Jump to content

Public Test - Mass Production / Hyperpulse Transmitted - Industrial Map Bugs


214 replies to this topic

#21 Savage Wolf

    Member

  • PipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 1,323 posts
  • LocationÅrhus, Denmark

Posted 21 August 2014 - 01:06 PM

Floating balls. Observed via Raven in Testing grounds
Posted Image

Disconnected ramps
Posted Image
Posted Image

#22 John80sk

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 375 posts

Posted 21 August 2014 - 01:12 PM

excessive rubber banding all over the map in live test.

#23 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 21 August 2014 - 01:12 PM

At 1885 1925 -325 You can fall into an area where you will fall indefinitely, with your speed maxing out at -360 ft/s or so.

#24 stevemac

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 415 posts
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • LocationWazan Meat Grinder

Posted 21 August 2014 - 01:15 PM

Awesomes and gantry can shoot and target through them
All the silos are missing the bottom half of the textures - Fixed
All the smoke stack models are floating -Fixed
D4-D5 line all buildings floating -Fixed
Invisible obstacle 2225.0-2334.0-320.0 causing rubber banding
Invisible wall 935.1-2868.4-345.6 to 1041.9-2868.4-345.6
Missing Textures on buildings 2048.5-2643.9-337.5 - Fixed
Testing grounds
Warhawk floating

Edited by stevemac, 21 August 2014 - 01:30 PM.


#25 Dreadwing

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 17 posts

Posted 21 August 2014 - 01:18 PM

Invisible wall near the buildings at pos: 1049.8-2998.6-354.3 when traveling west. Wall only prevents traveling, shooting though it works fine. I was not able to jump over it in a Timberwolf with 4 JJ.

The floor on the raised area of pos: 982.8-2825.9-354.6 extends slightly above the visuals. No sound is made by mechs walking on this area either. Related note, the ramps on the south and east sides leading up to this area is not directly connected to the area itself, there is a rather significant visual gap between the two, allthough my mech could without problem just walk over it.

The buildings at pos: 2000.0-2359.5-390.0 should be roughly 20 units closer to the ground. Currently they are floating in the air. (Missing something inbetween maybe?)

The circular structure above pos: 2230.0-2390.5-325.1 has a filling texture on the inside when seen from above. From below it appears to be open sky. This texture can not be landed on, and shots fired either directions will make it through.
(Related; all the silos on the ground, and all circular constructions in the air have this filling texture that's only vissible one-way and have no collision. I'm not ruling out that the circular objects may be the top part of several silos where the remaing walls and collisions are simply missing.)

Objects above pos: 2563.3-2376.2-354.3 are floating in the sky. Parts of these should probably be lowered.

There are open ports that has a small pool of molten metal at pos: 2027.0-1294.0-322.7 that I can walk over without falling down into.



This is from the testing grounds. I'd like to repport more, but the game crashed at this point and wouldn't boot up again. (Normal services are fine though, so I'm heading back for normal play)

#26 Savage Wolf

    Member

  • PipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 1,323 posts
  • LocationÅrhus, Denmark

Posted 21 August 2014 - 01:19 PM

Invisible buildings gallery taken in a Dire Wolf in Skirmish mode
Posted Image
Posted Image
Posted Image

#27 JoJoxy

    Member

  • PipPipPipPipPip
  • Fury
  • Fury
  • 113 posts

Posted 21 August 2014 - 01:21 PM

Lots of locations where apparently the server side and client side geometry/hitboxes mismatch. you walk through an opening and rubber back until you turn around.

#28 jper4

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,884 posts

Posted 21 August 2014 - 01:23 PM

d3/d4 line by the open bay doors on the ground, stuck just past it on the wall on the other side may have been a corner of a building but couldn;t really see it. orion.

#29 Tristan Winter

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,530 posts
  • LocationNorway

Posted 21 August 2014 - 01:26 PM

Posted Image

Stuck / falling down inside building.

#30 Kaphiri

    Rookie

  • Overlord
  • Overlord
  • 9 posts

Posted 21 August 2014 - 01:29 PM

Getting stuck on Assault mode in my Griffin.


Posted Image

And in my victor on this pipe in Skirmish.

Posted Image

Edited by Kaphiri, 21 August 2014 - 02:30 PM.


#31 Fooby

    Member

  • PipPip
  • 49 posts
  • LocationChicago

Posted 21 August 2014 - 01:30 PM

No collossion on granite circular ... things

in "Training grounds"
Posted Image

#32 JoJoxy

    Member

  • PipPipPipPipPip
  • Fury
  • Fury
  • 113 posts

Posted 21 August 2014 - 01:35 PM

View PostFooby, on 21 August 2014 - 01:30 PM, said:

No collossion on granite circular ... things

in "Training grounds"
Posted Image


Interesting choice of camo ;)

#33 Phoenix Hope

    Rookie

  • 9 posts

Posted 21 August 2014 - 01:35 PM

edit* picture wont post

Edited by Phoenix Hope, 21 August 2014 - 01:37 PM.


#34 Catho Sharn

    Member

  • PipPipPipPipPip
  • Moderate Giver
  • 137 posts
  • LocationAmerica's Crossroads!

Posted 21 August 2014 - 01:50 PM

Stuck on map, approximately 2210, 2044. There's a narrow dip between a squarish structure and the walkway. Kintaro 18.

#35 Wine O

    Member

  • PipPipPipPipPip
  • The Devoted
  • The Devoted
  • 109 posts
  • LocationAlberta, Canada

Posted 21 August 2014 - 02:00 PM

Frequent freeze ups. Alt + tab to exit and then clicking back in fixed it.
Upon death I quit out but was stuck on "connecting" screen and could not enter mech lab.

On my second match, I experienced a lag from which I did not recover. I quit out to mechlab but once again, stuck on "connecting"screen.

Edited by Wine O, 21 August 2014 - 02:14 PM.


#36 Jacob Side

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 390 posts

Posted 21 August 2014 - 02:03 PM

Area around the cranes & building in B1 & B2 have invisible walls

#37 ApolloKaras

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,974 posts
  • LocationSeattle, Washington

Posted 21 August 2014 - 02:05 PM

Posted Image




Posted Image




I managed to get my spider stuck in the building. However at the top of the crown of the building you are fine, if you move around enough you can get stuck within the building.


Also a collision issue with the holding tanks as shown here.'



Posted Image

Edited by Saxie, 21 August 2014 - 02:08 PM.


#38 Myke Pantera

    Member

  • PipPipPipPipPipPipPip
  • Storm
  • Storm
  • 836 posts
  • LocationAustria

Posted 21 August 2014 - 02:07 PM

Missing token:
Posted Image

Missing splash screen
Posted Image

Got stuck on roof next to E2:
Posted Image
further details at:
http://i.imgur.com/pnzEK4K.jpg
http://i.imgur.com/LOEpbvD.jpg
http://i.imgur.com/RQL6fDv.jpg

Either clipping or missing objects: (Many of those have been fixed with last patch. This one hasn't) I guess the missing objects are caused through polygon wiring issues?!
Posted Image
Posted Image

Missing asset / flying object
Posted Image
Posted Image

Texture coordinate bugs (minor bug)
Posted Image
Posted Image

Huge invisible wall surrounding building at B1! I cant go near the building, or walk through the passage.
Posted Image
further screens where i'm stuck at invisible wall:
http://i.imgur.com/A6C4Wxh.jpg
http://i.imgur.com/5y2XJQm.jpg

Brown tank doesn't have collision box:
Posted Image

Probably irrelevant, but that's what i got when leaving the testing ground
Posted Image

Didn't cover much of the map, but my eyes are too tired already, so i'll leave the rest to others ;)

Overall impression is pretty good though! Maps looks gorgous! Haven't played it yet, so don't know how well balanced and fun to play it will be, but astetics are great.

Edited by Myke Pantera, 21 August 2014 - 02:10 PM.


#39 CtrlAltWheee

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 610 posts

Posted 21 August 2014 - 02:08 PM

View PostNikolai Lubkiewicz, on 21 August 2014 - 10:07 AM, said:

[color=#00FFFF]Please attempt to respond to the following concerns in your responses:[/color]
  • The kind of issue. (What happened?) Got stuck in terrain.
  • The game mode used. It was skirmish or assault. Not conquest.
  • The grid tile affected. Midway between C3 and D3 on the minimap. Directly between the C3/D3 printed on the map.
  • The Mech and/or weapon used to achieve the collision issue. (if applicable) Spider 5D used. Another spider came to look at me and he got stuck also.
  • A screen or video capture to help locate the bug. Neg.


Good luck ;)

#40 ImperialCrusader

    Member

  • PipPipPip
  • Survivor
  • Survivor
  • 50 posts
  • LocationMexico

Posted 21 August 2014 - 02:12 PM

While testing in an Awesome i found this in Testing grounds

weird textures :1207.0 1792.8 310.5 Grid D2

inside tunnel earth is seen 1216.8 2213.9 330.8 Grid C3

http://imgur.com/OoIma0H

you may get stuck by climbing the boxes
north to south direction 1231.6 2036.2 338.3 Grid D2

http://imgur.com/QnynGj2

Going over boxes, having enough speed 1052.2 2012.5 304.9 from Grid D1 to D2

You can shoot through hanging mechs, no impact detection

invisible wall Grid B1

http://imgur.com/WgxyveK

I found the same bugs reported in other posts but not reporting them to avoid bugs been over reported

Edited by ImperialCrusader, 21 August 2014 - 02:17 PM.






7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users