Factory Battlemap
#21
Posted 21 August 2014 - 06:57 AM
#22
Posted 21 August 2014 - 07:03 AM
Stefka Kerensky, on 21 August 2014 - 06:53 AM, said:
In IS there are any kind of planets and commanders choose how to deploy and drop forces.
What kind of commander will ever choose a laser boat to deploy in Terra Nova zone?
Or smr/ac20 mech in Alpine planet?
Well, we are those mechwarriors. And our commander is drunk. (this is his llore)
Sometimes you just have to work with what you've got
#23
Posted 21 August 2014 - 07:04 AM
Livewyr, on 21 August 2014 - 06:57 AM, said:
This is true, but neither do snipers, who are effective on every single map, and top of the food chain except for maybe narcers on caustic.
Mixed builds tends to mean bad at everything in this game sadly.
#24
Posted 21 August 2014 - 07:06 AM
#25
Posted 21 August 2014 - 07:07 AM
zortesh, on 21 August 2014 - 07:04 AM, said:
Mixed builds tends to mean bad at everything in this game sadly.
If you are only trying to brawl: Mixed build bad.
If you are only trying to snipe: mixed build bad.
If you are only trying to lurm: mixed build bad.
However, if you want to do all three, like I do: mixed build good.
(Snipe them with the ERPPC -> Soften them up with LRMs on their way to you -> brawl with ERPPC and ERMLs -> Finish with MGs.)
Never caught with my pants down, always able to engage. Put the fear of God into a mech with a stripped component.
#26
Posted 21 August 2014 - 07:09 AM
Quote
Yep. We really need a zero elevation map that has city blocks seperated by tall buildings (taller than you can jumpjet over), streets no wider than two mechs, and no sight lines greater than about 300m-500m. A map like that would not only force brawling but it would break fights up into smaller engagements because you wouldnt be able to focus fire down the narrow streets.
Quote
Yeah. I personally think Assaults/Heavies need a speed/turning nerf as well as a damage reduction buff. They also need their sensor ranges reduced so theyre forced to rely on Lights/Mediums for scouting. Mediums should also get the most mech modules because theyre supposed to be versatile. Secondary roles like scouting/spotting/capping should also be worth a lot more points for scoring too.
Those are simple changes that would help make all four weight classes a bit more balanced.
Edited by Khobai, 21 August 2014 - 07:16 AM.
#28
Posted 21 August 2014 - 07:15 AM
Stefka Kerensky, on 21 August 2014 - 05:37 AM, said:
My solution has been to build my favored 'mechs to work on every map. Of course, not everyone wants to run a CDA-3C, but it sure is versatile.
#29
Posted 21 August 2014 - 07:19 AM
xhrit, on 21 August 2014 - 05:51 AM, said:
Yeah I would love to see this. Basically a persistent battle with in a regiment vs regiment battle. Basically as people quit, allow new players to join and make the battle last until either one side or the other achieves all the victory conditions such as capturing and holding locations, destroying enemy supply depots, destorying or disable enemy drop ships, etc. That would be a hell of a game.
Stefka Kerensky, on 21 August 2014 - 05:37 AM, said:
Stefka Kerensky, on 21 August 2014 - 06:53 AM, said:
In IS there are any kind of planets and commanders choose how to deploy and drop forces.
What kind of commander will ever choose a laser boat to deploy in Terra Nova zone?
Or smr/ac20 mech in Alpine planet?
Well, we are those mechwarriors. And our commander is drunk. (this is his llore)
Well if you were a Clan commander then yes you are correct. You would analyze the battlefield and then have your omnimechs configured to accommodate the best strategy for winning. However if you were going to be fighting in a situation where you had limited supplies, you would still very well likely config your force with lasers and PPCs even on Terra Therma.
If however you were an IS commander, well unfortunately your force was made up of a hodge poge of whatever mechs were available and unlike MWO, IS mechs WERE NOT customizable outside of a factory or full size depot. You basically had what you had so if your mechs were laser and PPC heavy and had the unfortunate orders of attacking Terra Therma well you were stuck.
THIS IS LORE.
#30
Posted 21 August 2014 - 07:22 AM
zortesh, on 21 August 2014 - 06:17 AM, said:
One of my favorite maps from the Armored Core series was basically a corridor shooter in a network of 'gear tunnels'.
Edited by xhrit, 21 August 2014 - 07:27 AM.
#31
Posted 21 August 2014 - 07:24 AM
MeiSooHaityu, on 21 August 2014 - 07:12 AM, said:
I imagine they are more fun than bringing a brawling Dire Wolf or Atlas to Alpine...
(Or an LRM boat to River City/Crimson Straight)
Nowadays, I do not know if PPC Snipers are all that much fun anywhere.
#32
Posted 21 August 2014 - 07:28 AM
Viktor Drake, on 21 August 2014 - 07:19 AM, said:
Yeah I would love to see this. Basically a persistent battle with in a regiment vs regiment battle. Basically as people quit, allow new players to join and make the battle last until either one side or the other achieves all the victory conditions such as capturing and holding locations, destroying enemy supply depots, destorying or disable enemy drop ships, etc. That would be a hell of a game.
Well if you were a Clan commander then yes you are correct. You would analyze the battlefield and then have your omnimechs configured to accommodate the best strategy for winning. However if you were going to be fighting in a situation where you had limited supplies, you would still very well likely config your force with lasers and PPCs even on Terra Therma.
If however you were an IS commander, well unfortunately your force was made up of a hodge poge of whatever mechs were available and unlike MWO, IS mechs WERE NOT customizable outside of a factory or full size depot. You basically had what you had so if your mechs were laser and PPC heavy and had the unfortunate orders of attacking Terra Therma well you were stuck.
THIS IS LORE.
Again though. If you are a successful mechwarrior with a mechbay full of mechs each built for different engagement environments, wouldn't you pick a mech out of your collection that was best suited for the planet you were going to?
Again...not supporting the idea of knowing a map before picking a mech in the game, just pointing out the flaw in the argument against it
#33
Posted 21 August 2014 - 07:28 AM
MeiSooHaityu, on 21 August 2014 - 07:12 AM, said:
My semi-stock Timberwolf Prime begs to differ.
(and I know some people will go "bah, it's the timberwolf!", but the point is, 2 ERLL, 2 ERML, 2MG, 1 ERSL and 2 LRM15 plus BAP are about as varied a loadout can get without getting the pilot classified as clinically insane by its peers )
#34
Posted 21 August 2014 - 07:30 AM
Livewyr, on 21 August 2014 - 07:24 AM, said:
I imagine they are more fun than bringing a brawling Dire Wolf or Atlas to Alpine...
(Or an LRM boat to River City/Crimson Straight)
Nowadays, I do not know if PPC Snipers are all that much fun anywhere.
That's the gamble you make. Take the good with the bad, and try and be creative in playing on a map with what you have.
When a shorter range map comes up and you have a short range mech...its definitely fun.
#35
Posted 21 August 2014 - 07:40 AM
MeiSooHaityu, on 21 August 2014 - 07:30 AM, said:
When a shorter range map comes up and you have a short range mech...its definitely fun.
Personal preference I guess, I like to be useful to my team in any scenario, rather than be dead weight unless the map suits me.
Nothing more infuriating than watching my team get obliterated because 3-4 short range mechs are chilling behind a hill in Alpine.
#37
Posted 21 August 2014 - 07:45 AM
Livewyr, on 21 August 2014 - 07:40 AM, said:
Personal preference I guess, I like to be useful to my team in any scenario, rather than be dead weight unless the map suits me.
Nothing more infuriating than watching my team get obliterated because 3-4 short range mechs are chilling behind a hill in Alpine.
I do have mixed builds as well anyway. Still, a Hunchback Swayback is a pretty solid platform with SOME range, but it can't compete on Alpine. I would hate to not run the chassis because Alpine MIGHT come up in rotation.
I do compromise though. My ThunderWub (Thunderbold S5S) does have 2 ERLasers and 5 MPLasers. I wish I could run just 7 MPLasers, but like you said earlier, hate to be caught with your pants down.
Still, if I knew I was going to a shorter range map, I would love to run a fast 7 MPLaser true ThunderWub...Oh well.
#38
Posted 21 August 2014 - 07:49 AM
MeiSooHaityu, on 21 August 2014 - 07:28 AM, said:
Again...not supporting the idea of knowing a map before picking a mech in the game, just pointing out the flaw in the argument against it
No, because if you make it as a Mechwarrior you are successful...and you still only have one mech. Maybe more if you are royalty or something...maybe, i don't know.
Mechwarriors do not have mechbays full of mechs.
You could argue that every time you drop in a new match you are playing a different pilot, or the same pilot who just happens to own a different mech, as there is no persistent world.
#39
Posted 21 August 2014 - 07:54 AM
Wolfways, on 21 August 2014 - 07:49 AM, said:
Mechwarriors do not have mechbays full of mechs.
You could argue that every time you drop in a new match you are playing a different pilot, or the same pilot who just happens to own a different mech, as there is no persistent world.
I was speaking in the mechanics of the game and less about real lore, but I do get what you are saying.
A bit off topic, but I actually do wish an account could have multiple pilot profiles that you could assign mechs to. It would just be nice so people who have Clan mechs and IS mechs (they paid MC for or grinded all the way up to full on) could use them on one account. Have a Clan pilot profile for clan mechs and have an IS pilot profile for IS mechs. You could only use one at any one time anyway.
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