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Vindicator Size Comparo Pics


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#41 Jin Ma

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Posted 19 August 2014 - 06:15 PM

View PostKoniving, on 19 August 2014 - 06:10 PM, said:


It's the hero btw. 2k texture.
All the regular ones have a lousy looking 1k texture (they're in the game files; no sign of the missile door).

It's taller than a Blackjack. Your shot reflects what I found just by comparing them in the mechlab.

It's just shorter than a 55 ton Wolverine (the shortest 55 ton mech), just taller than a Hunchback. Same size as the Dragon (comparing heads not shoulders), and shorter than the Awesome (comparing heads).


Standard TW variants (not the prime) have 2k textures. Prime has 1k.

Both have 2k specular maps (making the shinies shiny).


why do they make some mechs high resolution and other mechs crappy? it just makes a very incoherent inconsistent game.

even within the same variant, with the prime version having the worse resolution? can someone confirm thi...? The only thing that defines the prime as so, should be its CT. Since the other omnies are shared betweeen teh variants, doesnt make sense for them to be differenttexture resolutions.

Edited by Jin Ma, 19 August 2014 - 06:16 PM.


#42 LT. HARDCASE

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Posted 19 August 2014 - 06:27 PM

Next to a Griffin;

Posted Image

#43 Koniving

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Posted 19 August 2014 - 06:50 PM

View PostJin Ma, on 19 August 2014 - 06:15 PM, said:

why do they make some mechs high resolution and other mechs crappy? it just makes a very incoherent inconsistent game.

even within the same variant, with the prime version having the worse resolution? can someone confirm thi...? The only thing that defines the prime as so, should be its CT. Since the other omnies are shared betweeen teh variants, doesnt make sense for them to be differenttexture resolutions.


There's a list starting on this page.
The TW Prime is a 1k, you can tell the quality difference from the 2k Warhawk and Dire Wolves. Even the Kitfox looks better.

Lordred's posts eventually list every 2k texture.
Where the crossed out ones are 1k.

The Prime (I) variants, mind you. The special skins.
All TWs except the special skin are 2k. This makes them look beautiful for the people who go to buy them. The TW Prime however has unique legs and a special skin that...looks like crap due to 1k.
Matthew Craig said something about a hi res pack possibility but they wanted to keep the download sizes small.

Karl Berg bragged about having every texture they ever made in 4k.

Great, in the meantime pick 1k or 2k and release them all, the Cry Engine doesn't like mixed resolutions and failures to find certain size mipmaps.

Just to note: 1k is medium settings, 2k is high settings, 4k is very high in Crysis 2. >.>
Most mechs are 1k.

#44 MonkeyCheese

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Posted 19 August 2014 - 07:59 PM

I wanted it. But now that I have seen this thread I dont know. Looks too big

#45 Bishop Steiner

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Posted 19 August 2014 - 08:27 PM

View PostMonkeyCheese, on 19 August 2014 - 07:59 PM, said:

I wanted it. But now that I have seen this thread I dont know. Looks too big

It is. And the CT is a damage magnet.

#46 Lexx

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Posted 19 August 2014 - 08:51 PM

View PostMonkeyCheese, on 19 August 2014 - 07:59 PM, said:

I wanted it. But now that I have seen this thread I dont know. Looks too big


View PostBishop Steiner, on 19 August 2014 - 08:27 PM, said:

It is. And the CT is a damage magnet.


After reading the other responses in this thread, and thinking more about my experiences in the new hero mech earlier, I sent in a support ticket asking PGI to please remove it from my mechlab and refund the MC I spent on it. I don't want them give me my money back, just to give me the MC back so I can spend it on something else. Does anyone know if they ever do that for their players?

I'm not at all happy with how fragile this thing is. I can't even go 1v1 with a Raven or Cicada, and I should be able to. Don't bother saying I just need to learn to play, or I need to level the mech more. I've played thousands of matches and I have maxed out over 50 mechs. I know when one is a dud.

At the very least I hope they do a hotfix and resize the mech's hitboxes so it doesn't end up getting blasted to pieces by even the smallest amount of firepower. If they won't do that, then perhaps raise the engine cap to at least 275 or better yet 300+. With more speed it might be able to live a tad longer.

Edited by Lexx, 19 August 2014 - 08:55 PM.


#47 Bishop Steiner

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Posted 19 August 2014 - 08:52 PM

View PostLexx, on 19 August 2014 - 08:51 PM, said:




After reading the other responses in this thread, and thinking more about my experiences in the new hero mech earlier, I sent in a support ticket asking PGI to please remove it from my mech bay and refund the MC I spent on it. I don't want them give me my money back, just to give me the MC back so I can spend it on something else. Does anyone know if they ever do that for their players?

I'm not at all happy with how fragile this thing is. I can't even go 1v1 with a Raven or Cicada, and I should be able to. Don't bother saying I just need to learn to play, or I need to level the mech more. I've played thousands of matches and I have over 60 mechs, so I know when one is a dud.

At the very least I hope they do a hotfix and resize the mech's hitboxes so it doesn't end up getting blasted to pieces by even the smallest amount of firepower. If they won't do that, then perhaps raise the engine cap to at least 275 or better yet 300+. With more speed it might be able to live a tad longer.

Yeah I faced you earlier in mine... would have been fun to try a clean fight, but these things are so fragile, every time I poked out to try, something fell off.

#48 Artgathan

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Posted 19 August 2014 - 09:03 PM

View PostBishop Steiner, on 19 August 2014 - 08:52 PM, said:

Yeah I faced you earlier in mine... would have been fun to try a clean fight, but these things are so fragile, every time I poked out to try, something fell off.


Hey man, there's some +5% Armor buffs coming up for the 1R and 1X! This will result in a net bonus of nearly 15 whole armor points (distributed across the entire mech)! That's nearly a half ton of free armor! Clearly this, coupled with the paralyzing fear that will grip enemy pilots upon laying their eyes on such an enormous war machine, will grant the Vindicator (1R / 1X) the survivability it so rightfully deserves! Imagine - such a quirk will allow the Vindicator to laugh in the face of glancing laser blasts! It will absorb a single pellet of LBX buckshot with ease! Even the might of a single SRM will do little to penetrate the extra armor afforded by this quirk!

(Let's all pause for a moment here and remember that a stock Vindicator carries more armor than a stock Centurion A/D, and carries only 1.5 tons less armor than a stock Victor 9S).

#49 3rdworld

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Posted 19 August 2014 - 09:17 PM

View PostBishop Steiner, on 19 August 2014 - 08:27 PM, said:

It is. And the CT is a damage magnet.


Hit a couple of vindi's tonight with by Loup De Guerre......they took a lot of srms to the CT....a lot.

#50 CheeseThief

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Posted 19 August 2014 - 09:20 PM

I'd be a lot happier with my Vindicator if it actually took damage to the side torso's, because I'm getting Kintaro launch flashbacks at the moment.

#51 Bishop Steiner

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Posted 19 August 2014 - 09:23 PM

View PostCheeseThief, on 19 August 2014 - 09:20 PM, said:

I'd be a lot happier with my Vindicator if it actually took damage to the side torso's, because I'm getting Kintaro launch flashbacks at the moment.

I was thinking Orion, but yeah, same idea. Oddly there is a dude on Russ's twitter complaining that it's an XL death trap and the STs are too big. :P

#52 Jeb

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Posted 19 August 2014 - 09:24 PM

I find most medium mechs seem too big :P
I also find some Assaults seem too small :(

#53 Koniving

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Posted 19 August 2014 - 09:28 PM

View PostArtgathan, on 19 August 2014 - 09:03 PM, said:


Hey man, there's some +5% Armor buffs coming up for the 1R and 1X! This will result in a net bonus of nearly 15 whole armor points (distributed across the entire mech)! That's nearly a half ton of free armor! Clearly this, coupled with the paralyzing fear that will grip enemy pilots upon laying their eyes on such an enormous war machine, will grant the Vindicator (1R / 1X) the survivability it so rightfully deserves! Imagine - such a quirk will allow the Vindicator to laugh in the face of glancing laser blasts! It will absorb a single pellet of LBX buckshot with ease! Even the might of a single SRM will do little to penetrate the extra armor afforded by this quirk!

(Let's all pause for a moment here and remember that a stock Vindicator carries more armor than a stock Centurion A/D, and carries only 1.5 tons less armor than a stock Victor 9S).


This reminds me of why I usually like to mention my armor concept.
Basically max armor = 3 tons more than stock armor for all mechs.

Stock armor is 272? Welp, standard armor it's +96 for your new max = 368.
What was that, you switched to ferro? Welp 272 was (divide by 32) 8.5 tons, and if we do an exact double of TT's Ferro armor value of 18 to 36 (instead of MWO's "35.84" for IS and "38.4" for Clan...seriously wtf is that?), we have 306 + 108 (3 tons at 36 points per ton) = 414 if you were using ferro.

That's a Centurion A OR a Blackjack.

What's that? Your Vindicator has 288 armor? Welp 288 + 96 = 384.
You wanted Ferro? 288 / 32 = 9 tons of armor. 9 tons at 36 per ton is 324 + 108 = 432 points ferro.

Wait, you want to run a Locust? You're in luck, 128 armor + 96 = 224 with standard armor. Oh and guess what, the Jenner D also sports 224 armor! Of course that goes up to 252 armor with ferro.

What's that? Raven 3-L has 161 (corrects to 162 with ferro at 36 per ton) but already has ferro so it only goes to 270. Yet the Raven 2X is 208 so it goes to 304 or with Ferro reaches 342 (the most armored Firestarter, the FS9-A and the Huginn would have identical armor to the 2X btw)... but the lore-written Liao built Raven 4X designed specifically for brawling larger mechs starts with 224 and thus goes to 320, or with ferro 360!

Well now... Suddenly you have reasons to run lighter mechs, and those mechs with god awful hardpoints or engine limits would be worth something.

Fun fact:
Cataphract 3D = 352 armor. Turns into 448 max standard or 504 max ferro.
Cataphract 2X = 416 armor. Turns into 512 max standard or 576 max ferro.
Muromets = 432 armor. Turns into 528 max standard or 594 max ferro.
Cataphract 4X = 434 armor. But wait there's left over weight. Sarna says it's supposed to be 14 tons of armor. MWO gives it 13.5625 tons. Fixing that.... Stock is 448 at 14 tons. + 3 tons = new max armor. Turns into 544 max standard or 612 max ferro.

Now... Is the 2X so bad? What about the 4X? Is the 3D really so great?

The power of armor...
The reason I used a universal + 3 tons is the pinpoint damage, otherwise I'd use +1 ton. The stock armor ratio between an Atlas and a Locust is 480 points. If both mechs add 3 tons of armor, it's still 480 points. A percentage however would boast high armor mechs and screw low armor ones. Jagermechs, known for poor armor, reach almost their current max.
Most mechs surpass their current max.
But again, the only reason it's so high is the pinpoint damage in this game.

Fun fact: This concept mechs the Urban mech viable and allows size and scale differences to make good sense (more armored things are bulkier to allow the same stuff to flow through their internals.)

"Wait, why does Ferro give you more?" Instead of limiting by points, the concept limits by armor tonnage.

If you have 6 tons of armor, you have 192 points standard armor or 216 points ferro. It's still 6 tons either way. Both are about the same bulk, just one is lighter.

Also it's compatible with Heavy Armor or whatever Sarna called it.
Each point weighs twice as much and gives double the protection (to fit within the point system).
Simplified: You get twice as many points for twice as much weight, so in this case you're allowed twice as much weight in points for huge movement penalties (akin to the armor's penalties).

Glee. :P

Edited by Koniving, 19 August 2014 - 09:32 PM.


#54 MonkeyCheese

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Posted 19 August 2014 - 09:48 PM

I guess I will wait for the cbill version prob the one that takes a 295xl as I already have that. As I kinda tend to want to drive the harder unconventional mechs just to rub iy in people's faces when I get the kills.

But a full priced hero I just dont know. Maybe on sale one day I might

#55 kuangmk11

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Posted 19 August 2014 - 10:22 PM

new mech profile gauge:
Posted Image

full size 17000x1500 pixel version in here

Edited by kuangmk11, 20 August 2014 - 12:08 AM.


#56 MonkeyCheese

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Posted 19 August 2014 - 11:24 PM

View PostMonkeyCheese, on 19 August 2014 - 09:48 PM, said:

I guess I will wait for the cbill version prob the one that takes a 295xl as I already have that. As I kinda tend to want to drive the harder unconventional mechs just to rub iy in people's faces when I get the kills.

But a full priced hero I just dont know. Maybe on sale one day I might

SCREW IT

Buying it as I like to challenge myself may as well while I got the money, might get a warhorn to live in it and some more mechbays for the future while I am at it

#57 El Bandito

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Posted 19 August 2014 - 11:31 PM

View Postkuangmk11, on 19 August 2014 - 10:22 PM, said:

new mech profile guage: Posted Image full size 17000x1500 pixel version in here


I find it outrageous how big the Catapult looks when compared with the 10 ton heavier T-Wolf. :P

#58 MountainCopper

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Posted 19 August 2014 - 11:53 PM

My first impression was that has the same height as a Hunchback. Or very slightly above. It's definitely larger than a Blackjack and claws at the Stalker height. That just shows that some other models are still of the wrong size.

From the stand of view on its hardpoints, it has less than the Blackjack or Firestarters.

But that's not really something you can hold against it! Good looks of the Mech make up for a lot.

Edited by GoldenFleece, 19 August 2014 - 11:53 PM.


#59 Tahribator

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Posted 20 August 2014 - 12:02 AM

Made by Mu0nNeutrino on Reddit. Much better than in-game screenshots.

His comment:

Quote

Pretty much it's about the height of a blackjack or hunchback, and shorter than the bigger mediums. It edges out the BJ/hunch by about the height of its head - if you look, the shoulder heights on all three mechs are about identical, the vindy just ends up slightly taller because its head actually sticks up. Note that the hunch is only this short because its legs are so squat - it's got a larger torso than either of the lighter mechs, and its legs are thicker even though they're shorter. And yes, it's significantly shorter than an atlas. ^^


Posted Image

#60 Ewigan

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Posted 20 August 2014 - 12:03 AM

Thx Kuang, i linked your pic in our MERC Forum, with link to your profile <_<





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