00ohDstruct, on 18 August 2014 - 12:57 PM, said:
I've seen quite a few "petitions" floating about the forums from very concerned players, but I can't say I've seen "Clan ER Large Lasers" at the top of the list, even after the "Balancing."
I'm wondering if it is because everyone is satisfied with how PGI balanced them?
Personally, my biggest issue is the excessive burn time for the laser. After this weeks Marik Challenge, I realized how well light mechs, especially Ravens can sport the IS ER LG Lasers and do some decent damage quickly (9 damage in one second I believe?) and then quickly maneuver away after doing its full damage. The Clan ER Large Laser does what... 11.25 damage in 2 seconds? Sure Clan lasers have some more range than the IS counterparts, but at least the IS can safely USE those ER Large Lasers when closing in and entering brawling range.
Clan with a 2 second burn time, there is a high risk of hitting friendly mechs, or wasting your shots by hitting a mech for one second then aiming the laser into the ground or up into the sky because you can't stop the beam while leading your target in battle as it maneuvers in front of friendlies. I guess the issue is an IS mech is more likely to dump its full damage of an ER Large Laser in one second as compared to a Clan ER Large Laser in two.
Are those who run Clan Mechs and previously used ER Large Lasers happy?
Are those who play IS mechs seeing a reduction in ER Large Laser use from Clan, and are they having more fair and balanced fights now?
Let's see... Is everyone satisfied with how they're balanced? Not at all. There's been nothing but complaints and cries that they're useless.
At least the IS can safely use their ERLL while closing in? No more so than clans. Arguably less so. CERLL can do something like full damage from a full kilometer with targeting computers, where ISERLL already has it's damage cut in half.
Once in brawling range, yes, ISERLL allows you to twist more often. Learn to fire on enemy cooldown. CERLL is a loooong range, not insignificant weapon.
Friendly fire happens with all weapons. Nothing makes you wince more than pumping the full damage of 8 SPLS into a friendly that cut in front of you from an odd angle.
The long burn time gives you something to worry about, and gives me hope that you're a drunkard who's going to keep pointing that thing at me when I use your allies as cover.
I can't answer this part.
There is a reduction, yes. They're still used plenty enough, and I still see some 2 second beams come in from a pixel in the distance to soften up full lances.
People hate the change in general. I think they were hit far, far too hard at first, then had the ghost heat part removed, making them simply hit too hard.
I'd like to have some 2 second lasers actually, the long burn time would be perfect to keep targets wriggling around while my other weapons are cycling. One day, when there's a clan mech that goes 120kph, and costs less than $60 CAD, I'll use them just like that. Keep them pointed at target cockpits while my small pulses or ER's or SRMS are on cooldown.