Jump to content

Factory Battlemap


68 replies to this topic

#21 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 21 August 2014 - 06:57 AM

I heard mixed builds never get caught with their pants down!

#22 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 21 August 2014 - 07:03 AM

View PostStefka Kerensky, on 21 August 2014 - 06:53 AM, said:

Let's look at blattleforce and how it works.
In IS there are any kind of planets and commanders choose how to deploy and drop forces.
What kind of commander will ever choose a laser boat to deploy in Terra Nova zone?
Or smr/ac20 mech in Alpine planet?
Well, we are those mechwarriors. And our commander is drunk. (this is his llore)

Sometimes you just have to work with what you've got :ph34r:

#23 zortesh

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 624 posts

Posted 21 August 2014 - 07:04 AM

View PostLivewyr, on 21 August 2014 - 06:57 AM, said:

I heard mixed builds never get caught with their pants down!


This is true, but neither do snipers, who are effective on every single map, and top of the food chain except for maybe narcers on caustic.

Mixed builds tends to mean bad at everything in this game sadly.

#24 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 21 August 2014 - 07:06 AM

When you can die in an assault with full armor in 2-3 seconds mixed builds really doesn't matter much.

#25 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 21 August 2014 - 07:07 AM

View Postzortesh, on 21 August 2014 - 07:04 AM, said:

This is true, but neither do snipers, who are effective on every single map, and top of the food chain except for maybe narcers on caustic.

Mixed builds tends to mean bad at everything in this game sadly.


If you are only trying to brawl: Mixed build bad.
If you are only trying to snipe: mixed build bad.
If you are only trying to lurm: mixed build bad.

However, if you want to do all three, like I do: mixed build good.

(Snipe them with the ERPPC -> Soften them up with LRMs on their way to you -> brawl with ERPPC and ERMLs -> Finish with MGs.)

Never caught with my pants down, always able to engage. Put the fear of God into a mech with a stripped component.

#26 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 21 August 2014 - 07:09 AM

Quote

I hope it is a tight and claustrophobic map. The game is lacking a real up close map.


Yep. We really need a zero elevation map that has city blocks seperated by tall buildings (taller than you can jumpjet over), streets no wider than two mechs, and no sight lines greater than about 300m-500m. A map like that would not only force brawling but it would break fights up into smaller engagements because you wouldnt be able to focus fire down the narrow streets.

Quote

When you can die in an assault with full armor in 2-3 seconds mixed builds really doesn't matter much.


Yeah. I personally think Assaults/Heavies need a speed/turning nerf as well as a damage reduction buff. They also need their sensor ranges reduced so theyre forced to rely on Lights/Mediums for scouting. Mediums should also get the most mech modules because theyre supposed to be versatile. Secondary roles like scouting/spotting/capping should also be worth a lot more points for scoring too.

Those are simple changes that would help make all four weight classes a bit more balanced.

Edited by Khobai, 21 August 2014 - 07:16 AM.


#27 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 21 August 2014 - 07:12 AM

View PostLivewyr, on 21 August 2014 - 06:57 AM, said:

I heard mixed builds never get caught with their pants down!


They aren't any fun either :ph34r:

#28 Pyrrho

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 854 posts

Posted 21 August 2014 - 07:15 AM

View PostStefka Kerensky, on 21 August 2014 - 05:37 AM, said:

Imho, MWO is too much casual. It doesn't make sense at all to choose a mech without knowing the map.


My solution has been to build my favored 'mechs to work on every map. Of course, not everyone wants to run a CDA-3C, but it sure is versatile.

#29 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 21 August 2014 - 07:19 AM

View Postxhrit, on 21 August 2014 - 05:51 AM, said:

I'd like to see a 100km2 sized map - 50 times bigger then alpine. And a game mode with no time limit. And I dont want to hear any heavies or assaults complain that it takes an hour just to cross the map.


Yeah I would love to see this. Basically a persistent battle with in a regiment vs regiment battle. Basically as people quit, allow new players to join and make the battle last until either one side or the other achieves all the victory conditions such as capturing and holding locations, destroying enemy supply depots, destorying or disable enemy drop ships, etc. That would be a hell of a game.

View PostStefka Kerensky, on 21 August 2014 - 05:37 AM, said:

Imho, MWO is too much casual. It doesn't make sense at all to choose a mech without knowing the map.


View PostStefka Kerensky, on 21 August 2014 - 06:53 AM, said:

Let's look at blattleforce and how it works.
In IS there are any kind of planets and commanders choose how to deploy and drop forces.
What kind of commander will ever choose a laser boat to deploy in Terra Nova zone?
Or smr/ac20 mech in Alpine planet?
Well, we are those mechwarriors. And our commander is drunk. (this is his llore)


Well if you were a Clan commander then yes you are correct. You would analyze the battlefield and then have your omnimechs configured to accommodate the best strategy for winning. However if you were going to be fighting in a situation where you had limited supplies, you would still very well likely config your force with lasers and PPCs even on Terra Therma.

If however you were an IS commander, well unfortunately your force was made up of a hodge poge of whatever mechs were available and unlike MWO, IS mechs WERE NOT customizable outside of a factory or full size depot. You basically had what you had so if your mechs were laser and PPC heavy and had the unfortunate orders of attacking Terra Therma well you were stuck.

THIS IS LORE.

#30 xhrit

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 976 posts
  • LocationClan Occupation Zone

Posted 21 August 2014 - 07:22 AM

View Postzortesh, on 21 August 2014 - 06:17 AM, said:

Id love a map where bringing a ppc or guassrifle would just mean you brought a weapon with 400+ meters of useless extra range, where the clan er large was the worst waste of tonnage and heat you could bring... there are maps where bringing a srm brawler gimps your team, I don't see why there shouldn't be a few maps where bringing a sniper gimps your team.


One of my favorite maps from the Armored Core series was basically a corridor shooter in a network of 'gear tunnels'.


Edited by xhrit, 21 August 2014 - 07:27 AM.


#31 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 21 August 2014 - 07:24 AM

View PostMeiSooHaityu, on 21 August 2014 - 07:12 AM, said:

They aren't any fun either :ph34r:


I imagine they are more fun than bringing a brawling Dire Wolf or Atlas to Alpine...
(Or an LRM boat to River City/Crimson Straight)

Nowadays, I do not know if PPC Snipers are all that much fun anywhere.

#32 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 21 August 2014 - 07:28 AM

View PostViktor Drake, on 21 August 2014 - 07:19 AM, said:


Yeah I would love to see this. Basically a persistent battle with in a regiment vs regiment battle. Basically as people quit, allow new players to join and make the battle last until either one side or the other achieves all the victory conditions such as capturing and holding locations, destroying enemy supply depots, destorying or disable enemy drop ships, etc. That would be a hell of a game.





Well if you were a Clan commander then yes you are correct. You would analyze the battlefield and then have your omnimechs configured to accommodate the best strategy for winning. However if you were going to be fighting in a situation where you had limited supplies, you would still very well likely config your force with lasers and PPCs even on Terra Therma.

If however you were an IS commander, well unfortunately your force was made up of a hodge poge of whatever mechs were available and unlike MWO, IS mechs WERE NOT customizable outside of a factory or full size depot. You basically had what you had so if your mechs were laser and PPC heavy and had the unfortunate orders of attacking Terra Therma well you were stuck.

THIS IS LORE.


Again though. If you are a successful mechwarrior with a mechbay full of mechs each built for different engagement environments, wouldn't you pick a mech out of your collection that was best suited for the planet you were going to?

Again...not supporting the idea of knowing a map before picking a mech in the game, just pointing out the flaw in the argument against it :ph34r:

#33 Scratx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,283 posts

Posted 21 August 2014 - 07:28 AM

View PostMeiSooHaityu, on 21 August 2014 - 07:12 AM, said:

They aren't any fun either :ph34r:


My semi-stock Timberwolf Prime begs to differ. :ph34r:


(and I know some people will go "bah, it's the timberwolf!", but the point is, 2 ERLL, 2 ERML, 2MG, 1 ERSL and 2 LRM15 plus BAP are about as varied a loadout can get without getting the pilot classified as clinically insane by its peers :D )

#34 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 21 August 2014 - 07:30 AM

View PostLivewyr, on 21 August 2014 - 07:24 AM, said:


I imagine they are more fun than bringing a brawling Dire Wolf or Atlas to Alpine...
(Or an LRM boat to River City/Crimson Straight)

Nowadays, I do not know if PPC Snipers are all that much fun anywhere.


That's the gamble you make. Take the good with the bad, and try and be creative in playing on a map with what you have.

When a shorter range map comes up and you have a short range mech...its definitely fun.

#35 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 21 August 2014 - 07:40 AM

View PostMeiSooHaityu, on 21 August 2014 - 07:30 AM, said:

That's the gamble you make. Take the good with the bad, and try and be creative in playing on a map with what you have.

When a shorter range map comes up and you have a short range mech...its definitely fun.


Personal preference I guess, I like to be useful to my team in any scenario, rather than be dead weight unless the map suits me.

Nothing more infuriating than watching my team get obliterated because 3-4 short range mechs are chilling behind a hill in Alpine.

#36 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 21 August 2014 - 07:45 AM

View Postxhrit, on 21 August 2014 - 07:22 AM, said:



AAARRGH, MY EYES! :ph34r:

What the hell is that shite? Mechs on roller skates?

#37 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 21 August 2014 - 07:45 AM

View PostLivewyr, on 21 August 2014 - 07:40 AM, said:


Personal preference I guess, I like to be useful to my team in any scenario, rather than be dead weight unless the map suits me.

Nothing more infuriating than watching my team get obliterated because 3-4 short range mechs are chilling behind a hill in Alpine.



I do have mixed builds as well anyway. Still, a Hunchback Swayback is a pretty solid platform with SOME range, but it can't compete on Alpine. I would hate to not run the chassis because Alpine MIGHT come up in rotation.

I do compromise though. My ThunderWub (Thunderbold S5S) does have 2 ERLasers and 5 MPLasers. I wish I could run just 7 MPLasers, but like you said earlier, hate to be caught with your pants down.

Still, if I knew I was going to a shorter range map, I would love to run a fast 7 MPLaser true ThunderWub...Oh well.

#38 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 21 August 2014 - 07:49 AM

View PostMeiSooHaityu, on 21 August 2014 - 07:28 AM, said:

Again though. If you are a successful mechwarrior with a mechbay full of mechs each built for different engagement environments, wouldn't you pick a mech out of your collection that was best suited for the planet you were going to?

Again...not supporting the idea of knowing a map before picking a mech in the game, just pointing out the flaw in the argument against it :ph34r:

No, because if you make it as a Mechwarrior you are successful...and you still only have one mech. Maybe more if you are royalty or something...maybe, i don't know.
Mechwarriors do not have mechbays full of mechs.
You could argue that every time you drop in a new match you are playing a different pilot, or the same pilot who just happens to own a different mech, as there is no persistent world.

#39 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 21 August 2014 - 07:54 AM

View PostWolfways, on 21 August 2014 - 07:49 AM, said:

No, because if you make it as a Mechwarrior you are successful...and you still only have one mech. Maybe more if you are royalty or something...maybe, i don't know.
Mechwarriors do not have mechbays full of mechs.
You could argue that every time you drop in a new match you are playing a different pilot, or the same pilot who just happens to own a different mech, as there is no persistent world.



I was speaking in the mechanics of the game and less about real lore, but I do get what you are saying.

A bit off topic, but I actually do wish an account could have multiple pilot profiles that you could assign mechs to. It would just be nice so people who have Clan mechs and IS mechs (they paid MC for or grinded all the way up to full on) could use them on one account. Have a Clan pilot profile for clan mechs and have an IS pilot profile for IS mechs. You could only use one at any one time anyway.

#40 xhrit

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 976 posts
  • LocationClan Occupation Zone

Posted 21 August 2014 - 08:01 AM

View PostWolfways, on 21 August 2014 - 07:45 AM, said:

AAARRGH, MY EYES! :ph34r:

What the hell is that shite? Mechs on roller skates?


Lateral jump jets are OP.
Posted Image





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users