Jump to content

These "events" Gonna Be Every Weekend? Guess I'm Gonna Stick To Weekdays.


50 replies to this topic

#1 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 15 August 2014 - 04:05 PM

Holy heck.

Second weekend in a row, I have taken more damage from teammates, then the enemy.

All these kill based events do is promote a glut of totally disorganized (even by PUG standards) kill whoring, with people showing even LESS fire control than normal in a desperate rush to "get that kill".

Not sure what else could be done...... but I tell you, it definitely makes me less desirous to drop on the weekend.

Perhaps some nice damage based events, with any friendly fire damage being subtracted from your score? Probably not doable, but it seems that these events hurt the chances of teamwork, with everyone too busy killwhoring to care.

What are some event ideas you guys have besides straight "Mongo Kill" based events?

#2 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 15 August 2014 - 04:08 PM

Simply needing to win matches is a good, simple goal, if the events are too boring otherwise then that says more about the game itself than anything else.

#3 Henree

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 501 posts

Posted 15 August 2014 - 04:10 PM

well there is the related SALE event :rolleyes:

#4 ApolloKaras

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,974 posts
  • LocationSeattle, Washington

Posted 15 August 2014 - 04:11 PM

View PostBishop Steiner, on 15 August 2014 - 04:05 PM, said:

Holy heck.

Second weekend in a row, I have taken more damage from teammates, then the enemy.

All these kill based events do is promote a glut of totally disorganized (even by PUG standards) kill whoring, with people showing even LESS fire control than normal in a desperate rush to "get that kill".

Not sure what else could be done...... but I tell you, it definitely makes me less desirous to drop on the weekend.

Perhaps some nice damage based events, with any friendly fire damage being subtracted from your score? Probably not doable, but it seems that these events hurt the chances of teamwork, with everyone too busy killwhoring to care.

What are some event ideas you guys have besides straight "Mongo Kill" based events?



Grab a dual ER Large Raven 3L, get yourself out of the fray :rolleyes:

#5 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 15 August 2014 - 04:16 PM

Needs to give 0 points on a loss.

Without question, that would make the biggest possible difference in this game. That and basing it off of end of round match score.

Match score, 0 points if your team loses. THAT would be worth playing for.

#6 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 15 August 2014 - 04:18 PM

View PostMischiefSC, on 15 August 2014 - 04:16 PM, said:

Needs to give 0 points on a loss.

Without question, that would make the biggest possible difference in this game. That and basing it off of end of round match score.

Match score, 0 points if your team loses. THAT would be worth playing for.

Because the members of the playerbase need just one more reason to hate one another :rolleyes:.

#7 Thunder Child

    Member

  • PipPipPipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 1,460 posts
  • LocationOn the other side of the rock now.

Posted 15 August 2014 - 04:25 PM

What we REALLY need, is more mission types other than Kill the Enemy Team, Kill the Enemy Team before they out cap us, or Kill the Enemy Team before they get back to their base.

I won't make suggestions on WHAT types of objectives they could add, because it's already been heavily hashed over in the suggestions forum, and because I can't think of any off the top of my head. But, to put it simply, we need more than Solaris Team Deathmatch before we can have interesting challenges. And bigger maps too....

#8 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 15 August 2014 - 04:31 PM

View PostSephlock, on 15 August 2014 - 04:18 PM, said:

Because the members of the playerbase need just one more reason to hate one another :rolleyes:.


Then everyone is motivated for the win more than the kill. I think you'll find people suck less and teamwork more when that happens.

Right now there is little payoff for teamwork or playing sensibly. Hope you drop with a good team, play hard, get kills and drive the win - or get left to die by a bunch of people huddling in the back, sniping at 1km and hoping that 2 pts of damage is enough to.... I dunno, get the other guy to eject because shooting someone that feeble would be a stain on his honor?

#9 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 15 August 2014 - 04:36 PM

View PostBishop Steiner, on 15 August 2014 - 04:05 PM, said:

What are some event ideas you guys have besides straight "Mongo Kill" based events?

Posted Image

#10 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 15 August 2014 - 04:37 PM

View PostMischiefSC, on 15 August 2014 - 04:31 PM, said:


Then everyone is motivated for the win more than the kill. I think you'll find people suck less and teamwork more when that happens.

Right now there is little payoff for teamwork or playing sensibly. Hope you drop with a good team, play hard, get kills and drive the win - or get left to die by a bunch of people huddling in the back, sniping at 1km and hoping that 2 pts of damage is enough to.... I dunno, get the other guy to eject because shooting someone that feeble would be a stain on his honor?
But the rage, the RAGE!

Have you played League of Legends?

#11 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 15 August 2014 - 04:39 PM

There's an event this weekend huh

desync and events work well together :rolleyes:

#12 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 15 August 2014 - 04:41 PM

View PostCathy, on 15 August 2014 - 04:39 PM, said:

desync and events work well together :rolleyes:
Why's that? Cause everything is going down the drain???
:rolleyes: :P :unsure:

#13 Green Mamba

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,659 posts
  • LocationNC,United States

Posted 15 August 2014 - 04:42 PM

White Knights Tears are among the Sweetest :rolleyes:

#14 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 15 August 2014 - 04:44 PM

View PostSephlock, on 15 August 2014 - 04:37 PM, said:

But the rage, the RAGE!

Have you played League of Legends?


They will rage because they suck. Nothing is going to fix that.

Bads will be bad. Sometimes your team is all bads and all you can do is say 'Wow, we were terrible. GG other team, well played.'

On to the next drop.

#15 Maxx Blue

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 370 posts

Posted 15 August 2014 - 04:52 PM

How about these:

- do 2000 damage with srms
- do 100 damage with small lasers
- destroy 10 components without killing the enemy
- shoot down 200 lrms with an ams
- complete ten drops using single heat sinks
- Survive 10 drops in an IS heavy with an XL engine.
- kill or assist killing10 enemies who are piloting the same chassis you are
- do 500 damage to assault mechs while piloting a light and also do 500 damage to light mech while piloting an assault.
- pyro weekend: do 200 damage with flamers.

Would be a little harder to track yourself since the win screen doesn't show that level of detail, but it could be fun.

Edited by Maxx Blue, 15 August 2014 - 04:53 PM.


#16 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 15 August 2014 - 04:52 PM

View PostGreen Mamba, on 15 August 2014 - 04:42 PM, said:

White Knights Tears are among the Sweetest :rolleyes:

then you better keep looking for some.

But bitter idiots who continue to congregate around a game they "can't stand"? Those are a dime a dozen around here.

#17 MonkeyCheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,045 posts
  • LocationBrisbane Australia

Posted 15 August 2014 - 05:06 PM

I agree with this topic, my very casual friend came on for the event for a free mechbay, gave up real quick.

#18 Ph30nix

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,444 posts

Posted 15 August 2014 - 05:08 PM

their ****** scoring system is what ruins these contests.

use the damn end of match score total for your contests and they would go SO much better.

#19 Asmudius Heng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • 2,429 posts
  • Twitter: Link
  • Twitch: Link
  • LocationSydney, Australia

Posted 15 August 2014 - 05:09 PM

They need. Weekend based around roles.

Make certain activities stack, so you need to achieve a certain number of spotting assisted or something when in a light, a certain number of component destruction in mediums, heavies might be based around kills and assaults are about taking a certain amount of damage as tanks or something.

I know there are not perfect and not every weight class should do all those things but it might see a range of roles being done in each drop that may make for interesting games.

Anyway ... Just thoughts ...

#20 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 15 August 2014 - 05:54 PM

People may hate this, but:

Skirmish: score per kill/assist/damage, but only on wins
Conquest: score per Conquest points only
Assault: score less based on damage/kills than skirmish, add large bonus for capwin.

Mix up the game modes, make _winning_ matches more important than racking up a high score... Or rather, a crucial component of a high score.

Differentiate game modes, encourage playing other modes as something other than TDM.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users