Kyrie, on 18 August 2014 - 12:03 PM, said:
I was, about two years ago, a fervent believer in CW. To the extent that I obsessed about it, posted endless walls of text about it, and commented on everyone else's walls of text about it.

I amused myself by reading the wall-of-text thread I started back in August of 2012 (see link in signature). I can't believe how much has changed in my perspective on the game since then.
I have come to the conclusion that CW is not going to be the great Redeemer of MWO. I say this in all honesty after having reviewed once again PGI's varied and confusing pronouncements on CW over time; culminating in Bryan's C- powerpoint presentation at the official "launch party".
This does not mean that CW is necessarily going to be terrible, its just not going to be what many hardcore MPBT fans were hoping for. It will, no doubt, add something to the game -- perhaps even do it a bit better than Clan Wars in World of Tanks. I certainly hope so, as Clan Wars in WoT is simply horrible. CW and CW... coincidence? :-) I always did thought the phrase "community warfare" was atrociously awkward...
I've come to a mellow place of understanding and forgiveness regarding PGI and its sad history of not being clear on CW. Its always been a business, and I respect their need to do what they can to keep the money coming in. My last remaining hope is that CW might, over time, evolve into something great instead of a "minimally viable product." But I cannot help but add this note of caution to everyone thinking that CW is going to be all things for all people, that it will Redeem MWO from all of its iniquities. This is not a realistic expectation.
Endless death-matches are likely to be the key element in CW; if you do not like them now, do not expect to like them then.
Well I don't mind it either way - that's all I know from this game(death matches) this far so I can live with it.
If they add some purpose to it - be my guest - I'll for once applaud it.
I can kinda understand why there are so many people afraid of going into the deep waters - try something a bit innovative or/and put their backs to some risks for the sole purpose of shining with a bright idea. The punishment for failing in this is ordinary quite painless - I can get it.
All and all I don't think this game's community is the worst in the universe - both in terms of demanding and in attitude - I've played some games that are quite the display for the word "bad" for those...
To me it seems we want soooo, sooooo little from all the words PGI said in the past - I remember those times(though my memory is probably my weakest spot) - talks about CW, maps, universes and sheet - units, clans, "guids", stuff...
Currently most of the folks talk about ~15% of all this - both as observer and participant I feel like I/we are begging for those things, which is kinda pathetic since we pay PGI bills.
That's why I act like a hurt 12yo when I respond to topics like this - cause I really feel like one.
I feel like most of my excitement of playing this game was just stomped over from either empty promises(which is bad) or fear of using the word "promise"(which is worse).
And topics like this one...
250k and stuff - riiiight...
kuangmk11, on 18 August 2014 - 11:36 AM, said:
~some pics from that imbah' guy that should really make you feel ashame Pee Gee Eye~
You can always twist it around dear dev staff, but whether you like it or not things would've been waay easier for you in any direction if you've put any effort in staying connected with your community.
That's just a piece of stardust in the air - one of probably hundreds of things a game's playerbase could really help a f2p game getting constantly developing and moving toward something that's attracting people for the wonderful thing it is.