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Vulcan Battlemech


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#1 Bishop Steiner

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Posted 15 August 2014 - 05:59 PM

so, finally "finished" my Vulcan line art, though, I decided to "upgrade" it a Vulcan IIC, for the Jihad era.

Posted Image

with the cockpit canopy defined, showing FoV

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Cockpit details
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showing command couch suspended in the canopy bubble.

A Jihad era addition to the TO&E of Clan Ghost Bear. To counteract the WoB Jihad, and in particular the cells of Manei Domini cyborgs it was decided that a rapid response urban combat fighter was needed. Since they needed to speed production, an IS factory was converted, plus the unprecedented decision to arm Rasalhagians who had demonstrated their loyalty, ruled out an Omni mech, both logistically, and from combat training and familiarity. That said, cost was not viewed as a consideration, especially measured vs effectiveness.

The resulting mech, based off an already respected Succession War city fighter, the Vulcan, exceeded expectations, in every way.

The first criteria was the speed to respond rapidly to any situation, and to chase down any rebels and Jihadists that were encountered. To that end, the new Vulcan IIC mounts a 280xl engine, allowing for speed approaching 120 kph, and a jump capacity of 180 meters, with ports in the legs and side torsos. To aid in it's mission, it has an unusual "bubble canopy" providing unparalleled vision, allowing the pilot to easily see above, below and to the sides, and it also mounts an advanced Active Probe, to help in ferreting out the enemy. Of course, all of that would mean nothing, if it was not equipped to absolutely devastate the Word of Blake enemy, when uncovered.

For this, it carries 2 heavy anti-personnel Flamers, and a total of EIGHT 20mm Machine Guns, split between the two forearm weapon clusters. Each forearm also carries sufficient CASE protected ammo for 25 bursts per MG, deemed more than enough. Backing those is an array of Extended Range Medium Lasers, located two in the left torso, and one in the centerline, below the cockpit. To add to it's punch, and provide long range capabilities when not in an urban environment, it also carries a single Extended Range Large Laser, in it's right torso, which when combined with the 3 other lasers, gives it respectable battlefield firepower, for it's class.

For defense, it combines it's speed and jump mobility with over 98% of the theoretical maximum in ferro fibrous armor it can carry, which is then supplemented by a full ECM suite, making the Vulcan IIC hard to find, hard to catch, and carrying enough armor to shrug off hits from all but the heaviest weapons should someone actually manage to catch it. In all, it has gained an enviable reputation on the battlefield, not just against infantry, but it has held up well against armor and other Battlemechs, too.

Unfortunately, it's reputation for reliability without heavy regular maintenance is not so sterling, in part to the rushed nature of the design, but also due to facilities not truly ready for the task of building clan spec weaponry. This, and it's obscenely high cost (especially for such a specialized unit) caused the Mech to be discontinued, and until Fortress Republic, it seemed unlikely that any new ones would be built. Rumors from the Dominion are that these mechs indeed ARE being produced again. And likely most of the glitches of the earlier models were sorted out on this new production run.

Edited by Bishop Steiner, 15 August 2014 - 06:07 PM.


#2 Henree

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Posted 15 August 2014 - 06:08 PM

pretty cool!

#3 Sean Lang

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Posted 15 August 2014 - 10:26 PM

Your technical ability has came a long way man! Great job and keep up the great work!

#4 aniviron

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Posted 15 August 2014 - 10:46 PM

Looks great; I'd say it looks like it came out of a TRO, but this is honestly better than all the stuff in the old books.

#5 Myke Pantera

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Posted 15 August 2014 - 11:51 PM

Brilliant! I never fancied the Vulcan in my TRO 3050, because it was just plain ugly. But this rework is amazing. Puts all former Vulcan designs to shame.

Adding this to MW:O would be great. Curious how the head hitbox would be modelled, but would certainly allow them to make one of the most unique cockpits, consisting of a floating chair surrounded by glass.

*thumbs up*

#6 GonaDie

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Posted 15 August 2014 - 11:53 PM

Great as always!

#7 LiGhtningFF13

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Posted 16 August 2014 - 12:15 AM

Interesting mech chassis, especially the cockpit area. Reminds me a bit of the Griffin's one. Nice drawing, can even see the weapon systems: 2 x flamers, 4 mgs and some medium lasers, right?!

#8 Pariah Devalis

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Posted 16 August 2014 - 02:54 AM

Always thought the Vulcan was an interesting mech, design wise. Unique looks are in need.

#9 Bishop Steiner

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Posted 16 August 2014 - 04:06 AM

View PostLiGhtningFF13, on 16 August 2014 - 12:15 AM, said:

Interesting mech chassis, especially the cockpit area. Reminds me a bit of the Griffin's one. Nice drawing, can even see the weapon systems: 2 x flamers, 4 mgs and some medium lasers, right?!

base specs:
(clan tech)

Endo
Top Speed: 113 (124.7 with speed tweak)
6 JJ
Armor, Ferro: 135 (270, MWO)
10 DHS

Weapons and Equipment:
1 ER Large LAser
3 ER Medium Lasers
2 Flamers
8 Machine Guns
2 Anti Personnel Pods
BAP
ECM

#10 Strum Wealh

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Posted 16 August 2014 - 04:20 AM

Great artwork (as always), Bishop!

Though... I keep looking at that cockpit, and thinking... inspired by "Gundam-style panoramic cockpit"? ;)

Bishop Vulcan cockpit:
Posted Image

"Gundam Alex" panoramic cockpit:
Posted Image

"Gundam Mk.II" panoramic cockpit:
Posted Image

Edited by Strum Wealh, 16 August 2014 - 04:22 AM.


#11 Bishop Steiner

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Posted 16 August 2014 - 04:44 AM

View PostStrum Wealh, on 16 August 2014 - 04:20 AM, said:

Great artwork (as always), Bishop!

Though... I keep looking at that cockpit, and thinking... inspired by "Gundam-style panoramic cockpit"? ;)




never actually watched enough gundam to know that, TBH....the maybe...2 episodes worth I could choke down were jsut...BAD.

That said, for Urban Patrol and Fighting....the "Panoramic" Plasteel cockpit makes a lot of sense (though if I were to make TT quirks, I would probably make it more susceptible to melee damage or something, in exchange to an initiative bonus ), and I never liked the old
Posted Image
that was the pretty obvious inspiration for the original

Edited by Bishop Steiner, 16 August 2014 - 04:45 AM.


#12 Strum Wealh

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Posted 16 August 2014 - 12:16 PM

View PostBishop Steiner, on 16 August 2014 - 04:44 AM, said:

never actually watched enough gundam to know that, TBH....the maybe...2 episodes worth I could choke down were jsut...BAD.

That said, for Urban Patrol and Fighting....the "Panoramic" Plasteel cockpit makes a lot of sense (though if I were to make TT quirks, I would probably make it more susceptible to melee damage or something, in exchange to an initiative bonus ), and I never liked the old
Posted Image
that was the pretty obvious inspiration for the original

Okay.

Also, about the cockpit... with the cockpit exposed like that, would it not make sense to have the bottom third to bottom half be made up of "proper/actual" armor rather than the transparent viewscreen material, in the same spirit as the "titanium bathtub" of the A-10's cockpit, in order to keep infantry/insurgents/etc from taking out the 'Mech by hitting the bottom of the sphere with a RPG/SRM/etc? ;)

Also, do you happen to remember anything about those two episodes you'd watched - perhaps enough to identify which of the several Gundam series they might have been from?

#13 Bishop Steiner

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Posted 16 August 2014 - 01:36 PM

View PostStrum Wealh, on 16 August 2014 - 12:16 PM, said:

Okay.

Also, about the cockpit... with the cockpit exposed like that, would it not make sense to have the bottom third to bottom half be made up of "proper/actual" armor rather than the transparent viewscreen material, in the same spirit as the "titanium bathtub" of the A-10's cockpit, in order to keep infantry/insurgents/etc from taking out the 'Mech by hitting the bottom of the sphere with a RPG/SRM/etc? ;)

Also, do you happen to remember anything about those two episodes you'd watched - perhaps enough to identify which of the several Gundam series they might have been from?

it was a gladiatorial arena. Like Nations each had a Gundam Champion. Other episode I saw...featured the white Gundam that is so well known, facing I think some blonde space pirate of something.

IDK; definitely prefer VOTOMS and Macross/Robotech for my MEcha Anime.

As for the armor, I could, but also in fluff, the view screen was considered heavily armored. Just look at the Griffin and Battlemaster. So if that big bubblehead on those can take a shot from mech class weapons, I think it can hold up to man portable, and the extra visibility, (IMO) allows even better tracking and dealing with the little gnats. Being able to clearly see the rocket team and direct a quad MG/flamer orr laser barrage to their locale seems a good trade.

That is of course, assuming we have space magic armored canopies.

Edited by Bishop Steiner, 16 August 2014 - 01:37 PM.


#14 Strum Wealh

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Posted 16 August 2014 - 02:57 PM

View PostBishop Steiner, on 16 August 2014 - 01:36 PM, said:

As for the armor, I could, but also in fluff, the view screen was considered heavily armored. Just look at the Griffin and Battlemaster. So if that big bubblehead on those can take a shot from mech class weapons, I think it can hold up to man portable, and the extra visibility, (IMO) allows even better tracking and dealing with the little gnats. Being able to clearly see the rocket team and direct a quad MG/flamer orr laser barrage to their locale seems a good trade.

That is of course, assuming we have space magic armored canopies.
Fair enough.
Though, how would you allocate the Head hitbox for a MWO conversion, if not in making all of the glass part of the Head hitbox? ;)

"Why isn't the front window of the Cataphract made of the same obviously-more-durable transparent material as the side windows!?" ;)

View PostBishop Steiner, on 16 August 2014 - 01:36 PM, said:

it was a gladiatorial arena. Like Nations each had a Gundam Champion. Other episode I saw...featured the white Gundam that is so well known, facing I think some blonde space pirate of something.

IDK; definitely prefer VOTOMS and Macross/Robotech for my MEcha Anime.
So, one episode each of two separate series?
The first is almost-certainly G Gundam (which is its own kind of... special), and the second could easily be one of several of the others but is probably either the original MS Gundam (which, to be honest, does greatly show its age) or Gundam SEED (which is basically the attempted remake of the original... kinda like Abrams-Trek vs TOS-Trek).

IMO, you'd perhaps like 08th MS Team (13 episodes, and basically "Gundam: Vietnam") and maybe Stardust Memory (13 episodes, and basically "Gundam: Top Gun")? Or maybe War in the Pocket (6 episodes & well-executed, but without a readily comparable other work)?

From 08th MS Team:


#15 Bishop Steiner

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Posted 16 August 2014 - 03:22 PM

View PostStrum Wealh, on 16 August 2014 - 02:57 PM, said:

Fair enough.
Though, how would you allocate the Head hitbox for a MWO conversion, if not in making all of the glass part of the Head hitbox? ;)

"Why isn't the front window of the Cataphract made of the same obviously-more-durable transparent material as the side windows!?" ;)

So, one episode each of two separate series?
The first is almost-certainly G Gundam (which is its own kind of... special), and the second could easily be one of several of the others but is probably either the original MS Gundam (which, to be honest, does greatly show its age) or Gundam SEED (which is basically the attempted remake of the original... kinda like Abrams-Trek vs TOS-Trek).

IMO, you'd perhaps like 08th MS Team (13 episodes, and basically "Gundam: Vietnam") and maybe Stardust Memory (13 episodes, and basically "Gundam: Top Gun")? Or maybe War in the Pocket (6 episodes & well-executed, but without a readily comparable other work)?

From 08th MS Team:


Well, I would say, how do they "pick a window" on the Griffin, Battlemaster, or such? I mean, they choose a single pane, sometimes half a pane, as the hitbox. Top 1/3 of the primary pane would be pretty in line with other hitboxes, or top half if one wanted to make the great FoV cost something.

Will look into those others... yeah, i think remembering the art style, it had to be the original Gundam. Definitely not aging as well as others. I'll look into the others I guess.... it's just never was a huge fan of laser swords and the stacked million gun mecha.....another reason I found the later Macross installments..... MEH.

#16 MechaBattler

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Posted 16 August 2014 - 07:32 PM

View PostBishop Steiner, on 16 August 2014 - 03:22 PM, said:

Well, I would say, how do they "pick a window" on the Griffin, Battlemaster, or such? I mean, they choose a single pane, sometimes half a pane, as the hitbox. Top 1/3 of the primary pane would be pretty in line with other hitboxes, or top half if one wanted to make the great FoV cost something.

Will look into those others... yeah, i think remembering the art style, it had to be the original Gundam. Definitely not aging as well as others. I'll look into the others I guess.... it's just never was a huge fan of laser swords and the stacked million gun mecha.....another reason I found the later Macross installments..... MEH.


If you don't like the stacked gun approach. Stay away from Gundam Seed or Seed Destiny there's some pretty bad offenders of that. 08th MS team is the most down to earth in terms of combat and designs. 0080: War in the Pocket is also good with a more serious look on war through the eyes of a young boy. 0083 has nice designs too, but the writers are bad and so are the characters with a few exceptions.

Also, I like your line art. Really good rework of the original.

Edited by MechaBattler, 16 August 2014 - 07:36 PM.


#17 Ravewolf

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Posted 16 August 2014 - 09:52 PM

The legs look cool on this drawing. Nice work.

#18 NautilusCommand

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Posted 17 August 2014 - 07:36 AM

Those legs are damn right sexy!

#19 Strum Wealh

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Posted 04 September 2014 - 06:55 PM

View PostMechaBattler, on 16 August 2014 - 07:32 PM, said:

0083 has nice designs too, but the writers are bad and so are the characters with a few exceptions.

0083/Stardust Memory is basically "Gundam: Top Gun". And Top Gun really wasn't well-written, either... :rolleyes:

#20 Nathan Foxbane

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Posted 04 September 2014 - 09:49 PM

View PostStrum Wealh, on 16 August 2014 - 12:16 PM, said:

Okay.

Also, about the cockpit... with the cockpit exposed like that, would it not make sense to have the bottom third to bottom half be made up of "proper/actual" armor rather than the transparent viewscreen material, in the same spirit as the "titanium bathtub" of the A-10's cockpit, in order to keep infantry/insurgents/etc from taking out the 'Mech by hitting the bottom of the sphere with a RPG/SRM/etc? :huh:

The funny thing about 'Mech cockpits is that the windshields are actually sometimes made out of the toughest material found on a 'Mech. They are either plasteel or ferro-glass. The later is used for the view ports for dropships and jumpships and is tougher than the armored hull plates on those vessels.

So yeah, small arms fire and the head? Not usually as big a problem as it first sounds, well at least not until all the laser rifle scars start obscuring vision. Man portable support weapons like man-pack PPCs and support (small) lasers are the trouble makers. SRMs are a bigger problem, but normally that is because infantry doesn't play fair and carries infernos. Those can effectively blind a 'Mech with a headshot in urban combat because mag-scan is worthless in urban areas and everything else is covered in burning gel. Being blind with infantry about never ends well.

On the topic of Gundum, I liked Gundum Wing myself, but the story was painfully long. (Think original Macross series in length)

Edited by Nathan Foxbane, 04 September 2014 - 09:51 PM.






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