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What Happened To My Chaff Module?

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#21 Monkey Lover

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Posted 19 August 2014 - 09:40 PM

Posted Image

Me-sa think its be a good idea......

View PostEl Bandito, on 19 August 2014 - 09:12 PM, said:


Legit tactic of charging across the open ground? Sounds like something that is from the 19th century... ... ah, I remember it now.

http://en.wikipedia....e_light_brigade

"C'est magnifique, mais ce n'est pas la guerre: c'est de la folie"


Stop being stupid.

Edited by Monkey Lover, 19 August 2014 - 09:41 PM.


#22 El Bandito

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Posted 19 August 2014 - 09:41 PM

View PostAce Selin, on 19 August 2014 - 09:36 PM, said:

Because people want to play the game by hiding behind large buildings or rocks for the first 10 mins, before they even get to brawling. LRMS are too easy, with indirect fire, spotters, BAP, Artemis, UAV, Advanced Target Decay, Advanced Sensor Range, TAG, NARC (the worst item in game). Not the game i want.


Most of my games end by 10 minutes. I certainly do not see any hide and seek for 10 minutes that you described but maybe that's just my Elo.

View PostMazzyplz, on 19 August 2014 - 09:40 PM, said:

easy answer, because LRM users can shoot you even though you don't see them in open ground to return fire. direct fire users can face retaliation, LRM users typically do not. a light mech looks at you in tourmaline and instead of trading firepower with him, he just tags you and the missiles fly down, that's more firepower than a dire wolf right there, depending on how many LRM users are on the team, shooting the spotter pretty damn difficult thanks to the STUN LOCK mechanic of lrm so in short: no. direct fire weapons, (Eg. looking at an atlas shoot at you from a hillside) isn't the same as seeing missiles fly off from behind a rock and landing on your head, so direct fire weapons are really not as efficient as the ZERO exposure time from LRM


1. A Light TAG/NARCing you is called role warfare. You want to eliminate the one thing Lights are good at doing?
NARC being too strong is not LRM boat's fault; it is PGI's fault for over buffing the equipment.

2. IDF reliant Lurmers are generally bad pilots who are only effective against equally bad pilots. Look, I can sympathize with the newbies who find IDF scary and wish to hug their mommies. I can only tell them to hug ECM mechs and cover instead and LRM IDF cannot be touched unless ECM is touched as well.

Edited by El Bandito, 19 August 2014 - 09:50 PM.


#23 Carrioncrows

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Posted 19 August 2014 - 09:54 PM

View PostEl Bandito, on 19 August 2014 - 09:32 PM, said:


1. I have been opposing the magic Jesus box since its inception. PGI had ****** it up big time. I am also for changing the IDF of LRMs to TAG/NARC only if the ECM is toned down.


You and everyone else on the forums.

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2. Charging across any open ground in any FPS game is a dumb tactic that should stay dumb. And why only against LRMs?


Not if I have the advantage, hence the charge. Who charges when they are at a disadvantage? That's silly.

If you have the weapons and the armor to carry the charge, then why the hell not?

Charging with Chaff:
At best it allows you to kill several mechs cut off from support.
At worst it means that at the very least the only mechs attacking you, you can attack back. Which is vastly superior to getting hit by an entire team's worth of indirect fire.

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3. Trying to implement decent looking smoke rounds without majorly ******* up the FPS? Not gonna happen. Those smoke rounds will cause the frame rates plummet faster than the 12 v 12 launch, especially when spammed by both sides.


I would settle for a big sparkly wall template (Chaff) that prevents targets from locking target through it for 10-20 seconds. Start pushing people to make balanced build instead of one or the other.

All in all until they decide to do a much needed revision of ECM and all missile weapons the Chaff module expands game play. There is no downside to having it in game and makes a lot more sense than a 1.5 magic box.

#24 Deathlike

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Posted 19 August 2014 - 09:58 PM

Guys... this shouldn't be new news... but the guy responsible for that idea (AFAIK anyways) does not work for PGI anymore. I'm talking about Thomas D.

So, I don't expect this to be constructed anytime soon.

#25 El Bandito

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Posted 19 August 2014 - 09:58 PM

View PostCarrioncrows, on 19 August 2014 - 09:54 PM, said:

Not if I have the advantage, hence the charge. Who charges when they are at a disadvantage? That's silly. If you have the weapons and the armor to carry the charge, then why the hell not?


That's what preliminary engagement at long range using LRMs, ERLLasers, PPC, ACs is all about. To create advantage. But you seem to want an all out charge across open ground as soon as the game starts without any worries for LRMs.

Yeah, good job making a weapon system useless for the purpose.

Edited by El Bandito, 19 August 2014 - 09:59 PM.


#26 Carrioncrows

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Posted 19 August 2014 - 10:02 PM

View PostFlash Frame, on 19 August 2014 - 09:40 PM, said:


Translation: I want to not be punished for running like a noob across open terrain at the enemy.

No, no, you deserve to have LRM's dropped on your head in this instance. Learn to use cover.


There isn't enough cover in the world to hide from 12 people and be effective. You can't even engage 2-3 enemy targets without calling down an entire team's worth of indirect fire.

Even with the cover you have to be literally rocks scrapping your cockpit to avoid getting hit by LRM's and even then if that cover's not tall enough you are screwed. LRM's simply come in from too steep of an angle.

Let alone the other 11 people fighting for the same piece of cover.

Even when you do have cover if one of those 12 have LOS to you, you are XXXXXXX. Period.

Unless you are packing ECM.

I don't buy it. This game should be more.

Edited by Carrioncrows, 19 August 2014 - 10:08 PM.


#27 Carrioncrows

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Posted 19 August 2014 - 10:07 PM

View PostEl Bandito, on 19 August 2014 - 09:58 PM, said:


That's what preliminary engagement at long range using LRMs, ERLLasers, PPC, ACs is all about. To create advantage. But you seem to want an all out charge across open ground as soon as the game starts without any worries for LRMs.

Yeah, good job making a weapon system useless for the purpose.


You mean like what ECM mechs do?

Yeah I do.

Because the Chaff is a module that lasts for 5-6 seconds and during those 5-6 seconds I certainly don't want to have to worry about "ALL lock on missile weapons" It buys me a window.

Not a big window but a window of opportunity to escape, press the charge or just plain ol not get nailed by a XXXX ton of LRM's for a few seconds.

I'm not all "UP" on the meta or anything but some of us like to run builds that are not LRM's and snipe mechs. Some of us like to BRAWL.

So yeah, I want this. And so should you.

#28 Mystere

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Posted 19 August 2014 - 10:08 PM

View PostAce Selin, on 19 August 2014 - 09:36 PM, said:

Because people want to play the game by hiding behind large buildings or rocks for the first 10 mins ...


If all you are doing is hiding behind cover for 10 minutes, then you're definitely doing something wrong.

#29 El Bandito

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Posted 19 August 2014 - 10:16 PM

View PostCarrioncrows, on 19 August 2014 - 10:07 PM, said:

You mean like what ECM mechs do? Yeah I do. Because the Chaff is a module that lasts for 5-6 seconds and during those 5-6 seconds I certainly don't want to have to worry about "ALL lock on missile weapons" It buys me a window. Not a big window but a window of opportunity to escape, press the charge or just plain ol not get nailed by a XXXX ton of LRM's for a few seconds. I'm not all "UP" on the meta or anything but some of us like to run builds that are not LRM's and snipe mechs. Some of us like to BRAWL. So yeah, I want this. And so should you.


So instead of telling PGI to tone down pinpoint and IDF, you wish to further complicate the game balance, as well as adding another C-Bill sink that gives advantage to the rich over the poor? Does not sound smart to me.

It is obvious that should a chaff consumable comes out, it will be 40K due to its effectiveness. Guess what? Many of those who are clamoring for "LRM OP" are the underhive who cannot afford the 40K each match, while many of those who can spare the C-Bills such as me, are not inconvenienced by LRMs one bit.

So your are not helping anyone.

Edited by El Bandito, 19 August 2014 - 10:27 PM.


#30 Kilo 40

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Posted 19 August 2014 - 10:29 PM

where is my laser shield module? I'm so sick of all these lasers every match.

#31 Carrioncrows

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Posted 19 August 2014 - 10:39 PM

View PostEl Bandito, on 19 August 2014 - 10:16 PM, said:


So instead of telling PGI to tone down pinpoint and IDF, you wish to further complicate the game balance, as well as adding another C-Bill sink that gives advantage to the rich over the poor? Does not sound smart to me.

It is obvious that should a chaff consumable comes out, it will be 40K due to its effectiveness. Guess what? Many of those who are clamoring for "LRM OP" are the underhive who cannot afford the 40K each match, while many of those who can spare the C-Bills such as me, are not inconvenienced by LRMs one bit.

So your are not helping anyone.


Everything you said there is an outrageous exaggeration to outright lie.

The shocking part is you may actually believe it.

View PostKilo 40, on 19 August 2014 - 10:29 PM, said:

where is my laser shield module? I'm so sick of all these lasers every match.


If lasers could fire indirectly then they would need one. As such lasers require LOS which means you are only engaged by what you see and what sees you, unlike LRM's.

#32 Kilo 40

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Posted 19 August 2014 - 10:51 PM

View PostCarrioncrows, on 19 August 2014 - 10:39 PM, said:

If lasers could fire indirectly then they would need one. As such lasers require LOS which means you are only engaged by what you see and what sees you, unlike LRM's.


I want a legit tactic of standing still in the open with a laser shield module to protect me.

I hate being anchored to movement and cover.

#33 bobF

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Posted 19 August 2014 - 11:01 PM

Using trickery to get over large gaps in terrain to engage at close range is a time-honored FPS tradition. Y u no use flash bang and smoke nades?

I think consumable variety would serve the game well. Chaff, sensor buoys that give false readings, emp modules that disrupt hud, stuff like that. It's not lore-grade I know, but in terms of a game it adds depth if implemented correctly.

Taking cover, using ECM/AMS, and being situationally aware of terrain/spotters are all smart things, but it's kind of a one-dimensional mode of play imo (inc missile, inc missile, inc missile). Some people enjoy the tactical level of play, others want to shooty at stuff in an epic showdown of firepower. I enjoy both, and have mechs that do both, but I think either mode of play should be viable in any match.

Who doesn't like a good ol' fashioned brawl?

#34 Carrioncrows

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Posted 19 August 2014 - 11:01 PM

View PostKilo 40, on 19 August 2014 - 10:51 PM, said:


I want a legit tactic of standing still in the open with a laser shield module to protect me.

I hate being anchored to movement and cover.


Then make your own thread about it.

This one is mine

Be constructive or GTHO

#35 El Bandito

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Posted 19 August 2014 - 11:07 PM

View PostCarrioncrows, on 19 August 2014 - 10:39 PM, said:

Everything you said there is an outrageous exaggeration to outright lie. The shocking part is you may actually believe it.


What a weak counter argument. Anyway, I had my say so I'll bid adieu to your crappy opinion.

#36 Carrioncrows

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Posted 19 August 2014 - 11:17 PM

View PostEl Bandito, on 19 August 2014 - 11:07 PM, said:


What a weak counter argument. Anyway, I had my say so I'll bid adieu to your crappy opinion.


I was stating a fact.

Take care sir.

#37 Texas Merc

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Posted 19 August 2014 - 11:19 PM

View PostScratx, on 19 August 2014 - 08:23 PM, said:


Get Radar Deprivation, that will help a lot.

Does it negate Narc and Tag?

#38 Kilo 40

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Posted 19 August 2014 - 11:31 PM

View PostCarrioncrows, on 19 August 2014 - 11:01 PM, said:


Then make your own thread about it.

This one is mine

Be constructive or GTHO


I am being constructive. I'm using hyperbole and satire to show just how silly your arguments are.

#39 Texas Merc

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Posted 19 August 2014 - 11:42 PM

View PostKilo 40, on 19 August 2014 - 11:31 PM, said:


I am being constructive. I'm using hyperbole and satire to show just how silly your arguments are.

reg date 2013 maybe April... streaming missiles causes alot of knockback, just like the ac2 used to.

I think that is the problem but w/e

#40 Cavendish

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Posted 20 August 2014 - 12:11 AM

I would like the ECM to work as ECM do (i.e. no Jesus box, but screwing with targeting by frequency jumping to cause your target to fade in and out, false returns and such, alternativly burning a zone with jamming that shows up as a white area on the map/radar so that you can see where the ECM area is and start hunting the mech carrying it, not this stealth box junk we have now).

I would like a Chaff system to compete with AMS, making it a weapon that requires ammo. There should be some cost of carrying it.

I would like a working Smoke system that can be used to hide a charge from direct fire mechs. This smoke launcher should also be a weapon system, taking up space and require ammo.

Simply yelling for counters for LRMs exclusive is rediculous, in my opinion, when you die more often to direct fire weapons fired in alphas that are just grotesque. I want the game to allow for diffrent tactics, not just long range fire and hide behind walls, something that is currently the standard due to both LRMs and alpha-strike builds for direct damage. Heck, I would not be against a global timer allowing each weapon to fire just once during a 10 second period and only one at the time to comply with Battletech better.

Edited by Cavendish, 20 August 2014 - 12:16 AM.






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