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If Maps Cost 250K, Why Not Pay Mwll 100K For All Theirs. Or 250K.


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#321 Sug

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Posted 17 August 2014 - 02:10 PM

Usually the wisdom of the elderly is just knowing what not to do.

#322 Voidcrafter

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Posted 17 August 2014 - 02:12 PM

View PostSug, on 17 August 2014 - 02:10 PM, said:

Usually the wisdom of the elderly is just knowing what not to do.


I'll top your wisdom with knowing what not to do and doing it anyways just for the phract of it :)
C'mon... life is sooooo boring otherwise :ph34r:

#323 BLOOD WOLF

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Posted 17 August 2014 - 02:12 PM

has it ever occurred to any of you that maybe just maybe Somebody else knows something that you don't? I know I am not always right.

My Father has his degree in Computer Science as well. Small world, or is that just an easy career? That is why I know What I know because I learned from him. Basic knowledge but At least I can understand it.

I want to get back to topic but the topic wasn't a good one to begin with, there is only so much that can be said without having to repeat.

Keep in mind my father is in fact 47. It amazes him when I start talking about things he doesn't even know. His response and what I find here are totally different. He cant even begin to understand some of the topics i go into because he has never took the time to learn them. He is good at what he does but He doesn't know everything and does not know what I know There is no way, you can know everything and their is every chance even someone younger than you might know things that you have no clue

Edited by BLOOD WOLF, 17 August 2014 - 02:17 PM.


#324 Voidcrafter

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Posted 17 August 2014 - 02:14 PM

View PostBLOOD WOLF, on 17 August 2014 - 02:12 PM, said:

has it ever occurred to any of you that maybe just maybe Somebody else knows something that you don't? I know I am not always right.

My Father has his degree in Computer Science as well. Small world, or is that just an easy career? That is why I know What I know because I learned from him. Basic knowledge but At least I can understand it.

I want to get back to topic but the topic wasn't a good one to begin with, there is only so much that can be said without having to repeat.


Ask yourself the very same question before getting hurt from the fact others have different opinion than your own :)
It occurs me every friggin day - that's the thing that keeps me going and adapting.
What about you?

#325 Stingray Productions

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Posted 17 August 2014 - 02:16 PM

View PostHelsbane, on 16 August 2014 - 08:10 AM, said:

I've told them before, gimme the map creation tools and an annual salary of 100K and I'll produce a map a month. I design actual structures that no has ever complained about invisible walls in, or getting hung up on something while changing rooms or elevations. No one ever has to turn slightly to get up that last step, or wonders why their head clipped the top of the door frame and stopped them from entering another room. Regardless of what the building blocks resemble, the thought processes behind laying them out are the same.

heck, if I worked for PGI, and you could deliver making 1 map a month, I'd hire you in a heart beat! :)

#326 BLOOD WOLF

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Posted 17 August 2014 - 02:19 PM

View PostVoidcrafter, on 17 August 2014 - 02:14 PM, said:


Ask yourself the very same question before getting hurt from the fact others have different opinion than your own :)
It occurs me every friggin day - that's the thing that keeps me going and adapting.
What about you?

I respect other people opinions, and we have the right to say what we want to say, within reason of course. Like I said, someone jumped on my back and that is how this got started.

If i use the argument it is for perspective, at least i would want it to be. Of course I adapt my thinking all the time and a good argument can and will sway me. Of course there never was an argument to be had, and a argument without fallacy not only argues for but acknowledges the person against.

well, I was probably wounded a little, not more than what I apparently done to others, but to each his own.

Edited by BLOOD WOLF, 17 August 2014 - 02:23 PM.


#327 Voidcrafter

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Posted 17 August 2014 - 02:23 PM

View PostBLOOD WOLF, on 17 August 2014 - 02:19 PM, said:

I respect other people opinions, and we have the right to say what we want to say, within reason of course. Like I said, someone jumped on my back and that is how this got started.

If i use the argument it is for perspective, at least i would want it to be.


Lets keep it simple then:
Do the game, in your opinion, needs more maps?
Y/N
Do you think that the current game staff actually manage to provide enough, in terms of maps, to satisfy the community needs?
Y/N
Do you think that the staff named would take the right, necessary steps, based on their history in doing so, to resolve the issue(if there's one)?
Y/N
Do you think that 250k sounds kinda... silly... providing the fact that there are tons of other game that can be used as examples(f2p at that)?
Y/N

#328 BLOOD WOLF

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Posted 17 August 2014 - 02:28 PM

View PostVoidcrafter, on 17 August 2014 - 02:23 PM, said:


Lets keep it simple then:
Do the game, in your opinion, needs more maps?
Y/N
Do you think that the current game staff actually manage to provide enough, in terms of maps, to satisfy the community needs?
Y/N
Do you think that the staff named would take the right, necessary steps, based on their history in doing so, to resolve the issue(if there's one)?
Y/N
Do you think that 250k sounds kinda... silly... providing the fact that there are tons of other game that can be used as examples(f2p at that)?
Y/N

yes
no, but I would argue that point
yes
no, once again i would have to do research and argue, then come to a conclusion.

As much as i don't like it, I think once they get CW out the way then they can focus their attention to other things. I am sure maps are big on the list. There is no way that they are not, but They have stuff on their plate as it is. We can compare all day but it doesn't change much in the way of progress.'

For instance I do not want them to reuse assets but I understand that saves time.

#329 Voidcrafter

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Posted 17 August 2014 - 02:33 PM

View PostBLOOD WOLF, on 17 August 2014 - 02:28 PM, said:

yes
no, but I would argue that point
yes
no, once again i would have to do research and argue, then come to a conclusion.

As much as i don't like it, I think once they get CW out the way then they can focus their attention to other things. I am sure maps are big on the list. There is no way that they are not, but They have stuff on their plate as it is. We can compare all day but it doesn't change much in the way of progress.'

For instance I do not want them to reuse assets but I understand that saves time.


See? We agree for once.
I also think that when CW is released they would be more able to focus on some of the shiny stuff.
But yet again I am waiting for CW from the end of the closed beta :)
Buut that's a side topic.
Peace and stuff and nn.
It's 1:30 here.

#330 Sandpit

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Posted 17 August 2014 - 03:10 PM

View PostBLOOD WOLF, on 17 August 2014 - 02:12 PM, said:

has it ever occurred to any of you that maybe just maybe Somebody else knows something that you don't? I know I am not always right.


uhm

maybe you should ask yourself that? That's what just about every single person in this thread has tried to tell you...

#331 BLOOD WOLF

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Posted 17 August 2014 - 03:19 PM

View PostSandpit, on 17 August 2014 - 03:10 PM, said:

uhm

maybe you should ask yourself that? That's what just about every single person in this thread has tried to tell you...

not every single person, mind you. Just the ones with bigger ego's then most. There are things I know that you don't. There are things you know that I don't. I have said multiple times in this thread that I could not possibly know everything. can you say the same thing. As a matter of fact, It is because most of you are the age you are and know what you know that the fact that somebody younger can know more if not the same, conflicts with your own self knowledge.

Which i try not to do, yet people take it as personal attacks on self as if they are in a battle of intellect

Edited by BLOOD WOLF, 17 August 2014 - 03:23 PM.


#332 Vassago Rain

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Posted 17 August 2014 - 03:22 PM

View PostBLOOD WOLF, on 17 August 2014 - 03:19 PM, said:

not every single person, mind you. Just the ones with bigger ego's then most. There are things I know that you don't. There are things you know that I don't. I have said multiple times in this thread that I could not possibly know everything. can you say the same thing. As a matter of fact, It is because most of you are the age you are and know what you know that the fact that somebody younger can know more if not the same, conflicts with your own self knowledge.


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#333 Noesis

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Posted 17 August 2014 - 03:26 PM

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#334 Noesis

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Posted 17 August 2014 - 03:38 PM

The community would like more Maps, even if it is canabalising existing ones with some little changes for atmosphere of variance like some of the other duplications. We have not recieved maps for a while presumably as a result of focus to existing areas and managing the project that is MWO.

PGI have said that there are complications with allowing user generated content due to the audit and QA of that process, but it was discussed that Players would likely get more involved in helping to decide this kind of generated content.

Whilst $250k was mentioned, $70k was also a quoted figure and considering that we cannot discern if the lower value maps are as a result of utilising existing assests or techniques we cannot catergorically discern if or not PGI are learning in the process and capable of making more cheaper maps as a result with these existing assets.

This was mentioned as per the upcoming map (the new city one) that it was using pre-existing assests from other maps to help with that development. Also copies of maps like river city night, frozen city night and forest colony snow are more readily convertable ways of generating content even if it is not the idea of completely new designs and layout with a new map.

If a completely new themed map was presented that required new assets, e.g. jungle map or Solaris VII romanesque theme then I would expect a larger investement to generate the "new" art content associated here. But like other examples above the generation of this content could then apply the use of these generated assets in other content later on for other maps.

At the end of the day, we can hopefully all agree that the playerbase would like to have more new shiney maps to play on and would encourage PGI to find the best techniques into creating this content to help maintain player interest.

#335 BLOOD WOLF

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Posted 17 August 2014 - 03:41 PM

Just going to leave this here and get back to the threadhttp://mwomercs.com/forums/topic/168239-a-time-condundrum/page__p__3647017#entry3647017

View PostNoesis, on 17 August 2014 - 03:38 PM, said:

The community would like more Maps, even if it is canabalising existing ones with some little changes for atmosphere of variance like some of the other duplications. We have not recieved maps for a while presumably as a result of focus to existing areas and managing the project that is MWO.

PGI have said that there are complications with allowing user generated content due to the audit and QA of that process, but it was discussed that Players would likely get more involved in helping to decide this kind of generated content.

Whilst $250k was mentioned, $70k was also a quoted figure and considering that we cannot discern if the lower value maps are as a result of utilising existing assests or techniques we cannot catergorically discern if or not PGI are learning in the process and capable of making more cheaper maps as a result with these existing assets.

This was mentioned as per the upcoming map (the new city one) that it was using pre-existing assests from other maps to help with that development. Also copies of maps like river city night, frozen city night and forest colony snow are more readily convertable ways of generating content even if it is not the idea of completely new designs and layout with a new map.

If a completely new themed map was presented that required new assets, e.g. jungle map or Solaris VII romanesque theme then I would expect a larger investement to generate the "new" art content associated here. But like other examples above the generation of this content could then apply the use of these generated assets in other content later on for other maps.

At the end of the day, we can hopefully all agree that the playerbase would like to have more new shiney maps to play on and would encourage PGI to find the best techniques into creating this content to help maintain player interest.

I agree with everything not harm done. I think However the community will not be so eager with waiting. However they do it it will be a time consuming endeavor. Only time is the real factor, that comes into the equation. Time and quality.

Any new map they release will need to have a high "wow" factor. Not to mention It seems like Even in a year we would only get so many maps. I am going to guess that is why the planetary assault portion of CW is set for next year I believe

Edited by BLOOD WOLF, 17 August 2014 - 03:46 PM.


#336 Vassago Rain

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Posted 17 August 2014 - 03:45 PM

View PostNoesis, on 17 August 2014 - 03:38 PM, said:

The community would like more Maps, even if it is canabalising existing ones with some little changes for atmosphere of variance like some of the other duplications. We have not recieved maps for a while presumably as a result of focus to existing areas and managing the project that is MWO.

PGI have said that there are complications with allowing user generated content due to the audit and QA of that process, but it was discussed that Players would likely get more involved in helping to decide this kind of generated content.

Whilst $250k was mentioned, $70k was also a quoted figure and considering that we cannot discern if the lower value maps are as a result of utilising existing assests or techniques we cannot catergorically discern if or not PGI are learning in the process and capable of making more cheaper maps as a result with these existing assets.

This was mentioned as per the upcoming map (the new city one) that it was using pre-existing assests from other maps to help with that development. Also copies of maps like river city night, frozen city night and forest colony snow are more readily convertable ways of generating content even if it is not the idea of completely new designs and layout with a new map.

If a completely new themed map was presented that required new assets, e.g. jungle map or Solaris VII romanesque theme then I would expect a larger investement to generate the "new" art content associated here. But like other examples above the generation of this content could then apply the use of these generated assets in other content later on for other maps.

At the end of the day, we can hopefully all agree that the playerbase would like to have more new shiney maps to play on and would encourage PGI to find the best techniques into creating this content to help maintain player interest.


It was 60k, not 70, and that's the cost of a mech- Allegedly.

But I'll be fair, and claim that okay, the intial ones were 250,000 each. That included assets and sound. Now that they have them all, costs should have dropped by at least 50%, so a new map in 2014 might only cost 125k.

#337 Green Mamba

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Posted 17 August 2014 - 04:13 PM

View PostSug, on 17 August 2014 - 02:10 PM, said:

Usually the wisdom of the elderly is just knowing what not to do.


This....I knew enough to make the call to quit spending money a year ago until they met their Goals that they promised so they can be held accountable especially since the Launch Party Presentation.I haven't spent any since and doesn't look like I will get to spend any money by standing by that criteria

#338 Tombstoner

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Posted 18 August 2014 - 06:29 AM

View Post1453 R, on 16 August 2014 - 08:16 AM, said:

I love how people keep saying crap like that. It's like Piranha's incapable of hiring people who say the exact same stuff.

It's not a matter of manpower. It's a matter of oversight. You could produce a new map every month, and they would STILL need to put it through their QA processes, adjust it for new art assets, get it thoroughly playtested and vetted, and all the other crap they need to do.

Why do you people think slapping new maps into this game is so cod-whalloping easy? If it was, THEY'D DO IT.

Then cut the process down by makeing something like o i dont know "New Map Monday" where players elect to participated in new Beta maps. yes the maps have issues but players that elect to partcipat will know that. tollerate is and provide feed back... its called cround sourcing......

#339 PappySmurf

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Posted 18 August 2014 - 06:34 AM

I know what PGI can do for new maps just redo all the existing maps in pea soup fog no radar 30 min matches and re-spawn.

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#340 Roland

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Posted 18 August 2014 - 06:34 AM

Herre is the list of maps that we had back in MW4.

Note, each of these maps was INDEPENDENT from the environment... You could dynamically set the weather, fog, and time of day on all of them.. so unlike MWO where we have multiple maps which are really just the same map with different lighting, each of the maps in this list can support like 15 different settings combinations.

Alpine (Mercs) (PA) - Arctic
Aspen (BK) (PA) - Temperate
BigCity (Ven) (PA) - Industrial
Cantina (BK) (PA) - Lunar/Arid
Canyon (BK) (PA) - Arid
CentralPark (Ven) (PA) - Temperate/Industrial
Coliseum (Mercs) (Solaris) - N/A
Concourse (Mercs) (PA) - Temperate
Defiance (Mercs) (PA) - Lunar/Volcanic
Dustbowl (Ven) (PA) - Arid
Equinox (MS) (PA) - Arctic
Factory (Mercs) (Solaris) - N/A
Frostbite (Ven) (PA) - Arctic
Gagetown (MP) (PA) - Temperate
Gatorbait (Ven) (PA) - Tropical
GhostHighway (BK) (PA) - Temperate/Industrial
GladiatorPit (Mercs) (Solaris) - N/A
Highlands (MS) (PA) - Temperate/Topical
Hogsback (MS) (PA) - Temperate/Tropical
InnerCity (Ven) (PA) - Industrial
Jungle (Mercs) (Solaris) - N/A
Lakefront (MS) (PA) - Temperate/Tropical
Lakeside (BK) (PA) - Temperate/Tropical
Lunacy (Ven) (PA) - Lunar
Manorhouse (Mercs) (PA) - Temperate
MechWorks (BK) (PA) - Lunar/Volcanic
MineHQ (BK) (PA) - Volcanic
Oilspill (Mercs) (PA) - Arctic
PalaceGates (Ven) (PA) - Temperate
Paradise (Mercs) (PA) - Tropical/Volcanic
PolarTundra (MS) (PA) - Arctic
Rubble (BK) (PA) - Industrial
Rubblepile (Mercs) (Solaris) - N/A
Sanddunes (Mercs) (PA) - Arid
Scrub (MS) (PA) - Arid
Shoreline (Mercs) (PA) - Temperate
Snowbound (MS) (PA) - Arctic
Spaceport (BK) (PA) - Temperate/Arid
Timberline (MS) (PA) - Temperate
Tropical (Mercs) (Solaris) - N/A
Tumbleweed (Mercs) (PA) - Arid
VBase (BK) (PA) - Volcanic
Wetlands (MS) PA) - Tropical





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