Btw I wanna share a revelation with ya' all - you know that nasty bug where you put all sorts of stuff in your mech and after pressing save, waiting for the saving process to complete you still got the red triangle saying something about your mech and softly trying to point out the fact that you're an invalid?
That one, that when you get back to the configuration screen makes all the shiny stuff you put in your death machine gone away?
Well... guess what's one of the reasons for that.
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What The **** Is With The Server Lag Lately?
Started by and zero, Aug 15 2014 09:04 PM
86 replies to this topic
#81
Posted 18 August 2014 - 12:50 PM
#82
Posted 19 August 2014 - 01:00 PM
Hasn`t been any better since the last patch... server de-syncs still rearing its ugly head fairly often for me. Anyone one else been noticing a difference?
#83
Posted 19 August 2014 - 01:18 PM
UBCslayer, on 19 August 2014 - 01:00 PM, said:
Hasn`t been any better since the last patch... server de-syncs still rearing its ugly head fairly often for me. Anyone one else been noticing a difference?
Nope. At this point it's just another feature of the game, like transparent terrain.
#84
Posted 19 August 2014 - 01:29 PM
So fixing the desynch problem does not seem to have been the outcome of this most recent patch... While I am venting having no means to disable to into clips, and having to manually skip them is infuriating when trying to reconnect to a match after restarting UI. Can we please have fixes now?
#85
Posted 19 August 2014 - 01:30 PM
I sign to that - no notable improvement here too.
~5 matches 3 of which I felt a really bad lag spike - one of them cost me my life again.
~5 matches 3 of which I felt a really bad lag spike - one of them cost me my life again.
#86
Posted 19 August 2014 - 02:48 PM
First game after the patch and lag freeze + 3 dc = ggclose pgi
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