Public Test - Mass Production / Hyperpulse Transmitted - Industrial Map Bugs
#21
Posted 21 August 2014 - 01:06 PM
Disconnected ramps
#22
Posted 21 August 2014 - 01:12 PM
#23
Posted 21 August 2014 - 01:12 PM
#24
Posted 21 August 2014 - 01:15 PM
All the silos are missing the bottom half of the textures - Fixed
All the smoke stack models are floating -Fixed
D4-D5 line all buildings floating -Fixed
Invisible obstacle 2225.0-2334.0-320.0 causing rubber banding
Invisible wall 935.1-2868.4-345.6 to 1041.9-2868.4-345.6
Missing Textures on buildings 2048.5-2643.9-337.5 - Fixed
Testing grounds
Warhawk floating
Edited by stevemac, 21 August 2014 - 01:30 PM.
#25
Posted 21 August 2014 - 01:18 PM
The floor on the raised area of pos: 982.8-2825.9-354.6 extends slightly above the visuals. No sound is made by mechs walking on this area either. Related note, the ramps on the south and east sides leading up to this area is not directly connected to the area itself, there is a rather significant visual gap between the two, allthough my mech could without problem just walk over it.
The buildings at pos: 2000.0-2359.5-390.0 should be roughly 20 units closer to the ground. Currently they are floating in the air. (Missing something inbetween maybe?)
The circular structure above pos: 2230.0-2390.5-325.1 has a filling texture on the inside when seen from above. From below it appears to be open sky. This texture can not be landed on, and shots fired either directions will make it through.
(Related; all the silos on the ground, and all circular constructions in the air have this filling texture that's only vissible one-way and have no collision. I'm not ruling out that the circular objects may be the top part of several silos where the remaing walls and collisions are simply missing.)
Objects above pos: 2563.3-2376.2-354.3 are floating in the sky. Parts of these should probably be lowered.
There are open ports that has a small pool of molten metal at pos: 2027.0-1294.0-322.7 that I can walk over without falling down into.
This is from the testing grounds. I'd like to repport more, but the game crashed at this point and wouldn't boot up again. (Normal services are fine though, so I'm heading back for normal play)
#26
Posted 21 August 2014 - 01:19 PM
#27
Posted 21 August 2014 - 01:21 PM
#28
Posted 21 August 2014 - 01:23 PM
#29
Posted 21 August 2014 - 01:26 PM
Stuck / falling down inside building.
#30
Posted 21 August 2014 - 01:29 PM
And in my victor on this pipe in Skirmish.
Edited by Kaphiri, 21 August 2014 - 02:30 PM.
#31
Posted 21 August 2014 - 01:30 PM
in "Training grounds"
#33
Posted 21 August 2014 - 01:35 PM
Edited by Phoenix Hope, 21 August 2014 - 01:37 PM.
#34
Posted 21 August 2014 - 01:50 PM
#35
Posted 21 August 2014 - 02:00 PM
Upon death I quit out but was stuck on "connecting" screen and could not enter mech lab.
On my second match, I experienced a lag from which I did not recover. I quit out to mechlab but once again, stuck on "connecting"screen.
Edited by Wine O, 21 August 2014 - 02:14 PM.
#36
Posted 21 August 2014 - 02:03 PM
#37
Posted 21 August 2014 - 02:05 PM
I managed to get my spider stuck in the building. However at the top of the crown of the building you are fine, if you move around enough you can get stuck within the building.
Also a collision issue with the holding tanks as shown here.'
Edited by Saxie, 21 August 2014 - 02:08 PM.
#38
Posted 21 August 2014 - 02:07 PM
Missing splash screen
Got stuck on roof next to E2:
further details at:
http://i.imgur.com/pnzEK4K.jpg
http://i.imgur.com/LOEpbvD.jpg
http://i.imgur.com/RQL6fDv.jpg
Either clipping or missing objects: (Many of those have been fixed with last patch. This one hasn't) I guess the missing objects are caused through polygon wiring issues?!
Missing asset / flying object
Texture coordinate bugs (minor bug)
Huge invisible wall surrounding building at B1! I cant go near the building, or walk through the passage.
further screens where i'm stuck at invisible wall:
http://i.imgur.com/A6C4Wxh.jpg
http://i.imgur.com/5y2XJQm.jpg
Brown tank doesn't have collision box:
Probably irrelevant, but that's what i got when leaving the testing ground
Didn't cover much of the map, but my eyes are too tired already, so i'll leave the rest to others
Overall impression is pretty good though! Maps looks gorgous! Haven't played it yet, so don't know how well balanced and fun to play it will be, but astetics are great.
Edited by Myke Pantera, 21 August 2014 - 02:10 PM.
#39
Posted 21 August 2014 - 02:08 PM
Nikolai Lubkiewicz, on 21 August 2014 - 10:07 AM, said:
- The kind of issue. (What happened?) Got stuck in terrain.
- The game mode used. It was skirmish or assault. Not conquest.
- The grid tile affected. Midway between C3 and D3 on the minimap. Directly between the C3/D3 printed on the map.
- The Mech and/or weapon used to achieve the collision issue. (if applicable) Spider 5D used. Another spider came to look at me and he got stuck also.
- A screen or video capture to help locate the bug. Neg.
Good luck
#40
Posted 21 August 2014 - 02:12 PM
weird textures :1207.0 1792.8 310.5 Grid D2
inside tunnel earth is seen 1216.8 2213.9 330.8 Grid C3
http://imgur.com/OoIma0H
you may get stuck by climbing the boxes
north to south direction 1231.6 2036.2 338.3 Grid D2
http://imgur.com/QnynGj2
Going over boxes, having enough speed 1052.2 2012.5 304.9 from Grid D1 to D2
You can shoot through hanging mechs, no impact detection
invisible wall Grid B1
http://imgur.com/WgxyveK
I found the same bugs reported in other posts but not reporting them to avoid bugs been over reported
Edited by ImperialCrusader, 21 August 2014 - 02:17 PM.
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