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Worthy Adversaries - What Can Explain This?


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#21 LoneMaverick

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Posted 17 August 2014 - 12:05 AM

View PostJeb, on 16 August 2014 - 11:57 PM, said:


Give it some freaking time people, they are not even all released for cbills yet.


So clan packages literally should be "pay2dominate"?

Just one more challenge showing the upfront superiority of clan-tech and clan mechs, but I'm sure the P2W guys will totally find just another reason to legitimize how it must be because IS pilots are bad, since they didn't fork out 10+ dollars per mech, and there's no reason to balance Clan XLs, ERMLs, nearly half tonnage DPS in a nice little package.

Nope, ya'll IS pilots need to L2P, clans are pefectly balanced. :ph34r:

#22 Jeb

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Posted 17 August 2014 - 12:20 AM

yes... if your balancing clan mechs, then you tweak the ones that need fixes so they are balanced... regardless of if they are underpowered or overpowered... its' called balance fixes, not nerf clans.

And yes give it some time for them to figure out what needs to be fixed and how to best fix it... otherwise your gonna get a bunch of crappy bandaids tossed in that just break more things.. Call it what ya want... pay 2 win, pay 2 dominate, whatever... I have never played a game that the devs got balance right in the first pass... there were always tweaks needed for something.

Edited by Jeb, 17 August 2014 - 12:21 AM.


#23 Budor

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Posted 17 August 2014 - 12:24 AM

The clan scores arent better they are just different!

#24 aniviron

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Posted 17 August 2014 - 12:50 AM

View PostVassago Rain, on 16 August 2014 - 07:54 PM, said:


Because clan lights are terrible.


There also aren't many clan light pilots right now, since the KFX was only just released on non-p2w terms. The KFX is kinda an okay mech in some regards, but it's awful at killing things, which is what matters in this tourney; and in the rest of the game, really.

#25 Ph30nix

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Posted 17 August 2014 - 01:30 AM

View PostBudor, on 17 August 2014 - 12:24 AM, said:

The clan scores arent better they are just different!

you actually have to factor in a few things
1 pin point damage of IS mech will result in lower damage per kill
2. there is a factor of those trying to win trying to maximize their overall damage as long as it doesnt cost them a kill
3. clan only has 2 heavies so..... yea not many options there of what to pilot so even if the timber was identical to one of the IS mechs if the winner used a timby everyone would go "well obviously its op"

#26 amisu

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Posted 17 August 2014 - 02:20 AM

Posted Image

Spoiler


#27 Aresye

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Posted 17 August 2014 - 02:33 AM

View PostMalineczka, on 17 August 2014 - 02:20 AM, said:

Posted Image


Looking at the chat and some of the scores, I take it you were doing some heavy lifting :ph34r:

#28 beerandasmoke

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Posted 17 August 2014 - 02:39 AM

View PostMalineczka, on 17 August 2014 - 02:20 AM, said:

Posted Image

Spoiler


fantastic game man

#29 Throbbinwood

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Posted 17 August 2014 - 02:54 AM

I had to sleep and go to work, I'll pull back up there. Been using my go to mech the Protector.

#30 Rhialto

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Posted 17 August 2014 - 05:42 AM

View PostAresye, on 16 August 2014 - 11:40 PM, said:

An IS mech that gets 8 kills is going to do considerably less overall damage than a Clan mech that gets 8 kills. Now since part of the score is influenced by damage (damage - team damage / 15), Clan mechs will overall get more points for their damage done than their IS counterparts.


Ok, when I wrote my post I had in mind that it must have something to do with the formula, I mean it's clear they can use the current formula to their advantage but how... lots of kills? Lots of damage? Both? The player score all the damage with nothing left for team?

I don't own a Clan Mech...

#31 El Bandito

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Posted 17 August 2014 - 05:52 AM

Clan Lights are catching up to IS Lights!

View PostPh30nix, on 17 August 2014 - 01:30 AM, said:

you actually have to factor in a few things 1 pin point damage of IS mech will result in lower damage per kill


If Clan mechs take longer time to kill their enemies, due to spread fire, yet still manage to do it then they are indeed better than IS mechs.

Edited by El Bandito, 17 August 2014 - 05:53 AM.


#32 Lefty Lucy

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Posted 17 August 2014 - 05:52 AM

View PostEl Bandito, on 17 August 2014 - 05:50 AM, said:

Clan Lights are catching up to IS Lights!


I think the disparities at all levels will get smaller as the tourney closes.

#33 El Bandito

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Posted 17 August 2014 - 05:54 AM

View PostLefty Lucy, on 17 August 2014 - 05:52 AM, said:

I think the disparities at all levels will get smaller as the tourney closes.


I highly doubt IS Mediums, Heavies and Assaults can close the gap. Never in any previous tourneys have I seen a score like 2,993. Even during 40 damage Arty tourney the highest was around 2,500 but the Clanners blew past it easily.

Edited by El Bandito, 17 August 2014 - 06:29 AM.


#34 Khobai

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Posted 17 August 2014 - 05:58 AM

Sounds like its time to remove the Timber Wolf S variant and replace it with the Timber Wolf A/B instead.

#35 MonkeyCheese

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Posted 17 August 2014 - 06:01 AM

View PostFunkadelic Mayhem, on 16 August 2014 - 11:53 PM, said:

Look, I get it. Clans in TT and lore are suppose to be stronger than IS. BUT THIS IS NOT TT! This is an online FPS! The clans need to be different, but not more powerful!

um that is why there is testing and talks of 10clan vs 12IS...

That and honestly in a Pure clan vs IS fight like the ones I participated in on the NGNG TS clan lights are complete trash when it comes to scouting sure they can boat weapons and defend the fatties but that entire element of spotting/distraction/tag/narc just aint there, clans need a 130kph-170kph mech

#36 Funkadelic Mayhem

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Posted 17 August 2014 - 06:03 AM

View PostMonkeyCheese, on 17 August 2014 - 06:01 AM, said:

um that is why there is testing and talks of 10clan vs 12IS...

That and honestly in a Pure clan vs IS fight like the ones I participated in on the NGNG TS clan lights are complete trash when it comes to scouting sure they can boat weapons and defend the fatties but that entire element of spotting/distraction/tag/narc just aint there, clans need a 130kph-170kph mech

BWHAHAHAHAHAH!

ok, mate... ok....

#37 MonkeyCheese

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Posted 17 August 2014 - 06:06 AM

View PostFunkadelic Mayhem, on 17 August 2014 - 06:03 AM, said:

BWHAHAHAHAHAH!

ok, mate... ok....

Thanks for the pathetic response... clearly you know nothing at all.

#38 Funkadelic Mayhem

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Posted 17 August 2014 - 06:53 AM

View PostMonkeyCheese, on 17 August 2014 - 06:06 AM, said:

Thanks for the pathetic response... clearly you know nothing at all.

hahah, clearly... :ph34r:

#39 oldradagast

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Posted 17 August 2014 - 07:02 AM

View PostVassago Rain, on 16 August 2014 - 07:20 PM, said:

That clan mechs are much stronger than IS mechs.

Duh.


Impossible!

As we've been told over and over again:

1) Data means nothing if unverifiable anecdotes counter it. Such as leaderboard scores, the IS vs. Clan challenge (where the Clan won well over half the time), and so on. After all, some random guy on the internet does better in his Quickdraw than in his Timberwolf, so clearly Timberwolves are weak and Quickdraws are strong.

2) Clan mechs have weaknesses, so they are fine. Because apparently IS mechs don't have weaknesses...

3) IS has front-loaded damage, so they are the best: Because DPS never matters, the Clan Gauss Rifle and PPC don't exist, and neither does any of the data that shows Clan mechs are significantly more powerful than IS counterparts.

Why, it's almost as if all those excuses are nothing but excuses! Shocking!

#40 Lefty Lucy

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Posted 17 August 2014 - 07:43 AM

View PostEl Bandito, on 17 August 2014 - 05:54 AM, said:


I highly doubt IS Mediums, Heavies and Assaults can close the gap. Never in any previous tourneys have I seen a score like 2,993. Even during 40 damage Arty tourney the highest was around 2,500 but the Clanners blew past it easily.

Well, they're already closing the gap at the top, but that's because there's only so many kills you can get in a single round, and the top players are really competing for 10 "perfect" rounds.

View Postoldradagast, on 17 August 2014 - 07:02 AM, said:


Impossible!

As we've been told over and over again:

1) Data means nothing if unverifiable anecdotes counter it. Such as leaderboard scores, the IS vs. Clan challenge (where the Clan won well over half the time), and so on. After all, some random guy on the internet does better in his Quickdraw than in his Timberwolf, so clearly Timberwolves are weak and Quickdraws are strong.

2) Clan mechs have weaknesses, so they are fine. Because apparently IS mechs don't have weaknesses...

3) IS has front-loaded damage, so they are the best: Because DPS never matters, the Clan Gauss Rifle and PPC don't exist, and neither does any of the data that shows Clan mechs are significantly more powerful than IS counterparts.

Why, it's almost as if all those excuses are nothing but excuses! Shocking!


You forgot:
4) All IS mechs are piloted by green scrubs too fat to even move their mouse, while only valiant, blood-named, trueborn warriors are allowed to purchase Clan mech packs.





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