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Please Improve Ragdoll Death Physics


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#41 MeiSooHaityu

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Posted 21 August 2014 - 08:57 AM

View PostRoland, on 21 August 2014 - 08:53 AM, said:

The explosions weren't like giant nuclear bombs that destroyed everything for miles though.
They did damage to mechs within like 50-100m.


Maybe in lore, but not according to some of these vids. That Mechwarrior 5 trailer made it look like a mech took out a few blocks lol.

#42 Koniving

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Posted 21 August 2014 - 09:01 AM

View PostVertigo 1, on 21 August 2014 - 07:28 AM, said:

Edit: The title should more accurately reflect what I mean, which is "Please improve ragdoll death physics"

If you do a "Edit" followed by "Full edit" or whatever, you can change the title.

Now...
Here's some ragdolls for ya.

Too bad the first two weren't caught.

The first one, a Hunchback, went flying 40 meters forward despite being hit from in front with twin AC/10s (which should launch them backward).

The second was a Cataphract who also went forward with feet in the air.
The third which you can see kinda goes flying at 75 tons (Orion)

Of course one of the interesting things to note is we have 3.2 times gravity... which means none of these mechs should go flying at all when you think about it...yet they do. (If we had 1 times gravity, our fall speed would be 9.8 meters/second/second in 1 second instead of 32 meters/second in 1 second.)

#43 DONTOR

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Posted 21 August 2014 - 09:05 AM

A better final death explosion would be badass, but keep the light mech ragdolls as is, they should go cartwheeling after exploding at 170 KPH.

#44 Clit Beastwood

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Posted 21 August 2014 - 09:12 AM

View PostLefty Lucy, on 21 August 2014 - 07:33 AM, said:


I saw an Ember get killed by a shot from behind yesterday, and it flew 100 meters while doing a forward flip. It was hilarious.


I've seen the same! I killed an ember while I was standing in the water on crimson strait - the ember was running across the upper platform. Upon death, he SUPERMANNED off the top into the water. I think I wound up dying because I was laughing too hard to drive my mech.

#45 Bhael Fire

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Posted 21 August 2014 - 09:13 AM

The ragdolls in MWO are indeed a little extreme and do NOT make the mechs feel very heavy at all. I'd say they could definitely use a little dialing back.

Also MUCH more dust and debris when they hit the ground. And much more dramatic explosions when the engine pops. Even without Stackpoling, you'd think there'd be all sorts of capacitors and electronics that would release a metric crap-tonne of electrical discharge upon catastrophic damage. That includes ammo explosions; they need to be more dramatic with visible armor plating and debris exploding from the mech like shrapnel.

Also, when legged, a mech should limp more dramatically with the destroyed leg being visibly damaged (exposed internal structure, sparks from shredded myomer strands, etc.). When the last leg is destroyed, it should be completely blown off and the mech should slowly topple over with a giant thud and a plume of dust and debris.

Hopefully after CW is implemented, they will add this stuff when they begin their immersion pass.

#46 CDLord HHGD

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Posted 21 August 2014 - 09:14 AM

View PostMeiSooHaityu, on 21 August 2014 - 08:16 AM, said:

I never read many Battletech novels, but Stackpole sounds like the Michael Bay of Battletech novels.

YOU TAKE THAT BACK!!! MR. BAY IS A SCOURGE ON INTELLECTUAL IPs! STACKPOLE IS A LITERARY GENIUS! :ph34r:

#47 Roland

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Posted 21 August 2014 - 09:15 AM

View PostMeiSooHaityu, on 21 August 2014 - 08:57 AM, said:

Maybe in lore, but not according to some of these vids. That Mechwarrior 5 trailer made it look like a mech took out a few blocks lol.


Well, it definitely throws dust and debris for a long ways, but in terms of actually destroying stuff? Just limit it to 100m or so.

#48 Angel of Annihilation

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Posted 21 August 2014 - 09:16 AM

View PostRoland, on 21 August 2014 - 08:33 AM, said:

lol wut
Posted Image



https://www.google.c...m=isch&imgdii=_

Check out some of the images here and then come back and tell me there is something wrong with the upside down destroyed Raven.

#49 DONTOR

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Posted 21 August 2014 - 09:16 AM

View PostRoland, on 21 August 2014 - 09:15 AM, said:


Well, it definitely throws dust and debris for a long ways, but in terms of actually destroying stuff? Just limit it to 100m or so.

Yes nerf brawlng further...

#50 Lyoto Machida

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Posted 21 August 2014 - 09:16 AM

I don't care for the Stackpoling but bring back the old ammo explosion animations/mechanics!!!



#51 Maggiman

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Posted 21 August 2014 - 09:17 AM

Jeah light mechs can go really crazy, but overall it's ok in my opinion. What it really needs is some dismantling. When a Locust goes down at 150kph I want to see all kinds of **** flying around and plinking of my armor.
And stackpoling of course. Please =)

Physics: I read somewhere that mechs aren't supposed to undergo runaway nuclear excursions (Which is one of those moments where Battletech actually nails it). However even today's fusion experiments store a lot of energy in the magnetic field and they are far from the power levels that we see in btech.
Tl:Dr Explosions please, there is no reason not too =)

#52 Roland

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Posted 21 August 2014 - 09:28 AM

View PostDONTOR, on 21 August 2014 - 09:16 AM, said:

Yes nerf brawlng further...

It actually doesn't nerf brawling at all... We brawled all the time in MW4, with mech destruction in place.

Brawling doesn't mean mindlessly facehumping your enemy.

#53 SgtMagor

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Posted 21 August 2014 - 09:35 AM

actually I cant wait for collision to be put in game so they can make good use of the Rag doll physics and see all sorts of different things that happen to mechs when they get hit with weapons, run into each other, and maybe some form of melee!

Edited by SgtMagor, 21 August 2014 - 09:35 AM.


#54 RussianWolf

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Posted 21 August 2014 - 09:39 AM

View PostMeiSooHaityu, on 21 August 2014 - 07:41 AM, said:


Hard to say. I've never seen a multi-story gigantic 85 ton robot fall down a hill in person. It might roll or tumble.

The lights do tend to go flying though. I would imagine that is probably a bit unrealistic LOL.

Granted not 85 tons, but should give a good example of why the physics are possible. This guy slides even with forward momentum, now imagine 100 falling down while on a slope. Hard surfaces would slide easier, but even in dirt that's a lot of momentum to stop.



#55 xeromynd

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Posted 21 August 2014 - 09:42 AM

Post death thoughts:

Ejecting:
- There is a sound file in the current build (or last I checked) called 'eject' which sounds an awful lot like the pilot pulling a big release bar while a hatch overtop opens up. So perhaps it was a plan at one point, or still is.
- The problem with ejecting as they show it in the MechWarrior 5/MWO first peek trailer (with the atlas and two jenners) is that your view would most likely encompass areas of the map that are non-existant, leaving you to stare off into unrendered nothingness along the edge of a map (not immersion breaking or anything).
- What would happen when a pilot ejects? Now obviously this means that there is a pilot running around the battlefield with nothing to do. They do not have textures/models or any animations associated with tiny little pilots in-game (afaik) The only useful thing you could possibly do after eject is run to a base turret and take control of it.

(So with all these ideas, we're talking: new texture and model for person, new animations, new controls for this player, new method of entering turrets, turret HUD) This seems like stuff PGI will NEVER get around to adding within the next 5 years.

Stackpoling (blowing the f**k up):

- Lights: Should have no explosion
- Mediums: Should have a small explosion
- Heavies & Assaults: Large explosion

-There should be a 5% chance that a reactor can go critical on a dead mech that has had it's engine destroyed. Legged or headshot mechs will have a 0% chance. Obviously this would bring up something PGI has struggled with in the past (and therefore leads me to believe they won't even attempt this): splash damage.

-A 'reactor going critical' should have an announcement by Betty to all mechs within 200-400m "Warning, Reactor Overload Detected"

-An explosion, much like in the videos posted here, should start with a bright light, and slowly expand until the final 'bang' allowing players who are smart to get away from the mech in time.

#56 Vertigo 1

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Posted 21 August 2014 - 10:32 AM

View PostKoniving, on 21 August 2014 - 09:01 AM, said:

If you do a "Edit" followed by "Full edit" or whatever, you can change the title.


Thanks a lot!

#57 Y E O N N E

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Posted 21 August 2014 - 10:50 AM

View PostVertigo 1, on 21 August 2014 - 07:28 AM, said:

Am I the only one who thinks it looks ridiculous when a supposed 85 ton 'Mech goes limp and collapses upon destruction; sometimes even bouncing or rolling around as if it were a plush doll?

When these hulking metal giants get gunned down, they should crash into the ground with a loud THUD and kick up a plume of dirt, shaking the cockpits of any other 'Mechs in the immediate vicinity. And maybe even a better death explosion for good measure.


You don't like it when that Ilya Muromets you just murdered with a single SRM2 blips through the floor and then bounces 20 meters into the sky?

I do.

#58 MeiSooHaityu

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Posted 21 August 2014 - 10:52 AM

View Postcdlord, on 21 August 2014 - 09:14 AM, said:

YOU TAKE THAT BACK!!! MR. BAY IS A SCOURGE ON INTELLECTUAL IPs! STACKPOLE IS A LITERARY GENIUS! :ph34r:


Lol.

Well they both have a love of explosions :ph34r:. Yea, I am sorry for comparing him to Michael Bay...no one should be compared to Michael Bay.

#59 CDLord HHGD

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Posted 21 August 2014 - 10:53 AM

View PostRussianWolf, on 21 August 2014 - 09:39 AM, said:

Granted not 85 tons, but should give a good example of why the physics are possible. This guy slides even with forward momentum, now imagine 100 falling down while on a slope. Hard surfaces would slide easier, but even in dirt that's a lot of momentum to stop.



There's a significant difference in center of gravity between a mech and a cat.....

#60 RussianWolf

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Posted 21 August 2014 - 11:06 AM

View Postcdlord, on 21 August 2014 - 10:53 AM, said:

There's a significant difference in center of gravity between a mech and a cat.....

one being imaginary, yes I'd say significant difference :ph34r:

You have a better analogy?





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