

Is there a test room/area?
#1
Posted 22 June 2012 - 05:19 AM
The basics of a testing ground would be:
You can equip any type of mech and load it with whatever gear you want, then get a chance to run it around and maybe have some dummy mechs to test its weapons on.
This would give people a chance to try out experimental builds and/or new mechs and waepons without having to use actual battles as testing grounds (and potentially ******* off your team mates if you have a build that doesn't work).
Personally I would love this feature as I could test out a bunch of wacky builds to my hearts content (I fully plan to try out an all machine gun heavy mech at some point just for luls).
#2
Posted 22 June 2012 - 05:25 AM
#3
Posted 22 June 2012 - 06:09 AM
#4
Posted 22 June 2012 - 06:32 AM
In a Mech Corps base we could do as you suggest. But I would bet it would still use our ammo if they ever add it lol
In STO they will eventually be part of Fleet v Fleet. The idea of Mech Corps v Mech Corps in this game, attacking others or defending your own corps base would be bloody fun. A few purchased UrbanMechs and ground troops on the corps pay list

Edited by GHQCommander, 22 June 2012 - 06:47 AM.
#5
Posted 22 June 2012 - 06:44 AM
I'd want, ideally, to be able to access the "Test Mech" before buying the parts though, if possible (maybe use of a "simulator" to simulate the mech design that we've been working on). This would help to prevent newer players from wasting money on slapping weapons onto a mech and forgetting about heat buildup or ammo loads.

#6
Posted 22 June 2012 - 07:05 AM
#7
Posted 22 June 2012 - 07:18 AM
#8
Posted 22 June 2012 - 07:32 AM
An analogy would be like racing games where you can try a new car on a time-trial track or something, no opposition, just a chance to get used to the handling, etc.
I see from the vids that the Mechbay is also where new weapons can be bought, so I don't really mind if you can't "try before you buy" a new mech loudout or chassis, but certainly an option from the main menue to drop into an empty map so you can play around with handling, key-configs, etc.. without being in a live game.
Ps: As an aside, what's this "PVE/PVP" acronymage all about? Do you just mean AI controlled/Multiplayer? (it's a term I keep seeing in threads)
I bet (and I don't want to take this off too far onto a tangent, but) Mechwarrior games are tricky as hell to code good AI for, much harder than a standard FPS with just up/down/left/right/jump/crouch movement for reasons I won't go into here unless it looks like a good discussion topic, but yeah, I'd hate to be in charge of AI for a mech game and I've seen *nothing* from the Devs about AI controlled mechs in this game, which suits me just fine.

Edited by BigJim, 22 June 2012 - 07:34 AM.
#9
Posted 22 June 2012 - 07:38 AM
#10
Posted 22 June 2012 - 07:51 AM
#11
Posted 22 June 2012 - 07:52 AM
BigJim, on 22 June 2012 - 07:32 AM, said:
Ps: As an aside, what's this "PVE/PVP" acronymage all about? Do you just mean AI controlled/Multiplayer? (it's a term I keep seeing in threads)
Big Jim;
PVE: Player Versus Environment. Basically Single Player or Co-op mode where your enemy is the AI.
PVP: Player Versus Player. Self explanatory, and the way the MWO is going to be played.
From what I know, the Devs have only implemented PVP in this game, so when you play you will be engaging human opponents controlling the enemy Mechs.
There is some speculation that there will be AI controlled Mechs, perhaps when the Clans arrive, but I'm not so sure about that scenario. I would be very happy if this is successful enough that they create a Single Player Campaign (for those days you feel anti-social or just can't deal with the smacktards you find in every game), and a Co-op mode so you can take on missions with friends.
I see Co-op as the next thing they will implement, as players like it and most Online games have it.
#12
Posted 22 June 2012 - 08:05 AM
#13
Posted 22 June 2012 - 08:05 AM

Yeah PvP was pretty obvious, but "Environment", I wouldn't have guessed that.

Maybe it's just my way of thinking due to spending so much time breaking old FPSs; To me, anything that can take independent action in the game is a plain old pawn.
That pawn might receive it's input from a player, or from the AI, but in either case it's the same *thing*, just taking orders from one or the other.
Player or AI. AI, or player.
So you get pretty set in your ways of thinking about these things, but I can certainly see where battling the environment would be very apt from the player's point of view & so receives this blanket-term & it does make sense.
Edited by BigJim, 22 June 2012 - 08:10 AM.
#14
Posted 30 June 2012 - 03:11 PM
#15
Posted 30 June 2012 - 03:58 PM
Torcip, on 22 June 2012 - 05:25 AM, said:
If I don't have to pay to test drive a car or pay for the gas I use while driving it, I don't think I should have to pay to test drive a mech. Besides, if there aren't as many vehicles in 3049 as there are now, guess what car salesmen are going to be selling instead...

BigJim, on 22 June 2012 - 08:05 AM, said:

Yeah PvP was pretty obvious, but "Environment", I wouldn't have guessed that.

...So you get pretty set in your ways of thinking about these things, but I can certainly see where battling the environment would be very apt from the player's point of view & so receives this blanket-term & it does make sense.
I'm with BigJim on the PvE thing, but that's because this is my first legit MMO. Lumping AI into the definition of "environment" didn't make sense to me at first, but that's probably from various games I have played where it is truly you versus the environment (e.g. outrun the rising lava) In hindsight though, I suppose PvAI (vs AI), PvC (vs Computer), PvNPC (vs non-player charater) just don't quite roll off the tongue as PvE.
#16
Posted 01 July 2012 - 06:17 AM
#17
Posted 01 July 2012 - 06:26 AM
#18
Posted 01 July 2012 - 06:41 AM
#19
Posted 01 July 2012 - 06:45 AM
Bongo TauKat Talasko, on 01 July 2012 - 06:41 AM, said:
VERY much agree with this - not least because we'll need to adjust sensitivity on them too, including the mouse control on my throttle.
#20
Posted 01 July 2012 - 06:47 AM
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