Vertigo 1, on 17 August 2014 - 10:55 AM, said:
The only weapon modules I've ever used at this point are for the AMS and NARC since they don't negatively affect my heat. Does anyone actually find it useful to nerf your own heat for 6 extra meters of range for a weapon? Sure the heat increase is negligible, but the extra range seems so negligible as well that it just seems pointless.
This is a serious question; I just don't understand why anyone would opt to have less heat efficiency for a measley few meters of extended range. Why is the heat tradeoff even part of the module stats? It should be a purely positive buff, with no negative impact IMO.
Nope, but in PGI's freaking absolute genius (or fail there of), you can combine a targeting computer which shouldn't have anything to do with the range of lasers and slap on a range module to get weapons pushing more than 1040 meters at full damage.
Why? Because PGI is not that damn bright.
It's not the weapons themselves, it's the combination of the weapons + the targeting computer + the range modules.
Specifically if you go by the value established
here for a Mark VII
Clan ER LL: 890 meters + 15% = 1023.5 + the range module at level 2 is something pretty nasty.
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See, THIS is what a targeting computer SHOULD do. Reduce the time it takes to do this...

That my friends is a convergence. The enemy shooting me targeted something far away, hislasers are super spread out, but as he lines up his target the lasers converge into one specific spot.
Solves a LOT of the sniper meta, fixes poptarting, the works.. Just put it in and fix it so it doesn't punish people with high log.
Edited by Koniving, 17 August 2014 - 12:33 PM.