Mister Blastman, on 21 August 2014 - 10:14 AM, said:
Well I think that's a common misconception. Most people think that because MW:LL has respawn, the gameplay will be more spammy. The opposite is true, however.
If you ever want to get in the bigger 'mechs, you must not die. You need to get kills, get assists and then manage to make it back to base and sell the 'mech you are currently using to afford the bigger, better, game-changing stuff.
MW:LL did a fantastic job balancing the spam players with those who were cautious, skilled and beneficial to their team as a whole.
I myself was born in the 1970s so any game I've seen in the last decade is good enough for me, graphically speaking. I've stopped caring at this point. I still play System Shock 1 among other old dos games for crying out loud.
Maybe it's a common misconception, though I wouldn't call it spammy, but I enjoyed LL's action more just because there was more action.
It wasn't one death and game over, move along. You could still get back, situation could still change, team could still fight on and get objectives back. That and the fact that I could jump into a tank or harass mechs in battle armor.
In MWO, it's over after one engagement more often than not.. or sometimes even before that.
As for graphics, it's always nice to have a pretty game, but pretty game doesn't equal with latest technological advancements. Style itself, the whole style, is also a big deal. MWO can do good looking mechs and there's plenty of detail to stuff.. but I still can't get over the fact that we're dealing with artificially limited view ranges, like with the heat and nightvision and even the silly blurryness you encounter in many maps that makes it difficult to see things at a distance ;P
...along with the crapload of other issues, that is.