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What Happened To My Chaff Module?

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#41 Lupin

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Posted 20 August 2014 - 12:45 AM

We should be getting LAMS (Laser Anti-Missile System):
"Researched first by Clan Wolf in 3045, (in production by 3048) and by the Federated Commonwealth in 3054 (in production by 3059)"

#42 Davers

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Posted 20 August 2014 - 12:50 AM

View PostLupin, on 20 August 2014 - 12:45 AM, said:

We should be getting LAMS (Laser Anti-Missile System):
"Researched first by Clan Wolf in 3045, (in production by 3048) and by the Federated Commonwealth in 3054 (in production by 3059)"

There are so many more LRMs in a MWO match than in TT. LAMS will shut mechs down better than any flamer! <_<

Now that PGI broke the stranglehold on how many Arty/Air you can equip I am sure they will be racing to put in new consumables.

#43 Carrioncrows

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Posted 20 August 2014 - 12:53 AM

View PostKilo 40, on 19 August 2014 - 11:31 PM, said:


I am being constructive. I'm using hyperbole and satire to show just how silly your arguments are.


There is nothing silly about it. And it's not my idea, I didn't create it, I am just asking "where" it's at.

Pgi has already created the idea, check your command chair posts.

Thx for stopping by, tip yer waitress on your way out.

#44 Kilo 40

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Posted 20 August 2014 - 12:56 AM

View PostCarrioncrows, on 20 August 2014 - 12:53 AM, said:

There is nothing silly about it.


there's plenty of things silly about it. and they've already been pointed out to you.

I'll be here all week. try the veal.

#45 Davers

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Posted 20 August 2014 - 12:56 AM

View PostCarrioncrows, on 20 August 2014 - 12:53 AM, said:


Pgi has already created the idea, check your command chair posts.



I think I remember someone saying the person "responsible" for that no longer works for PGI.

#46 Hillbillycrow

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Posted 20 August 2014 - 02:51 AM

I just want an arty or air Smoke strike. Or smoke generator equipment you can add to your mech for x amount of seconds burn time.

#47 Kiyoshi Amaya

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Posted 20 August 2014 - 03:09 AM

Carrion, have you tried Hawken? No LRMs there apparently.

Seriously tho, if you're having problems with LRMs, you really need to change your tactics.

#48 Davegt27

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Posted 20 August 2014 - 04:35 AM

[color=#222222]I don't have a problem with LRM's but I do think that for balance there should be a counter measure [/color]

[color=#222222]Say measure then counter measure[/color]

[color=#222222]Radar deprivation is a counter for enemy radar chaff if a counter for LRM[/color]

[color=#222222]CAP or combat air patrol would be a counter to air strikes (you can’t do an air strike if the enemy has control of the skies) so your air strike would be delayed [/color]

[color=#222222]Then there is the counter artillery (you would assume that both sides would the ability to fire back so your anti-artillery would reduce the artillery strikes)[/color]
[color=#222222]So I do think asking for chaff is legit and the recommendation run for cover or become a better pilot is sort of a lame answer[/color]

#49 CDLord HHGD

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Posted 20 August 2014 - 04:40 AM

I'd like to see a UAV-like module that acts as a missile magnet. Sometimes that extra second or a change in trajectory is all you need to get to safety...

#50 Andross Deverow

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Posted 20 August 2014 - 05:01 AM

View PostCarrioncrows, on 19 August 2014 - 07:47 PM, said:

You know the module that was supposed to be single use to make all missiles targeting you (Or better yet targeting mechs inside the Chaff template) lose lock for 4-5 seconds after you pop it?

I am so sick of LRM's every match.

Used to be that a single ton of AMS would last you the match. Now i'll be lucky if a single ton lasts me the first 3 minutes of the game (and I'm inside a ECM bubble not even being targeted!)

So I ask again....Where is my Chaff module?

The idea of a chaff module or even a mountable weapon is a wonderful idea!! It would be a good way to add some more realism to the game. Either mech mounted similar to AMS or a consumable module would work. It could function like an AMS but would take alot more missles down in an instant.
The only problem I see is that PGI will not bite on this because it would be competition for the AMS modules they have in game now. Besides, why would they implement anything fun/useful? Unless they can find a way to make $ off of it.... Hmmmm Modules it would be..

Regards

#51 Prezimonto

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Posted 20 August 2014 - 05:08 AM

View PostCarrioncrows, on 19 August 2014 - 09:04 PM, said:


Radar Dep doesn't work in the open, and it doesn't help nearly enough.

I want a legit tactic of charging across the open and popping chaff along the way to get in among them.

I hate being anchored to the same damn 6 ECM variants.


You should be asking for a smoke and heat screen then. Something that affects ALL weapon groups. It would be a big benefit to the IS, that need a way to close with their longer range enemies who have superior direct fire support.

#52 Lord Perversor

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Posted 20 August 2014 - 05:15 AM

View PostCarrioncrows, on 19 August 2014 - 07:47 PM, said:

You know the module that was supposed to be single use to make all missiles targeting you (Or better yet targeting mechs inside the Chaff template) lose lock for 4-5 seconds after you pop it?

I am so sick of LRM's every match.

Used to be that a single ton of AMS would last you the match. Now i'll be lucky if a single ton lasts me the first 3 minutes of the game (and I'm inside a ECM bubble not even being targeted!)

So I ask again....Where is my Chaff module?


As posted originally.
Advanced Anti-Missile System : Chaff
-A sphere of metallic particles is launched around the mech, expanding to its full diameter of [30m] in 0.5s.
-For 5s sec the stationary sphere will intercept a lower amount of missiles over time. 100% first 2s, 80% next sec, etc.
-Due to timeline infringements this system is up in the air at this time but could be ready for deployment at any time. That is up to the space-time continuum to figure out.

ESTIMATED RELEASE: June 3051 – January 3060

notice the estimated release.. it's based on the canon time for such system 3060 1st appearance so i always considered it a kind of lore joke more than a we are seriously working on this right now.

#53 Angel of Annihilation

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Posted 20 August 2014 - 05:22 AM

View PostEl Bandito, on 19 August 2014 - 08:26 PM, said:

Yes, lets make another weapon group totally obsolete and further bow down to the the AC master race.




No, rather it just gives you a very limited duration, one use counter to being targeted or NARCed.

Seriously, I had a match the day on Caustic where I was in the initial push trying to find and engage the enemy. Raven pops out, NARCs me and all of a sudden from all over the map I am getting hit with LRMs. I went down 15 second later, was no more than 2 mins into the match and didn't even get a damaging shot off on the enemy. Not Fun, not in the slightest. Having a chaff module would have gave me that ONE TIME change to get me out of this situation and allow me to continue the game. Of course if mister Raven NARCed me again, well I would be screwed.

Also how many times have you been dueling an enemy mech off on the other side of the map, only to have the LRM rain come leaving you no recourse but to die since you cannot get into cover while engaged in a hectic circle duel. It would be really nice to pop a chaff and be able to maybe have a chance to finish out that duel and get to cover.

Edited by Viktor Drake, 20 August 2014 - 05:22 AM.


#54 El Bandito

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Posted 20 August 2014 - 05:26 AM

View PostViktor Drake, on 20 August 2014 - 05:22 AM, said:

No, rather it just gives you a very limited duration, one use counter to being targeted or NARCed. Seriously, I had a match the day on Caustic where I was in the initial push trying to find and engage the enemy. Raven pops out, NARCs me and all of a sudden from all over the map I am getting hit with LRMs. I went down 15 second later, was no more than 2 mins into the match and didn't even get a damaging shot off on the enemy. Not Fun, not in the slightest. Having a chaff module would have gave me that ONE TIME change to get me out of this situation and allow me to continue the game. Of course if mister Raven NARCed me again, well I would be screwed. Also how many times have you been dueling an enemy mech off on the other side of the map, only to have the LRM rain come leaving you no recourse but to die since you cannot get into cover while engaged in a hectic circle duel. It would be really nice to pop a chaff and be able to maybe have a chance to finish out that duel and get to cover.


Why complicate things instead of asking PGI to lower damage it takes for NARC to fall off? That way everyone, including those who can't afford the module will not be screwed over. Keep it simple.

#55 Nicholas Carlyle

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Posted 20 August 2014 - 05:51 AM

I love how every single LRM/NARC complaint starts with "I was on Caustic".

Here is a tip, it's not LRMs/NARC.

It's crappy modes that encourage all 12 people staying within 100m of eachother, it's crappy small maps with no dynamic objectives (even Alpine is small compared to what we've seen before this game) and it's repetitive gameplay revolving around the same areas on the maps.

And it's also just plain stupid/bad players.

So much terrible in this game.

#56 Angel of Annihilation

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Posted 20 August 2014 - 06:07 AM

View PostEl Bandito, on 20 August 2014 - 05:26 AM, said:


Why complicate things instead of asking PGI to lower damage it takes for NARC to fall off? That way everyone, including those who can't afford the module will not be screwed over. Keep it simple.


Another word for simple is Shallow or "lacking depth". Chaff adds more tactically flexibility and customization to the game. We have limited consumable slots so now you have more choice. Do you take an Airstrike, Cool shot or Chaff? You have to chose because you can't take them all. Also since not everyone will be using a chaff module, NARC users only have to content with a few mechs that might shut them down for a few seconds, ONCE per match. Changing the overall mechanic however is a straight up nerf across the board and a nerf is not needed, rather options and counters and counters for counters are needed. Heck add a module that gives any given NARC pod a 5 second boost in signal strength and give NARC users the option to use it.

As to the cost of modules, well that is a issue in and of itself. They are all extremely overpriced. Honestly they should be treated like any other piece of equipment on a mech and should be consider just part of outfitting your mech. They should probably be priced in the 100k-500k range each, not 3-6 million. It is a massively lame mechanic that we have now where you are pretty much forced into buying just one or two of each module you need/want and have to swap it out between mechs every time you decide to play something else you own.

#57 Davegt27

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Posted 20 August 2014 - 06:10 AM

Nick what would you suggest?

This thread is a little different there are a lot of solutions

#58 Nicholas Carlyle

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Posted 20 August 2014 - 06:13 AM

Chaff adds just another stupid item that makes LRM balance even more impossible. And LRMs are already notably absent in higher end game play.

The problem is the ENTIRE GAME is shallow and lacking depth.

Why don't we add objectives for lances to split up? So even if you get caught in the open, odds are you only have at most 1 or 2 mechs with LRMs you are contending with. Instead of the possibility of 5-8 of them all clumped in a small area.

Why don't we add role warfare and a reason to use a variety of weapons, instead of boating 4-5 similar weapons? All add Chaff does is reinforce mounting as many LRMs as possible.

This whole thing is dumb, and a lot of you are dumb for making silly recommendations instead of asking for the BROKE ASS foundation of the game to be fixed.

View PostDavegt27, on 20 August 2014 - 06:10 AM, said:

Nick what would you suggest?

This thread is a little different there are a lot of solutions


The problem Dave, is we're trying to fix a game that is fundamentally broke with band-aid fixes.

We need big maps, we need role warfare, we need REAL information warfare, we need dynamic objectives.

We need a real game that isn't basically a crappy deathmatch arena.

#59 Mystere

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Posted 20 August 2014 - 06:41 AM

View PostViktor Drake, on 20 August 2014 - 06:07 AM, said:

Another word for simple is Shallow or "lacking depth". Chaff adds more tactically flexibility and customization to the game ...


But chaff is woefully single-purpose. Smoke modules are a much better alternative because they are general purpose.

#60 Andross Deverow

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Posted 20 August 2014 - 06:49 AM

View PostNicholas Carlyle, on 20 August 2014 - 06:13 AM, said:

Chaff adds just another stupid item that makes LRM balance even more impossible. And LRMs are already notably absent in higher end game play.

The problem is the ENTIRE GAME is shallow and lacking depth.

Why don't we add objectives for lances to split up? So even if you get caught in the open, odds are you only have at most 1 or 2 mechs with LRMs you are contending with. Instead of the possibility of 5-8 of them all clumped in a small area.

Why don't we add role warfare and a reason to use a variety of weapons, instead of boating 4-5 similar weapons? All add Chaff does is reinforce mounting as many LRMs as possible.

This whole thing is dumb, and a lot of you are dumb for making silly recommendations instead of asking for the BROKE ASS foundation of the game to be fixed.



The problem Dave, is we're trying to fix a game that is fundamentally broke with band-aid fixes.

We need big maps, we need role warfare, we need REAL information warfare, we need dynamic objectives.

We need a real game that isn't basically a crappy deathmatch arena.

Agreed 100% but.... Russ has already shot down any hope of a Dropship type dynamic "fun" game mode. I cant remember where I read it, possibly a twitter post. So.... if youre looking for anything fun like large group raids or other large scale battles over multiple objectives I feel bad. This game is seemingly stuck in Death Match mode and will more than likely die that way.

Sad but true more than likely.

Regards





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