xxSilverWolfxx, on 11 March 2015 - 12:11 AM, said:
Just came back to MWO recently. I wonder how good is the Vindi right now ? Especially the 1R and 1AA

Meta addicts hate it because it can't be played like their game and you'll about never find it in a comp dropdeck because it's not mathematically powerful enough. Then again, no 45 ton mech is.
So once you ignore the knee jerk complaints, you can get more down to what the mech is good for: Fun and a very specific role.
It's a stellar PPC poptart, great maneouverability, powerful PPC quirks and an all around dynamic mech.
It's hitboxes make it XL friendly allowing it to be a good little sniper build.
I'm personally not a fan of the ballistics on the X, preferring to go LRMs on that build, but both the LRM10 and AC10/LB10x builds are viable and fun in the right hands.
What you must remember is that this is generally a 'big game hunter' that sits back, takes it's time and starts pouring rapid fire PPC shots into a target. Dual PPC builds are amazing for this. On one build I think I can fire 12 PPCs at the same ROF as a ML before I am going to overheat.
The non AA versions are a bit slow thanks to a foolishly low engine cap, but they're still fast and maneouverable enough to be pretty darn durable as long as you don't think for one second you can brawl even with a STD engine. (which you probably shouldn't use anyway, the benefits are just not there).
In the end, it's a surprising mech, that you must realize it's limitations. It's toughness is not going to allow you to be tanking, but will be often enough for you to run away, use your maneouverability to reposition and flip the tables from long range. It can't dance with light gunboats because it is a long range mech. On the other hand, it is an absolute terror on Heavies and Assaults delivering lots of damage at 400-600m and being to reposition quickly before their help gets all up in your grits.
That's my attitude at least. Play them for fun, niche warfare and say sod all to the meta freaks.