

If Maps Cost 250K, Why Not Pay Mwll 100K For All Theirs. Or 250K.
#321
Posted 17 August 2014 - 02:10 PM
#323
Posted 17 August 2014 - 02:12 PM
My Father has his degree in Computer Science as well. Small world, or is that just an easy career? That is why I know What I know because I learned from him. Basic knowledge but At least I can understand it.
I want to get back to topic but the topic wasn't a good one to begin with, there is only so much that can be said without having to repeat.
Keep in mind my father is in fact 47. It amazes him when I start talking about things he doesn't even know. His response and what I find here are totally different. He cant even begin to understand some of the topics i go into because he has never took the time to learn them. He is good at what he does but He doesn't know everything and does not know what I know There is no way, you can know everything and their is every chance even someone younger than you might know things that you have no clue
Edited by BLOOD WOLF, 17 August 2014 - 02:17 PM.
#324
Posted 17 August 2014 - 02:14 PM
BLOOD WOLF, on 17 August 2014 - 02:12 PM, said:
My Father has his degree in Computer Science as well. Small world, or is that just an easy career? That is why I know What I know because I learned from him. Basic knowledge but At least I can understand it.
I want to get back to topic but the topic wasn't a good one to begin with, there is only so much that can be said without having to repeat.
Ask yourself the very same question before getting hurt from the fact others have different opinion than your own

It occurs me every friggin day - that's the thing that keeps me going and adapting.
What about you?
#325
Posted 17 August 2014 - 02:16 PM
Helsbane, on 16 August 2014 - 08:10 AM, said:
heck, if I worked for PGI, and you could deliver making 1 map a month, I'd hire you in a heart beat!

#326
Posted 17 August 2014 - 02:19 PM
Voidcrafter, on 17 August 2014 - 02:14 PM, said:
Ask yourself the very same question before getting hurt from the fact others have different opinion than your own

It occurs me every friggin day - that's the thing that keeps me going and adapting.
What about you?
I respect other people opinions, and we have the right to say what we want to say, within reason of course. Like I said, someone jumped on my back and that is how this got started.
If i use the argument it is for perspective, at least i would want it to be. Of course I adapt my thinking all the time and a good argument can and will sway me. Of course there never was an argument to be had, and a argument without fallacy not only argues for but acknowledges the person against.
well, I was probably wounded a little, not more than what I apparently done to others, but to each his own.
Edited by BLOOD WOLF, 17 August 2014 - 02:23 PM.
#327
Posted 17 August 2014 - 02:23 PM
BLOOD WOLF, on 17 August 2014 - 02:19 PM, said:
If i use the argument it is for perspective, at least i would want it to be.
Lets keep it simple then:
Do the game, in your opinion, needs more maps?
Y/N
Do you think that the current game staff actually manage to provide enough, in terms of maps, to satisfy the community needs?
Y/N
Do you think that the staff named would take the right, necessary steps, based on their history in doing so, to resolve the issue(if there's one)?
Y/N
Do you think that 250k sounds kinda... silly... providing the fact that there are tons of other game that can be used as examples(f2p at that)?
Y/N
#328
Posted 17 August 2014 - 02:28 PM
Voidcrafter, on 17 August 2014 - 02:23 PM, said:
Lets keep it simple then:
Do the game, in your opinion, needs more maps?
Y/N
Do you think that the current game staff actually manage to provide enough, in terms of maps, to satisfy the community needs?
Y/N
Do you think that the staff named would take the right, necessary steps, based on their history in doing so, to resolve the issue(if there's one)?
Y/N
Do you think that 250k sounds kinda... silly... providing the fact that there are tons of other game that can be used as examples(f2p at that)?
Y/N
yes
no, but I would argue that point
yes
no, once again i would have to do research and argue, then come to a conclusion.
As much as i don't like it, I think once they get CW out the way then they can focus their attention to other things. I am sure maps are big on the list. There is no way that they are not, but They have stuff on their plate as it is. We can compare all day but it doesn't change much in the way of progress.'
For instance I do not want them to reuse assets but I understand that saves time.
#329
Posted 17 August 2014 - 02:33 PM
BLOOD WOLF, on 17 August 2014 - 02:28 PM, said:
no, but I would argue that point
yes
no, once again i would have to do research and argue, then come to a conclusion.
As much as i don't like it, I think once they get CW out the way then they can focus their attention to other things. I am sure maps are big on the list. There is no way that they are not, but They have stuff on their plate as it is. We can compare all day but it doesn't change much in the way of progress.'
For instance I do not want them to reuse assets but I understand that saves time.
See? We agree for once.
I also think that when CW is released they would be more able to focus on some of the shiny stuff.
But yet again I am waiting for CW from the end of the closed beta

Buut that's a side topic.
Peace and stuff and nn.
It's 1:30 here.
#330
Posted 17 August 2014 - 03:10 PM
BLOOD WOLF, on 17 August 2014 - 02:12 PM, said:
uhm
maybe you should ask yourself that? That's what just about every single person in this thread has tried to tell you...
#331
Posted 17 August 2014 - 03:19 PM
Sandpit, on 17 August 2014 - 03:10 PM, said:
maybe you should ask yourself that? That's what just about every single person in this thread has tried to tell you...
not every single person, mind you. Just the ones with bigger ego's then most. There are things I know that you don't. There are things you know that I don't. I have said multiple times in this thread that I could not possibly know everything. can you say the same thing. As a matter of fact, It is because most of you are the age you are and know what you know that the fact that somebody younger can know more if not the same, conflicts with your own self knowledge.
Which i try not to do, yet people take it as personal attacks on self as if they are in a battle of intellect
Edited by BLOOD WOLF, 17 August 2014 - 03:23 PM.
#332
Posted 17 August 2014 - 03:22 PM
BLOOD WOLF, on 17 August 2014 - 03:19 PM, said:

#333
Posted 17 August 2014 - 03:26 PM
#334
Posted 17 August 2014 - 03:38 PM
PGI have said that there are complications with allowing user generated content due to the audit and QA of that process, but it was discussed that Players would likely get more involved in helping to decide this kind of generated content.
Whilst $250k was mentioned, $70k was also a quoted figure and considering that we cannot discern if the lower value maps are as a result of utilising existing assests or techniques we cannot catergorically discern if or not PGI are learning in the process and capable of making more cheaper maps as a result with these existing assets.
This was mentioned as per the upcoming map (the new city one) that it was using pre-existing assests from other maps to help with that development. Also copies of maps like river city night, frozen city night and forest colony snow are more readily convertable ways of generating content even if it is not the idea of completely new designs and layout with a new map.
If a completely new themed map was presented that required new assets, e.g. jungle map or Solaris VII romanesque theme then I would expect a larger investement to generate the "new" art content associated here. But like other examples above the generation of this content could then apply the use of these generated assets in other content later on for other maps.
At the end of the day, we can hopefully all agree that the playerbase would like to have more new shiney maps to play on and would encourage PGI to find the best techniques into creating this content to help maintain player interest.
#335
Posted 17 August 2014 - 03:41 PM
Noesis, on 17 August 2014 - 03:38 PM, said:
PGI have said that there are complications with allowing user generated content due to the audit and QA of that process, but it was discussed that Players would likely get more involved in helping to decide this kind of generated content.
Whilst $250k was mentioned, $70k was also a quoted figure and considering that we cannot discern if the lower value maps are as a result of utilising existing assests or techniques we cannot catergorically discern if or not PGI are learning in the process and capable of making more cheaper maps as a result with these existing assets.
This was mentioned as per the upcoming map (the new city one) that it was using pre-existing assests from other maps to help with that development. Also copies of maps like river city night, frozen city night and forest colony snow are more readily convertable ways of generating content even if it is not the idea of completely new designs and layout with a new map.
If a completely new themed map was presented that required new assets, e.g. jungle map or Solaris VII romanesque theme then I would expect a larger investement to generate the "new" art content associated here. But like other examples above the generation of this content could then apply the use of these generated assets in other content later on for other maps.
At the end of the day, we can hopefully all agree that the playerbase would like to have more new shiney maps to play on and would encourage PGI to find the best techniques into creating this content to help maintain player interest.
I agree with everything not harm done. I think However the community will not be so eager with waiting. However they do it it will be a time consuming endeavor. Only time is the real factor, that comes into the equation. Time and quality.
Any new map they release will need to have a high "wow" factor. Not to mention It seems like Even in a year we would only get so many maps. I am going to guess that is why the planetary assault portion of CW is set for next year I believe
Edited by BLOOD WOLF, 17 August 2014 - 03:46 PM.
#336
Posted 17 August 2014 - 03:45 PM
Noesis, on 17 August 2014 - 03:38 PM, said:
PGI have said that there are complications with allowing user generated content due to the audit and QA of that process, but it was discussed that Players would likely get more involved in helping to decide this kind of generated content.
Whilst $250k was mentioned, $70k was also a quoted figure and considering that we cannot discern if the lower value maps are as a result of utilising existing assests or techniques we cannot catergorically discern if or not PGI are learning in the process and capable of making more cheaper maps as a result with these existing assets.
This was mentioned as per the upcoming map (the new city one) that it was using pre-existing assests from other maps to help with that development. Also copies of maps like river city night, frozen city night and forest colony snow are more readily convertable ways of generating content even if it is not the idea of completely new designs and layout with a new map.
If a completely new themed map was presented that required new assets, e.g. jungle map or Solaris VII romanesque theme then I would expect a larger investement to generate the "new" art content associated here. But like other examples above the generation of this content could then apply the use of these generated assets in other content later on for other maps.
At the end of the day, we can hopefully all agree that the playerbase would like to have more new shiney maps to play on and would encourage PGI to find the best techniques into creating this content to help maintain player interest.
It was 60k, not 70, and that's the cost of a mech- Allegedly.
But I'll be fair, and claim that okay, the intial ones were 250,000 each. That included assets and sound. Now that they have them all, costs should have dropped by at least 50%, so a new map in 2014 might only cost 125k.
#337
Posted 17 August 2014 - 04:13 PM
Sug, on 17 August 2014 - 02:10 PM, said:
This....I knew enough to make the call to quit spending money a year ago until they met their Goals that they promised so they can be held accountable especially since the Launch Party Presentation.I haven't spent any since and doesn't look like I will get to spend any money by standing by that criteria
#338
Posted 18 August 2014 - 06:29 AM
1453 R, on 16 August 2014 - 08:16 AM, said:
It's not a matter of manpower. It's a matter of oversight. You could produce a new map every month, and they would STILL need to put it through their QA processes, adjust it for new art assets, get it thoroughly playtested and vetted, and all the other crap they need to do.
Why do you people think slapping new maps into this game is so cod-whalloping easy? If it was, THEY'D DO IT.
Then cut the process down by makeing something like o i dont know "New Map Monday" where players elect to participated in new Beta maps. yes the maps have issues but players that elect to partcipat will know that. tollerate is and provide feed back... its called cround sourcing......
#339
Posted 18 August 2014 - 06:34 AM

#340
Posted 18 August 2014 - 06:34 AM
Note, each of these maps was INDEPENDENT from the environment... You could dynamically set the weather, fog, and time of day on all of them.. so unlike MWO where we have multiple maps which are really just the same map with different lighting, each of the maps in this list can support like 15 different settings combinations.
Alpine (Mercs) (PA) - Arctic
Aspen (BK) (PA) - Temperate
BigCity (Ven) (PA) - Industrial
Cantina (BK) (PA) - Lunar/Arid
Canyon (BK) (PA) - Arid
CentralPark (Ven) (PA) - Temperate/Industrial
Coliseum (Mercs) (Solaris) - N/A
Concourse (Mercs) (PA) - Temperate
Defiance (Mercs) (PA) - Lunar/Volcanic
Dustbowl (Ven) (PA) - Arid
Equinox (MS) (PA) - Arctic
Factory (Mercs) (Solaris) - N/A
Frostbite (Ven) (PA) - Arctic
Gagetown (MP) (PA) - Temperate
Gatorbait (Ven) (PA) - Tropical
GhostHighway (BK) (PA) - Temperate/Industrial
GladiatorPit (Mercs) (Solaris) - N/A
Highlands (MS) (PA) - Temperate/Topical
Hogsback (MS) (PA) - Temperate/Tropical
InnerCity (Ven) (PA) - Industrial
Jungle (Mercs) (Solaris) - N/A
Lakefront (MS) (PA) - Temperate/Tropical
Lakeside (BK) (PA) - Temperate/Tropical
Lunacy (Ven) (PA) - Lunar
Manorhouse (Mercs) (PA) - Temperate
MechWorks (BK) (PA) - Lunar/Volcanic
MineHQ (BK) (PA) - Volcanic
Oilspill (Mercs) (PA) - Arctic
PalaceGates (Ven) (PA) - Temperate
Paradise (Mercs) (PA) - Tropical/Volcanic
PolarTundra (MS) (PA) - Arctic
Rubble (BK) (PA) - Industrial
Rubblepile (Mercs) (Solaris) - N/A
Sanddunes (Mercs) (PA) - Arid
Scrub (MS) (PA) - Arid
Shoreline (Mercs) (PA) - Temperate
Snowbound (MS) (PA) - Arctic
Spaceport (BK) (PA) - Temperate/Arid
Timberline (MS) (PA) - Temperate
Tropical (Mercs) (Solaris) - N/A
Tumbleweed (Mercs) (PA) - Arid
VBase (BK) (PA) - Volcanic
Wetlands (MS) PA) - Tropical
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