. KTHXBYE.

-----------------------------------------------------------------------------------------------------------------------------------
back ontopic




If there won't be more content and features like more maps, bigger maps, interesting tactical modes, working community warfare, destructable terrain and so on and so forth people will move on like Bishop would like. It won' t necessarely be the end of MWO, it will just mean that MWO will have to cater to the low spec budget users while the PC Master Race users will be enjoying Elite Dangerous with an Oculus rift instead, pocket change instead of the founders' wallets, who came with their high expectations and their high end machines and their high incomes. Bishop is oke with that and so am I. But for now, we are customers here (most because we are longtime fans of the IP) and we discuss the shortcomings of the current iteration in an objective way that comes with adulthood, maybe it is heard and some of our ideas used. We could be right, we could be wrong, we have the money, we have the soul. :(

Yup. Believe what you will.

Tis a reason I ignore you, mostly, because you don't have a clue.

View PostVassago Rain, on 15 August 2014 - 09:09 AM, said:


There are no other mechwarrior games.

A more cynical person might say that PGI is holding the franchise hostage.

Their right to, if they want. They paid for the license, when literally no one else will.

Not saying it's good, bad or right or wrong.

Just what it is. You can be like dear lil Henri, miss the point and have no clue, or rabble rouse as you seem to prefer. Or you can realize that the world ain't black and white.


Not gonna hold my breath.

#36 Sarlic

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Posted 15 August 2014 - 09:29 AM

View PostBishop Steiner, on 15 August 2014 - 08:08 AM, said:

You could well be right.

Could be wrong.

But if it's all so bad, all I can wonder, is: Why are the same people, with the same complaints, still here?

And if it ain't so bad that you are staying, then why do the same 2 dozen people continue the endless deluge of hyperbolistic complaining?

View PostBishop Steiner, on 15 August 2014 - 08:55 AM, said:

They said they were shelving development of other stuff for the clans, and that after that, the hero project would be CW. Including maps. Knowing is half the battle I guess.

My problem isn't with your posts, but the multitude that twist or obfuscate stuff to try to cause more issues.

But seriously, there are a lot of F2P games. If this one is so terrible..... it would seem to make sense to play and post on one you like?

View PostBishop Steiner, on 15 August 2014 - 09:07 AM, said:

I dont expect 12 maps, though Russ put out a map for what the next 2-3? I just learned to temper my expectations, as PGI is a small crew, with low funds. They screw some stuff up, they get some right. It is what it is. But if I'm gonna hang out at a restaurant, I try not to bad mouth the chef the whole time, then keep coming back.


Why are Indie developers doing a better job? I dont call them a small company. It's not just one small thing here, Bishop. Over 2,5 (almost three) years their progress is bad considering they HAD a fair budget by Founders like you to start with. Sold pretty Phoenix and Overlord packages and lastly the clans. I dont call that low funds considering their MC prices. Or Battlemech for money.


The further game was progressing the more bad decisions were made by lead design. Sure not all decisions are bad but most of them do.

I can temper down, but enough is enough. Just hit me with a brick and get over with.

Why would you release a MC mech when we nave a list here what needs to be fixed? Or change the module system while we dont even have BASIC features ANY MMO have. This game is broken on many surfaces and gets more broken each patchround they make.

Remember the endless matchmaking problems? Do you consider the matchmaker as solved? Because i don't.

@HenriSchoots: ik snap je!

Edited by Sarlic, 15 August 2014 - 09:31 AM.


#37 Mercules

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Posted 15 August 2014 - 09:31 AM

View PostSarlic, on 15 August 2014 - 09:09 AM, said:

Could you please tell me if you honestly believe that CW will change anything at all? And how?


Attitude is one thing it could change.

Right now I could care less if I lose a match. I couldn't care if I get killed by 12 Artillery strikes going off on my position 4 minutes into the game. I have effectively lost nothing, maybe potential XP/c-bills but I don't care about potential just actual. If I lose I go up in "stuff" slower and don't care.

If I am fighting FOR something though, the match takes on new meaning. Now there is a something a bit more tangible, a reason to do my best, instead of putting together a flamer Nova.

#38 Khobai

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Posted 15 August 2014 - 09:33 AM

Quote

A more cynical person might say that PGI is holding the franchise hostage.


Except for 15 years nobody wanted to touch the franchise. If IGP/PGI hadnt made MWO than likely we wouldnt have another mechwarrior game now.

So yes its easy to say they should hand it off to another developer. But the reality is no other developer wants it.

#39 Mercules

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Posted 15 August 2014 - 09:34 AM

View PostSarlic, on 15 August 2014 - 09:29 AM, said:

Why would you release a MC mech when we nave a list here what needs to be fixed?


So those who work on mech skeletons and graphics for them also do UI design? VOIP implementation? If you have the resources already hired you give them work they can do, like design a new mech. You don't go, "Oh, we have an issue with the UI so you don't need to come into work today... but we will need you in a couple months."

#40 Nicholas Carlyle

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Posted 15 August 2014 - 09:36 AM

View PostBishop Steiner, on 15 August 2014 - 09:07 AM, said:

I dont expect 12 maps, though Russ put out a map for what the next 2-3? I just learned to temper my expectations, as PGI is a small crew, with low funds. They screw some stuff up, they get some right. It is what it is. But if I'm gonna hang out at a restaurant, I try not to bad mouth the chef the whole time, then keep coming back.


So a years time, for 2-3 maps. That's not "tempering" my expectations. That's literally taking a crap on my expectations.

As for the "small crew, low funds" thing...it's more like "dumb crew, mismanagement of funds" which is causing the issues.

If they had a small crew of very smart people who knew how to manage this HUGE wealth of money that they could be soaking in from all of us middle aged men who have jobs and a pretty good amount of money to spend....we would be in good shape.

And even with how badly they've mismanaged, there are enough people buying things still that I see...so still not sure "low funds" is right, it's either not going back into the game or they are squandering it.





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