Jump to content

Does Anyone Actually Use Weapon Modules?


50 replies to this topic

#1 Vertigo 1

    Member

  • PipPipPip
  • The Defiant
  • The Defiant
  • 88 posts
  • LocationAustin, TX

Posted 17 August 2014 - 10:55 AM

The only weapon modules I've ever used at this point are for the AMS and NARC since they don't negatively affect my heat. Does anyone actually find it useful to nerf your own heat for 6 extra meters of range for a weapon? Sure the heat increase is negligible, but the extra range seems so negligible as well that it just seems pointless.

This is a serious question; I just don't understand why anyone would opt to have less heat efficiency for a measley few meters of extended range. Why is the heat tradeoff even part of the module stats? It should be a purely positive buff, with no negative impact IMO.

Edited by Vertigo 1, 17 August 2014 - 11:11 AM.


#2 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 17 August 2014 - 10:57 AM

I think I have an AMS module on a kit fox. That's pretty much it.

#3 Eglar

    Banned - Cheating

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 921 posts
  • LocationGermany

Posted 17 August 2014 - 11:00 AM

I use Ballistic modules whenever possible and Laser Modules when my heat efficiency is over 1.5 otherwise i just use an ams module

#4 P5YCO

    Member

  • PipPipPip
  • Overlord
  • Overlord
  • 81 posts

Posted 17 August 2014 - 11:01 AM

Not really

#5 Ryvucz

    Zunrith

  • PipPipPipPipPipPipPipPipPip
  • 2,839 posts
  • LocationColorado Springs, Colorado

Posted 17 August 2014 - 11:01 AM

I'm using a machine gun module. :)

#6 Carrie Harder

    Clone

  • PipPipPipPipPipPipPip
  • 678 posts
  • LocationCarrying pugs up Mount Tryhard

Posted 17 August 2014 - 11:04 AM

The only truly useful ones are the AMS and Narc ones. The MG one has very little effect, but its lack of heat penalty makes it an "upgrade" (albeit a fairly crappy one).

#7 Vertigo 1

    Member

  • PipPipPip
  • The Defiant
  • The Defiant
  • 88 posts
  • LocationAustin, TX

Posted 17 August 2014 - 11:10 AM

View PostCarrie Harder, on 17 August 2014 - 11:04 AM, said:

The only truly useful ones are the AMS and Narc ones. The MG one has very little effect, but its lack of heat penalty makes it an "upgrade" (albeit a fairly crappy one).


I didn't realize the MG ones don't have a negative tradeoff, I'll have to pick it up.

#8 Carrie Harder

    Clone

  • PipPipPipPipPipPipPip
  • 678 posts
  • LocationCarrying pugs up Mount Tryhard

Posted 17 August 2014 - 11:11 AM

View PostVertigo 1, on 17 August 2014 - 11:10 AM, said:

I didn't realize the MG ones don't have a negative tradeoff, I'll have to pick it up.

The negative tradeoff is that you have to use MGs... :)

#9 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 17 August 2014 - 11:13 AM

I have AMS range and AMS overload.

Anything else?

Paul, plz.

#10 Doctor Proctor

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 343 posts
  • LocationSouth Suburbs of Chicago, IL, USA

Posted 17 August 2014 - 11:14 AM

Nope. Almost tried out the ML weapon module a few times, but could never bring myself to pull the trigger on that 3 million CBill cost, not to mention the heat increase. They're just too expensive in terms of CBills and heat for the tiny range increase that you get.

#11 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 17 August 2014 - 11:15 AM

i use the AC5 range module on jagermech with quad AC5s. It adds like 40m extra range. Which is bad but its way better than some of the other modules.

#12 Legion

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 145 posts

Posted 17 August 2014 - 11:16 AM

I use AMS, ballistic, and NARC weapon mods only

#13 Haxburch

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 206 posts
  • LocationGermany / Düsseldorf

Posted 17 August 2014 - 11:18 AM

No , have tested laser but is not worth the heat penality .

#14 Mad Porthos

    Member

  • PipPipPipPipPipPip
  • 497 posts
  • LocationChicago, Illinois

Posted 17 August 2014 - 11:21 AM

Yes, people do use them. They don't make a lot of difference but sometimes they have enough. Like mentioned above, the MG one you may as well use for the extra range if you are not already using AMS and AMS modules.

I've a centurion I run for endurance, in terms of heat and length of time firing. I run IT with an Ac10 and a Large Pulse Laser. May as well run the Ac10 range module and the Large Pulse Laser range. Sure, it's only 30 odd meters with one, 17 with the other, but having 480ish meter ac10 fire and 367m large pulse is not bad. And my heat without the module? Like 1.67, so with the slight extra heat I'm still running cool and am able to keep up consistent fire on places like Terra therma. My long shots have a little more power, my close shots are full force more often when I'm near that cutoff range, which often happens in a turning brawl. So yeah, the modules are not great, but they are used and they do make a small difference when you want them to.

The thing is, I think people hate trade offs. They want the maximum pwnage build and then if the module system is there but doesn't make the max pwnage even more max pwnage, then it's utter trash they say. It's hyperbole, but hey this place is filled with hyperbole... oh, you tweaked this number with my favorite weapon, so you ruined this game for everyone and in two weeks this place will be a wasteland and we'll see your servers shut down for lack of sales and money... or else switch my favorite weapon back and you'll be spared this horrid dire fate!!!!! I'd laugh constantly but it would be bad for my health and I might tear something. I'm so used to hearing that sort of thing, perhaps there has been a sort of resistance built up to the absurdity of such claims.

#15 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 17 August 2014 - 11:22 AM

They're not worth the cbills or the gxp.

#16 TyphonCh

    Member

  • PipPipPipPipPipPipPipPip
  • The Clamps
  • The Clamps
  • 1,074 posts
  • LocationDue North

Posted 17 August 2014 - 11:24 AM

I use the AC5 module on my JM6-DD to get the range more in line with my ERLL.

#17 Lefty Lucy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,924 posts
  • LocationFree Tikonov Republic

Posted 17 August 2014 - 11:27 AM

Range is a situational advantage; you only get to use it when the enemy isn't up close. Unless it's a big range buff it's not going to offset a heat penalty for any but the coolest-running of weapons, because a heat penalty is a persistent disadvantage; it effects you every time you fire.

If the advantage from weapon modules were a persistent, if small, advantage, then they'd be more attractive. Say giving up heat for faster lock-on, higher projectile velocity, or shorter beam duration, then they'd be more attractive.

#18 Foksuh

    Member

  • PipPipPipPipPip
  • Elite Founder
  • 132 posts

Posted 17 August 2014 - 11:33 AM

I would understand if the range increases were longer.. but the changes are so tiny.
If there was a noticeable increase in ranges, maybe with added heat(perhaps beat time also for lasers?) then yeah.. sure.. gimme a significant enough increase and I'll consider them.. right now, if I can cover the same distance with few steps in the mech, it's kinda silly.

#19 -Natural Selection-

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,631 posts
  • Locationdirty south

Posted 17 August 2014 - 11:34 AM

AMS, NARC, MG and that's about it.

But I can tell you how to get the needed distance of the other modules without the added heat,,,

TAKE ONE STEP FORWARD

#20 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 17 August 2014 - 11:35 AM

View PostVertigo 1, on 17 August 2014 - 10:55 AM, said:

The only weapon modules I've ever used at this point are for the AMS and NARC since they don't negatively affect my heat. Does anyone actually find it useful to nerf your own heat for 6 extra meters of range for a weapon? Sure the heat increase is negligible, but the extra range seems so negligible as well that it just seems pointless.

This is a serious question; I just don't understand why anyone would opt to have less heat efficiency for a measley few meters of extended range. Why is the heat tradeoff even part of the module stats? It should be a purely positive buff, with no negative impact IMO.

Nope, but in PGI's freaking absolute genius (or fail there of), you can combine a targeting computer which shouldn't have anything to do with the range of lasers and slap on a range module to get weapons pushing more than 1040 meters at full damage.

Why? Because PGI is not that damn bright.

It's not the weapons themselves, it's the combination of the weapons + the targeting computer + the range modules.

Specifically if you go by the value established here for a Mark VII
Clan ER LL: 890 meters + 15% = 1023.5 + the range module at level 2 is something pretty nasty.

-------

See, THIS is what a targeting computer SHOULD do. Reduce the time it takes to do this...
Posted Image
That my friends is a convergence. The enemy shooting me targeted something far away, hislasers are super spread out, but as he lines up his target the lasers converge into one specific spot.

Solves a LOT of the sniper meta, fixes poptarting, the works.. Just put it in and fix it so it doesn't punish people with high log.

Edited by Koniving, 17 August 2014 - 12:33 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users