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If Maps Cost 250K, Why Not Pay Mwll 100K For All Theirs. Or 250K.


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#361 Joseph Mallan

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Posted 18 August 2014 - 01:06 PM

View PostRoland, on 18 August 2014 - 12:57 PM, said:

What's crazy is that, even without ANY clutter or anything, I would play those MW4 maps TODAY. And frankly, I would have no problem at all... i mean, it'd be cool if you put in the destructible tree sprites that we had (which were cool because you could see trees breaking from very far away, and it gave you a visual indication of something happening in the distance), but even without it I'd absolutely love to play maps like Equinox or Timberline.

Of course, lots of ADD kids would hate those maps, since they were HUGE and it took between 30-60 minutes to play matches sometimes. Hell, sometimes we'd run around for 30 minutes without even finding the enemy.

You know that the large open areas would bring tears of Nerf to the boards cause, "I only know how to fight under 90M!"

#362 Lyrik

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Posted 18 August 2014 - 01:09 PM

View PostSandpit, on 16 August 2014 - 10:08 AM, said:

Maybe because as an adult, I have literally built sims in Second Life, from scratch, with original textures and artwork, in under a week for, not only under $250,000, but for well under $100 as a HOBBY
in my spare time
with 2 other amateur hobbyists


Maybe because I'm a complete moron?


Hahahahahahahahahaha, Second Life ... hahahahahhaha

#363 Noesis

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Posted 18 August 2014 - 01:22 PM

Not sure "0" cover maps due to no objects or material to break up the environment would really be that fun or realistic on the eye/brain. I guess thats why we have detailed maps instead?

Edited by Noesis, 18 August 2014 - 01:22 PM.


#364 Mawai

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Posted 18 August 2014 - 01:47 PM

View Post1453 R, on 16 August 2014 - 10:39 AM, said:

Then why haven't they?

Considering how incredibly massive a hot-button issue new maps are with The Community, how much some people are frothing-at-the-mouth MAD over the fact that we don't have seventy-eight different maps to drop on, and how much releasing even just a few new maps would sooth feathers that have been incredibly ruffled over the last couple months, why ain't they done it if it's something one neckbeard with a case of Mountain Dew can toss off in an afternoon?

You people are continually ascribing active malice to Piranha, which is dumb. They're not out to try and cheese you guys off. They're certainly not the best there is at their jobs, but I refuse to believe that it's a case of "We can't directly monetize this so cluck it we're not going to do it." There's no marketing department in the world stupid enough to do that, not when new maps helps to monetize the entire game. if you guys want to assume that it's Piranha being actively malicious and withholding resources because they can't slap dollars on them, be my guest. I'd rather assume that the company is telling some semblance of the truth when they say that for whatever reason, making new maps is a hefty resource sink.

Should they fix that issue? Absolutely. But I'm honestly as sick of seeing "Y U NO MAPS BR0" threads as I am of seeing "LURMS OP PRANA PLZ NRF" threads. You're never going to have more maps than you do 'Mechs. Stop asking for it.



Because there is NO profit in making maps ...

Period.

Maps by themselves do not attract or retain players ...
Maps do not generate a revenue stream ...

... AND ... they have other projects they can work on that WILL directly affect revenue. (mechs, cockpit items, camo,- all of which use the SAME artists as maps).

Why do you think it has taken PGI so long to even start on CW? ... because they haven't had a good monetization model or a way to objectively evaluate the impact of resources spent on CW on the bottom line.

Why are they starting to work on CW? Likely due to player retention numbers (or they have figured out a decent way to generate some income from it) ... the game probably has a decent uptake but relatively poor long term retention (other than folks who just love the franchise). CW and reasons to play the game OTHER than just dropping in a match and blowing up mechs are needed to drive long term retention. I can not count how many times this comment has been made during and after closed beta. So ... they are probably now working on features that may indirectly drive the bottom line by keeping players playing longer, more involved in the game and with something more than just K/D or W/L riding on each match. We'll see how that works out.

Personally, my opinion was that they could have spent a lot less on a revamp of the XP system making it more interesting and offering choices applicable to each variant of every mech ... that would also increase the individual interest of more casual players in each match.

Anyway - the community is made up of MANY different players and in my opinion long term retention would be driven by three initiatives that would attract and retain players over the longer term.

1) Community Warfare - for those who are a fan of the Battletech universe and want battles to mean something on a larger scale. Folks who fight for their faction and enjoy it.

2) Leader boards and competition - individual and grouped - maybe even by faction. They hold competitions from time to time but an ongoing leaderboard and ranking would appeal to a certain fraction of the player base.

3) Experience, mech variant skills, mech class skills, role warfare skills, module skills - the system they have now is boring after you master the first 3 variants. You have to have 3 mech variants with the same unlocks ... you can't customize the skills for each variant for different roles or capabilities. This appeals to individual, lone wolves or fans of Mechwarrior rather than Battletech ... those folks who want a reason to have to gather exp in several variants of the same mech in order to master it.

#365 MeiSooHaityu

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Posted 18 August 2014 - 02:23 PM

Mawai, there is profit in new maps, but it is unquantifiable. That is the problem. They like margins that can fit on a financial report, mechs and camos are spreadsheet friendly, maps are not.

I agree with you for the most part though. They will concentrate their efforts into anything they can directly see profit from.

At the end of the day, PGI is in it for money as a #1 priority just like any business. Customer wants and desires are a far second. They will only "give the community what it wants" if they can directly see and track the profits.

I feel this is why MWO will never truly be the game people want it to be...or hope it to be.

#366 Mavairo

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Posted 18 August 2014 - 02:24 PM

View Post1453 R, on 16 August 2014 - 08:16 AM, said:

I love how people keep saying crap like that. It's like Piranha's incapable of hiring people who say the exact same stuff.

It's not a matter of manpower. It's a matter of oversight. You could produce a new map every month, and they would STILL need to put it through their QA processes, adjust it for new art assets, get it thoroughly playtested and vetted, and all the other crap they need to do.

Why do you people think slapping new maps into this game is so cod-whalloping easy? If it was, THEY'D DO IT.


They QA their maps to start with?

#367 Roland

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Posted 18 August 2014 - 02:26 PM

View PostJoseph Mallan, on 18 August 2014 - 01:06 PM, said:

You know that the large open areas would bring tears of Nerf to the boards cause, "I only know how to fight under 90M!"

Well, that is a fair complaint.
Back in mw4, we saw the map BEFORE selecting our mech, which actually enabled much more varied builds, since different maps facilitated builds which might not have been generally useful.

#368 ThunderGodThor

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Posted 18 August 2014 - 04:38 PM

View PostEGG, on 17 August 2014 - 06:28 AM, said:

BLOOD WOLF, whether or not your parents or teachers have been nice enough to tell you, you have ADD. Go somewhere else, and **** in someone else's thread. You have contributed sweet buggery to this one.

Regarding the topic of discussion, items which are not an obstacle are:

- MWLL maps being built for Mech combat
- MWLL maps being built in Cryengine
- MWLL themselves being a current working entity

Items which are an obstacle however:

- PGI having liquid cash
- PGI being on good terms with MWLL

And frankly.. that's about it. I see no reason (MWLL willing) that the maps couldn't be bought and imported.


They have the money or some one does. Founders way back in the day netted them around 6 Mill. We have since then had phx clans and all the other hero mechs ect. nuff said.

#369 EvilCow

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Posted 18 August 2014 - 09:36 PM

View PostRoland, on 18 August 2014 - 12:57 PM, said:

What's crazy is that, even without ANY clutter or anything, I would play those MW4 maps TODAY. And frankly, I would have no problem at all... i mean, it'd be cool if you put in the destructible tree sprites that we had (which were cool because you could see trees breaking from very far away, and it gave you a visual indication of something happening in the distance), but even without it I'd absolutely love to play maps like Equinox or Timberline.

Of course, lots of ADD kids would hate those maps, since they were HUGE and it took between 30-60 minutes to play matches sometimes. Hell, sometimes we'd run around for 30 minutes without even finding the enemy.


True, a light scout had a meaning back then. I had a good time with my Raven.

#370 Oderint dum Metuant

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Posted 18 August 2014 - 10:44 PM

View PostEvilCow, on 18 August 2014 - 09:36 PM, said:


True, a light scout had a meaning back then. I had a good time with my Raven.


Wolfhound all day long!

#371 Black Ivan

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Posted 19 August 2014 - 12:40 AM

I start missing MW:LL :lol:

#372 Vassago Rain

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Posted 19 August 2014 - 12:42 AM

View PostBlack Ivan, on 19 August 2014 - 12:40 AM, said:

I start missing MW:LL :lol:


You can go play it right now.

#373 Asmosis

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Posted 19 August 2014 - 01:52 AM

View PostIron Riding Cowboy, on 16 August 2014 - 11:26 AM, said:

^ this. PGI needs to think long-term. .. not just the nex cash grabs


unseen reseen, clan mechs, I think they are out of large scale cash grabs now unless they start selling drop ships.

#374 Heeden

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Posted 19 August 2014 - 06:08 AM

View PostVassago Rain, on 19 August 2014 - 12:42 AM, said:


You can go play it right now.


Considering how often I hear about MW:LL being the greatest Mechwarrior experience ever and superior to MW:O in every way I expect there are thousands of people playing it, should be easy to get a game.

#375 Sandpit

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Posted 19 August 2014 - 04:57 PM

View PostVoidcrafter, on 17 August 2014 - 02:04 PM, said:


One thing is to trust yourself, another is to trust yourself that much that is easy to forget you make mistakes too - as you're wrong too.
Also if you trust yourself too much you can hardly often accept side opinions and PoVs

you just described the single largest problem in PGI....

#376 That Dawg

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Posted 19 August 2014 - 04:59 PM

Quote

there is no monetary gain in making maps


#377 Henree

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Posted 19 August 2014 - 05:04 PM

Posted ImagePosted Image

View PostNoesis, on 18 August 2014 - 01:22 PM, said:

Not sure "0" cover maps due to no objects or material to break up the environment would really be that fun or realistic on the eye/brain. I guess thats why we have detailed maps instead?


http://mwllmaps.com/...80-1024x640.jpg

http://pytak.net/ima...cat_savanna.jpg


?

Edited by Henri Schoots, 19 August 2014 - 05:05 PM.


#378 HellJumper

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Posted 20 August 2014 - 12:22 AM

This is why people keep on saying "LET THE COMMUNITY MAKE MAPS FOR YOU".

you are saving that absurd amount of $250,000 (trolled i guess)

you can focus your resources on mechs and cash grab items...

DEVS LET THE COMMUNITY DO IT...

#379 EvilCow

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Posted 20 August 2014 - 12:30 AM

View PostHellJumper, on 20 August 2014 - 12:22 AM, said:

DEVS LET THE COMMUNITY DO IT...


And risk to prove that the famous 250k cost is BS?

#380 HellJumper

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Posted 20 August 2014 - 12:34 AM

View PostEvilCow, on 20 August 2014 - 12:30 AM, said:


And risk to prove that the famous 250k cost is BS?


lol they can use it a saving to invest in "other" stuff





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