

These "events" Gonna Be Every Weekend? Guess I'm Gonna Stick To Weekdays.
#1
Posted 15 August 2014 - 04:05 PM
Second weekend in a row, I have taken more damage from teammates, then the enemy.
All these kill based events do is promote a glut of totally disorganized (even by PUG standards) kill whoring, with people showing even LESS fire control than normal in a desperate rush to "get that kill".
Not sure what else could be done...... but I tell you, it definitely makes me less desirous to drop on the weekend.
Perhaps some nice damage based events, with any friendly fire damage being subtracted from your score? Probably not doable, but it seems that these events hurt the chances of teamwork, with everyone too busy killwhoring to care.
What are some event ideas you guys have besides straight "Mongo Kill" based events?
#2
Posted 15 August 2014 - 04:08 PM
#3
Posted 15 August 2014 - 04:10 PM

#4
Posted 15 August 2014 - 04:11 PM
Bishop Steiner, on 15 August 2014 - 04:05 PM, said:
Second weekend in a row, I have taken more damage from teammates, then the enemy.
All these kill based events do is promote a glut of totally disorganized (even by PUG standards) kill whoring, with people showing even LESS fire control than normal in a desperate rush to "get that kill".
Not sure what else could be done...... but I tell you, it definitely makes me less desirous to drop on the weekend.
Perhaps some nice damage based events, with any friendly fire damage being subtracted from your score? Probably not doable, but it seems that these events hurt the chances of teamwork, with everyone too busy killwhoring to care.
What are some event ideas you guys have besides straight "Mongo Kill" based events?
Grab a dual ER Large Raven 3L, get yourself out of the fray

#5
Posted 15 August 2014 - 04:16 PM
Without question, that would make the biggest possible difference in this game. That and basing it off of end of round match score.
Match score, 0 points if your team loses. THAT would be worth playing for.
#6
Posted 15 August 2014 - 04:18 PM
MischiefSC, on 15 August 2014 - 04:16 PM, said:
Without question, that would make the biggest possible difference in this game. That and basing it off of end of round match score.
Match score, 0 points if your team loses. THAT would be worth playing for.
Because the members of the playerbase need just one more reason to hate one another

#7
Posted 15 August 2014 - 04:25 PM
I won't make suggestions on WHAT types of objectives they could add, because it's already been heavily hashed over in the suggestions forum, and because I can't think of any off the top of my head. But, to put it simply, we need more than Solaris Team Deathmatch before we can have interesting challenges. And bigger maps too....
#8
Posted 15 August 2014 - 04:31 PM
Sephlock, on 15 August 2014 - 04:18 PM, said:

Then everyone is motivated for the win more than the kill. I think you'll find people suck less and teamwork more when that happens.
Right now there is little payoff for teamwork or playing sensibly. Hope you drop with a good team, play hard, get kills and drive the win - or get left to die by a bunch of people huddling in the back, sniping at 1km and hoping that 2 pts of damage is enough to.... I dunno, get the other guy to eject because shooting someone that feeble would be a stain on his honor?
#10
Posted 15 August 2014 - 04:37 PM
MischiefSC, on 15 August 2014 - 04:31 PM, said:
Then everyone is motivated for the win more than the kill. I think you'll find people suck less and teamwork more when that happens.
Right now there is little payoff for teamwork or playing sensibly. Hope you drop with a good team, play hard, get kills and drive the win - or get left to die by a bunch of people huddling in the back, sniping at 1km and hoping that 2 pts of damage is enough to.... I dunno, get the other guy to eject because shooting someone that feeble would be a stain on his honor?
Have you played League of Legends?
#11
Posted 15 August 2014 - 04:39 PM
desync and events work well together

#13
Posted 15 August 2014 - 04:42 PM

#14
Posted 15 August 2014 - 04:44 PM
Sephlock, on 15 August 2014 - 04:37 PM, said:
Have you played League of Legends?
They will rage because they suck. Nothing is going to fix that.
Bads will be bad. Sometimes your team is all bads and all you can do is say 'Wow, we were terrible. GG other team, well played.'
On to the next drop.
#15
Posted 15 August 2014 - 04:52 PM
- do 2000 damage with srms
- do 100 damage with small lasers
- destroy 10 components without killing the enemy
- shoot down 200 lrms with an ams
- complete ten drops using single heat sinks
- Survive 10 drops in an IS heavy with an XL engine.
- kill or assist killing10 enemies who are piloting the same chassis you are
- do 500 damage to assault mechs while piloting a light and also do 500 damage to light mech while piloting an assault.
- pyro weekend: do 200 damage with flamers.
Would be a little harder to track yourself since the win screen doesn't show that level of detail, but it could be fun.
Edited by Maxx Blue, 15 August 2014 - 04:53 PM.
#17
Posted 15 August 2014 - 05:06 PM
#18
Posted 15 August 2014 - 05:08 PM
use the damn end of match score total for your contests and they would go SO much better.
#19
Posted 15 August 2014 - 05:09 PM
Make certain activities stack, so you need to achieve a certain number of spotting assisted or something when in a light, a certain number of component destruction in mediums, heavies might be based around kills and assaults are about taking a certain amount of damage as tanks or something.
I know there are not perfect and not every weight class should do all those things but it might see a range of roles being done in each drop that may make for interesting games.
Anyway ... Just thoughts ...
#20
Posted 15 August 2014 - 05:54 PM
Skirmish: score per kill/assist/damage, but only on wins
Conquest: score per Conquest points only
Assault: score less based on damage/kills than skirmish, add large bonus for capwin.
Mix up the game modes, make _winning_ matches more important than racking up a high score... Or rather, a crucial component of a high score.
Differentiate game modes, encourage playing other modes as something other than TDM.
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