Ok, so a lot of people are whining about pay to win, etc. I'm a developer myself, used to work on Words of Tanks, so.. yeah I don't have these misconceptions (back at Wargaming I dreamed of making "Tanks with lasers in the future" so you see I just LOVED MWO when it came out). However, as a developer and a game designer, I'm just amazed with what's happening in the MWO right now. Yeah, I mean Clan Mechs, and clan weapons. This staff is supposed to go mainstream now, right? In World of Warcraft, there's always more Horde than Alliance. Wait for it. Compared to MWO, that'll be nothing.
IF players will stay.
So my point is. This game is all about fans, and this is so cool. But's let's imagine for a moment that Battletech lore just doesn't exist. It is a game about mechs, and there are two factions. And the balance is what it is right now. Oh-oh. Sounds.. troubling. Image that this game is StarCraft 3. Or Dota 3.
Or Counter-Strike. Terrorists are tougher and have weapons that have more ammo, more range, more damage, but - you know - the bullets have longer flying time and different color, so it's balanced, right?
Wrong. If you're Dota 2 or Starcraft 2, you have championships, you have press looking at you, you don't want bad publicity and more importantly, you want your players having fun (that's what all of this was about, remember?). So if there's an abuse, you have to fix it. If there's a bug, you have to fix it. If there's problems with balance, you have to solve them.
Right now Clans are a problem - and please don't give me that crap about longer firing time and other stats that don't really matter and somehow are supposed to make a difference 'cause this is just not working. If that's is by design - ok - a LOT of Mad Cats are sold, cool (which is AMAZING and you should do everything for your fanbase because in any other FTP game people will tell you to go do staff with yourselves after you show them that 240$ price). But the game needs to survive in a long way. Look at Dota 2 - it doesn't have any game-affecting goods at all and all features are free save for cosmetic. But it has community and that's all it takes for such a success. Look at your community. Only a lazy one haven't started a topic like "Clans are OP", "Clan warrior online" or "Your guys are idiots cause all is balanced and I love my Mad Cat keep your nerfgun away!". Something is wrong here, everyone knows it. And you know it.
What? I know, I know. The LORE. The tabletop! Well, let's be realistic. The LORE sucks. It is cool as a whole, but when it comes to making a balanced game, it is just sooooo bad. A lot of fans are going to be upset if the LORE is not respected. Ok. But if the LORE breaks fundamental principles of game design, if it's bad for the game balance, if it's bad for the community... The decision is clear here.
And I don't care much for IS meks, once I can buy cool heavy clannies for C-Bills I'll do it (and don't look that way at me, I buy staff in FTP, but i do it over time, 10 times for 10 dollars, not a crazy onetime 200$ - because this is how this model was supposed to work to begin with). I'm just concerned if anyone will playing that game at all when 6 months or a year from now I'll feel that impulse "hey! lets shoot some lasers, all systems nominal!"
You have a problem right now and it's baaaad. Fix it. Solve it. Make your players happy.
Any community manager who's going to deliver that message gets my professional respect and love. ) Sorry for my russian english and all that.
Edited by Crystalnova, 21 August 2014 - 03:07 AM.