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Factory Battlemap


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#61 MischiefSC

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Posted 22 August 2014 - 12:48 AM

View PostMercules, on 22 August 2014 - 12:08 AM, said:


So you go to fight on an Earth-type planet. So.... Jungles of Central America? Antarctica? Plains of Russia or Ethiopia? Midwestern North America in Summer or Winter? Florida in July?

What if you prep a mech for a drop during the Winter in Alaska but end up finding out your target is actually in Australia which is in the middle of Summer?


Pfft. Shows how little you know about planets in sci-fi.

They are all completely uniform. Forest worlds are all forest - totally. Except for an ocean, which must be full of dinosaurs.

Desert planets are all deserts. They are either known to have giant people-eating worms or worm-like creatures, or they are presumed lifeless and actually have people-eating worms/worm-like creatures. They will also have some sort of monoliths, either natural or artificial.

Frozen worlds are all totally frozen. They will have some sort of remains of bases, either human or alien.

Jungle worlds are similar to forest worlds but there are dinosaurs on land too.

Populated worlds are pretty much solid cityscapes. Sometimes they are post-apocalyptic and are like a cross between desert worlds and solid cityscapes. They are all sized for mechs to travel through, no matter what. It could be a city of people who've never seen a mech but will, entirely for reasons of their own, have build their city to size and scale to support mech traffic.

Spare me your 'worlds have more than one biome' tripe. Nobody believes that here!

#62 Foksuh

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Posted 22 August 2014 - 01:16 AM

View PostMischiefSC, on 22 August 2014 - 12:48 AM, said:


Pfft. Shows how little you know about planets in sci-fi.

They are all completely uniform. Forest worlds are all forest - totally. Except for an ocean, which must be full of dinosaurs.

Desert planets are all deserts. They are either known to have giant people-eating worms or worm-like creatures, or they are presumed lifeless and actually have people-eating worms/worm-like creatures. They will also have some sort of monoliths, either natural or artificial.

Frozen worlds are all totally frozen. They will have some sort of remains of bases, either human or alien.

Jungle worlds are similar to forest worlds but there are dinosaurs on land too.

Populated worlds are pretty much solid cityscapes. Sometimes they are post-apocalyptic and are like a cross between desert worlds and solid cityscapes. They are all sized for mechs to travel through, no matter what. It could be a city of people who've never seen a mech but will, entirely for reasons of their own, have build their city to size and scale to support mech traffic.

Spare me your 'worlds have more than one biome' tripe. Nobody believes that here!

View PostMischiefSC, on 22 August 2014 - 12:48 AM, said:


Pfft. Shows how little you know about planets in sci-fi.

They are all completely uniform. Forest worlds are all forest - totally. Except for an ocean, which must be full of dinosaurs.

Desert planets are all deserts. They are either known to have giant people-eating worms or worm-like creatures, or they are presumed lifeless and actually have people-eating worms/worm-like creatures. They will also have some sort of monoliths, either natural or artificial.

Frozen worlds are all totally frozen. They will have some sort of remains of bases, either human or alien.

Jungle worlds are similar to forest worlds but there are dinosaurs on land too.

Populated worlds are pretty much solid cityscapes. Sometimes they are post-apocalyptic and are like a cross between desert worlds and solid cityscapes. They are all sized for mechs to travel through, no matter what. It could be a city of people who've never seen a mech but will, entirely for reasons of their own, have build their city to size and scale to support mech traffic.

Spare me your 'worlds have more than one biome' tripe. Nobody believes that here!


You forgot that some planets also feature intelligent, flightless bird-like beings, not just dinos! :D

#63 Kyle Wright

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Posted 22 August 2014 - 02:09 AM

View PostStefka Kerensky, on 21 August 2014 - 06:53 AM, said:

Let's look at blattleforce and how it works.
In IS there are any kind of planets and commanders choose how to deploy and drop forces.
What kind of commander will ever choose a laser boat to deploy in Terra Nova zone?
Or smr/ac20 mech in Alpine planet?
Well, we are those mechwarriors. And our commander is drunk. (this is his llore)


. In real life and lore military commanders conducted combat drops with whatever is available to them and made do. Most houses/countries are limited on money, resources, and just technology access. Hence why you see a lot of Franken builds as those weapons or mechs are all that unit was given and had to make do.

Edited by Kyle Wright, 22 August 2014 - 02:17 AM.


#64 Voidcrafter

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Posted 22 August 2014 - 02:51 AM

View PostKyle Wright, on 22 August 2014 - 02:09 AM, said:

. In real life and lore military commanders conducted combat drops with whatever is available to them and made do. Most houses/countries are limited on money, resources, and just technology access. Hence why you see a lot of Franken builds as those weapons or mechs are all that unit was given and had to make do.


I just like nuking stuff...
The more cover the better.
If cover aint enough - I use brains to come around.
No LRM-friendly maps? Don't bring em.
I think LRMs are actually a key factor when they design the maps layout - silly no?
Because they're totally like "But if we build a giant roof over the entire map all the 3/4/5/6 guys that carry the weapon would be useless, ooh the pain..."
I don't think maps should be designed in such matter - but yet again I think it's kinda silly - I would like an almost completely closed inside-building map with lots of cover and options to be in a close quaters combat....
.... buuut if they do that that would make LRMs even more optional weapon, which would leat to people not use it at all.
What all this have to do with all the discussion?
There're some both game and weapons adjustments to be made to free PGI from their restrains for creating ANY sort of maps without thinking what would be the overall result.
Terra Therma is not such a bad map - it's one putting those boating lasers on test. The heat scales for all the players but those with energy weapons feel it the most.
One has two choices - accepting the drawbacks of boating - which is really effective when the foe is put in one's terms.
Or accepting the drawbacks of putting a balanced build - which is not effective as boating when fighting on the one's boating's terms.
Maps are the key factor for indetinfying those drawbacks and one's skills to adapt would always determine the path to the outcome.
I actually start to think that PGI are really considering all this(I know right?!?) - after those vlogs I am starting to feel some regrets toward my attitude during the last few weeks...

'Tis something fellas! 'Tis something.
I like how the factory looks though - I really wished for such map for a long, long time :D

#65 STEF_

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Posted 22 August 2014 - 04:04 AM

View PostKyle Wright, on 22 August 2014 - 02:09 AM, said:

. In real life and lore military commanders conducted combat drops with whatever is available to them and made do. Most houses/countries are limited on money, resources, and just technology access. Hence why you see a lot of Franken builds as those weapons or mechs are all that unit was given and had to make do.

In real life.
But in a game, a scenario shold be "fair enough". In Bt there is a looot of scenarios in which a side already knows that they are going to be rolled, BUT they still can win that scenario. Lil exemple, look at 2° scenario of 1st Somerset Strikers "DUSTBALL SHOWDOWN "
ATTACKER
BlackVision

Black Vision, Cluster Command Star
Star Colonel Kristen Redmond (Gunnery 2, Piloting 2), Mad Dog Prime
Mechwarrior Tanya Pryde (Gunnery 2, Piloting 3), Mad Dog Prime
Mechwarrior Deval (Gunnery 3, Piloting 4), Hunchback IIC HBK-IIC
Mechwarrior Gengra (Gunnery 3, Piloting 4), Summoner M
Mechwarrior Pith (Gunnery 3, Piloting 4), Summoner M

Black Vision, Alpha Talon
Star Commander Cyrill Hazen (Gunnery 2, Piloting 3), Timber Wolf Prime
Mechwarrior Jentry (Gunnery 3, Piloting 4), Timber Wolf Prime
Mechwarrior Fatha (Gunnery 3, Piloting 4), Summoner M
Mechwarrior Korthan (Gunnery 3, Piloting 4), Summoner M
Mechwarrior Damil (Gunnery 3, Piloting 4), Hunchback IIC HBK-IIC


DEFENDER
1stSomersetStrikers

Strikers Lance
Major Adam Steiner (Gunnery 2, Piloting 2), Axman AXM-2N
Captain Zachary Miles Hawkins (Gunnery 3, Piloting 4), Mauler MAL-1R
Captain Valten Ryder (Gunnery 4, Piloting 3), Centurion CN9-D
Lieutenant Ciro Ramirez (Gunnery 4, Piloting 5), Wolfhound WLF-2
Strikers Air Support
Cadet Katiara Kylie (Gunnery 4, Piloting 3), Banshee BSE-X2
that is: 10 clan mech vs 4 IS+air strike support.

BUT STILL IS can win or at least tie this scenario:

"VICTORY CONDITIONS
The scenario is over at the end of Turn 6 when the FedCom troops land.
The attackers win a decisive victory if they destroy or drive off all the defending 'Mechs before the FedCom troops arrive.
The defenders win a decisive victory if they destroy four or more Clan 'Mechs while losing none of their own. They win a marginal victory if none of their 'Mechs are destroyed. Note that Striker 'Mechs exiting the map off the east edge are not considered destroyed, but "driven off" by the Clans."

Now, this is lore.

MWO doesn't have it. Let's see in near future.
I mean: with a short range mech in alpine, you have no chance at all. But you still should have a chance to get something, but not only a boring defeat.

Edited by Stefka Kerensky, 22 August 2014 - 04:06 AM.


#66 Mott

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Posted 22 August 2014 - 04:35 AM

View PostKjudoon, on 21 August 2014 - 11:53 PM, said:

It'd also be nice to see this mass delusion for a massive metropolis map where essentially everyone's stuck fighting in an area like the 'tunnel' on frozen city. Really? You want 2 abreast slug fests where you have no where to take cover? pfft... madness.


I can't see any way that a massive city map would force everyone into a 2 abreast slug fest at all. Hell, even on the maps where we do have those tunnels and choke-points, more often than not folks avoid getting stuck in those situations.

But you keep on with your straw man arguments. They're the ones you might have a chance of winning.

#67 Turist0AT

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Posted 22 August 2014 - 04:40 AM

oh look the new map is an earth bowl again, i dont feel trapped at all...

#68 Noesis

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Posted 22 August 2014 - 04:41 AM

View PostTurist0AT, on 22 August 2014 - 04:40 AM, said:

oh look the new map is an earth bowl again, i dont feel trapped at all...


Might supply more incentive for you to get out of your basement after a session on MWO? Assuming you dont have a saline drip and office toilet chair installed.

#69 Turist0AT

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Posted 22 August 2014 - 04:43 AM

View PostNoesis, on 22 August 2014 - 04:41 AM, said:


Might supply more incentive for you to get out of your basement after a session on MWO? Assuming you dont have a saline drip and office toilet chair installed.


I have. Dont judge.





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