Jump to content

What The **** Is With The Server Lag Lately?


86 replies to this topic

#81 Voidcrafter

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 718 posts
  • LocationBulgaria

Posted 18 August 2014 - 12:50 PM

Btw I wanna share a revelation with ya' all - you know that nasty bug where you put all sorts of stuff in your mech and after pressing save, waiting for the saving process to complete you still got the red triangle saying something about your mech and softly trying to point out the fact that you're an invalid?
That one, that when you get back to the configuration screen makes all the shiny stuff you put in your death machine gone away?
Well... guess what's one of the reasons for that.

#82 UBCslayer

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 233 posts
  • LocationVancouver, BC

Posted 19 August 2014 - 01:00 PM

Hasn`t been any better since the last patch... server de-syncs still rearing its ugly head fairly often for me. Anyone one else been noticing a difference?

#83 Clit Beastwood

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,262 posts
  • LocationSouthern California

Posted 19 August 2014 - 01:18 PM

View PostUBCslayer, on 19 August 2014 - 01:00 PM, said:

Hasn`t been any better since the last patch... server de-syncs still rearing its ugly head fairly often for me. Anyone one else been noticing a difference?


Nope. At this point it's just another feature of the game, like transparent terrain.

#84 Nuke147

    Rookie

  • FP Veteran - Beta 1
  • 1 posts

Posted 19 August 2014 - 01:29 PM

So fixing the desynch problem does not seem to have been the outcome of this most recent patch... While I am venting having no means to disable to into clips, and having to manually skip them is infuriating when trying to reconnect to a match after restarting UI. Can we please have fixes now?

#85 Voidcrafter

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 718 posts
  • LocationBulgaria

Posted 19 August 2014 - 01:30 PM

I sign to that - no notable improvement here too.
~5 matches 3 of which I felt a really bad lag spike - one of them cost me my life again.

#86 Viges

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,119 posts

Posted 19 August 2014 - 02:48 PM

First game after the patch and lag freeze + 3 dc = ggclose pgi

#87 UBCslayer

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 233 posts
  • LocationVancouver, BC

Posted 19 August 2014 - 09:19 PM

View PostHenri Schoots, on 19 August 2014 - 04:32 PM, said:




awesome patch!
it would seem the new mech for sale did not solve this issue.


Don`t worry guys, Russ has assured me that he has his top engineer Neema working on the problem, so we are in good hands!





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users