Posted 17 August 2014 - 12:27 AM
Like so many times before, great IP is ruined by poor leadership. I've gone through it twice with Star Wars; MWO is relatively new and shiny, but that will wear off soon enough. I already see the lack of depth in the game play, and to hear that it's already been years with only monetized content developed, the prospects look bleak.
Someone already posted a swell synopsis of the executive/entrepreneurial mindset. PGI really isn't incompetent per se, they simply have resources devoted to what will maximize revenue in their limited vision of what's possible with the IP. In their view, mechs + fluff = dollars. They've been correct for years it seems, and like the post before mentions, they'll just milk the customer base until the endeavor is no longer viable.
Threads like these serve for us to vent, thinking our energy spent typing and introducing more inane flotsam to the body of the internets will magically yield a result. The "community" may have sway on some arcane balance issue or specific game mechanic, but never, in a million years, will ever influence corporate strategy. The egos are too big, and what do a bunch of neckbeards at their computers, working professionals or not, know about running a private enterprise anyway? It's just like dealing with the management at the job you have now, for those pros who work in the corporate machine every day. Except one layer of abstraction removed, on an internet forum.
So yeah, corporate pragmatists juice another IP for dollars, it sucks, but we move on and play new games. Whiteknights and super fanboys will eventually wise up after a release or two. Or not. After all, there's a consumer born every minute.