Jump to content

Public Test - Mass Production / Hyperpulse Transmitted - Industrial Map Bugs


214 replies to this topic

#41 WmLowFlyer

    Member

  • PipPipPipPipPip
  • 132 posts
  • LocationThe Island

Posted 21 August 2014 - 02:18 PM

  • The kind of issue. (What happened?)
  • The game mode used.
  • The grid tile affected.
  • The Mech and/or weapon used to achieve the collision issue. (if applicable)
  • A screen or video capture to help locate the bug.

MwHigh WmLowLander's Map Bug Hunt!








Do I get a reward for this? lolz...
Posted Image


This post will be edited continually as I find map bugs in real time. Spoilers contain the screenshots to not flood this page with them.

Instance 1

The Awesomes and yellow rails in the C2/B2 line (1330, 2545, 336) do not have any hitboxes. Mechs can walk (or more accurately jump) and shoot through them.

Testing Grounds
PPC/ERPPC used for hit detection
Ember used for collision detection
Spoiler


Instance 2

Odd floating ground mesh over the lava foundry....trapdoor.. thing in (2031,1283, 322) E3

Testing Grounds
Ember

Not sure if this was intentional design or not (or maybe has something to do with that area's height mapping to prevent non jumping mechs getting stuck), but it just looks... off.
Spoiler


Instance 3

Odd collision interaction

There are two conical structures in E4 (2322, 1182, 303) (although. most likely other similar structres spread around) that when you run full force into them, you temporariy (if lucky) get stuck mid air. Similar to "stuck in air" bug

Ember
Testing Grounds
FULL FORCE SPRINT!

Spoiler


Instance 4

Green Tunnel Wall Texture Clipping D5, (2885, 1819, 300)
It just looks so bad...

Testing Grounds
Ember

Spoiler


Instance 5

Stuck "Mid Air" bug between two of the blue fire towers, C4 (2551.2, 2389.5, 430.6)

Testing Grounds
Ember
Jump Jets
Spoiler



Also, the fire does nothing (why no add heat?!, but not a big deal)
Spoiler



Instance 6

Light reflection off this object from the area light causes strange "static-eqsue" lighting on surrounding objects. E1 (924, 1339, 304)

Graphics settings on medium
Nvidia GTX480, Driver 340.52

Testing Grounds
Ember

Spoiler



Instance 7

Floating building structure, building not sticking flat to the ground at all. Entire buidling hovers over the ground ~2 meters while things do not look right... D1 (910, 1520, 340)
Recommend removing the building object entirely as a parking lot up there makes no sense any way.

Training Grounds
Ember

Spoiler


Instance 8

Stuck floating "mid air" bug between two cone towers (same problem in Caustic Valley) D3 (1863.2, 1743.0, 324.6)

Testing Grounds
Ember
Spoiler



Instance 9

Walk off ledge, get stuck. E2 (1328.7, 1300.1, 349.9)

Walk off ledge, get wedged between the ledge and the building placed too close. Should move the building object or remove/replace it.

Testing Grounds
Ember

Spoiler


Instance 10

Object missing hitbox. The red colored box object has no hitbox whatsoever. Corner of C2,C3,B2,B3 (1570,2593, 339)

Testing Grounds
Ember
PPC/ERPPC

Spoiler



Instance 11

Invisible wall surrounds the bottom of the massive structure in B1 and extends rather far out... B1 (996, 3006, 354)

AFAI can tell, its to prevent mechs from jumping on top of it, but this seems rather excessive.

Testing Grounds
Ember

Spoiler


Instance 12

Stuck between lamp and globe gas container C3 (1998.9, 2475.2, 348.7)

Training Grounds
Ember
Spoiler


Instance 13

Dropship gantry or giant circle things... ALL mechs float several meters above it when walking on them. Testing grounds mech float, as well. There are also no weapon impact textures or footsteps. E5 (3071,1330,303)

Testing Grounds
Ember, Warhawk (AI)
PPC/ERPPC

Spoiler


Instance 14

You can see through a hole in the roof (opposite side as well) but its clearly a hole in the top of the building that is unintentional D1 (967, 1630, 337)

Testing Grounds
Ember

Spoiler


Instance 15

Mech hanger pillars on the roof and corners have some collision issues. In that you can walk through them. C2 (1483, 2539, 384)

Training Grounds
Ember
Spoiler


Instance 16

Pipes all along the power plant do not connect all the way to the base of the structure. Here is one of several examples.. B4 (2172, 2807, 354)

Testing Grounds
Ember

Spoiler


Instance 17

Hard to see because of lighting, but the base of this ramp in C3 has no clipping. Where are my feet?! C3, (1945, 2420, 337)

Testing Grounds
Ember

Spoiler


Instance 18

Large concrete circle object has mechs fall through part of it. C4 (2331, 2521, 337)

Testing Grounds
Ember

Spoiler


Instance 19

There is a hole in the back of this building object, allowing you to see through parts of it in E4 (2262, 1104, 321)

Testing Grounds
Ember

Spoiler


Instance 20

There is another hole in similar location to Instance 19, with this building object, except far far worse. E3 (2118, 1162, 321)

Testing Grounds
Ember

Spoiler


Instance 21

Stopping/standing directly on top of these grill things on the ground by the foundry will result in your mech getting stuck in "mid air' bug. Applies to all of them in E3 (2065.8, 1399.1, 318.7)

Testing Grounds
Ember

Spoiler


Instance 22

Walking between these fins/grate things will result in a stuck in "mid air" bug. Effects EVERY instance these objects are placed together in the same fasion. This instance is in C5 (2782.8, 2489.6, 374.8)

Testing Grounds
Ember
Walking off ledge between these objects
Spoiler


Instance 23

White tunnel has some object texture clipping through this part of the wall. C2 (1555, 2247, 316)

Testing Grounds
Ember

Spoiler


Instance 24

Additional white tunnel texture clipping, but through the floor! C2 (1555, 2247, 316)

Testing Grounds
Ember

Spoiler

Edited by WmLowFlyer, 21 August 2014 - 05:26 PM.


#42 JoJoxy

    Member

  • PipPipPipPipPip
  • Fury
  • Fury
  • 113 posts

Posted 21 August 2014 - 02:23 PM

Timberwolf and me stuck in the same place (a piping of some sort):

Posted Image

#43 ApolloKaras

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,974 posts
  • LocationSeattle, Washington

Posted 21 August 2014 - 02:24 PM

I was walking off the cliff, and got stuck...

Spoiler

Edited by Saxie, 21 August 2014 - 02:26 PM.


#44 Solver

    Member

  • PipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 21 posts
  • LocationSweden, Örebro

Posted 21 August 2014 - 02:25 PM

Stuck in the ground

Grid:
E3, close to D3 corner.

Bug:
On the corner of the raised platform for melting below the gantry crane, My friend droped down a feet or two into the ground.
when we tryed to ram him out of the way we pushed him thru the floor and he died.
Next player walked to the same spot and got stuck the same way. I then walked there to and same resault. sunk to the ankles into the ground and got stuck.
Even jumpjets cound not get me free.

Other info:
Due to shadow player not working as i thougt, no image was captured.
Reproduction fellt unnassasary as three of us had the same bug on the same spot.

#45 Gwydion Ward

    Member

  • PipPipPipPipPipPip
  • Nova Commander
  • Nova Commander
  • 344 posts

Posted 21 August 2014 - 02:26 PM

Seems lots of people are getting stuck.

"I" am not stuck.. but the "La Maliche" in-front of me is. He was stuck in a sort of 'hover-mode' just to the left of those pipes you see next to his feet. At one point his mech's legs actually curled up as if he was crouching.

Grid: D4

Posted Image

Edited by ShadowWard, 21 August 2014 - 02:26 PM.


#46 Heydiddly

    Member

  • PipPipPip
  • Bridesmaid
  • 79 posts
  • LocationEngland

Posted 21 August 2014 - 02:27 PM

Not sure if map-related, but I just witnessed an Atlas DDC moonwalking (no animations), similar to what apparently happens to Vindicators sometimes. Conquest.

Also, map name is incorrectly linked, so it just shows up as @uiNewMap, or something to that effect.

End of match music doesn't play.

Edited by Heydiddly, 21 August 2014 - 02:47 PM.


#47 Kanin Zeta

    Member

  • PipPip
  • Philanthropist
  • 36 posts
  • LocationNear Seattle

Posted 21 August 2014 - 02:30 PM

LOC:2566-1945
MECH: La Malinche

Walked between two buildings to get to lower level, buildings were the ones at the end with the largest gap for my hefty assault booty. Became stuck with no visible impediment to movement. I was not able to turn legs but torso moved freely (as one of the people shooting me in the back at the time found out to his deteriment).

Happy motorin'!

Seems Shadoward and I posted about the same time....nice pic of me walking on air. /wanders off singing the theme song to "Greatest American Hero"

Edited by Kanin Zeta, 21 August 2014 - 02:33 PM.


#48 Max Von Lakes

    Member

  • PipPipPipPipPip
  • The Solitary
  • The Solitary
  • 164 posts
  • LocationThe Lakes, England

Posted 21 August 2014 - 02:32 PM

Spider Anansi got stuck going over the top of a tunnel/covered accessway,
co-ord;
2565.9 1945.9 314.2
Posted Image
Edit;
revisit makes me think I got stuck between building edge, and the screen/shield (just right of crosshair), or between pipes and screen/shield;
Posted Image

Edited by max11180, 21 August 2014 - 02:37 PM.


#49 Solkar

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 143 posts
  • LocationAnder's Moon

Posted 21 August 2014 - 02:36 PM

I keep crashing out of the game when I am on this map (testing grounds and match both).

#50 Calh Paw

    Member

  • PipPipPip
  • Liquid Metal
  • 64 posts

Posted 21 August 2014 - 02:38 PM

Found 5 bugs so far, but only 3 documented.

1. Some buildings are incomplete or not loaded fully. Only roofs are visible.

2. There's a building with a large red fire coming out of its chimney or something but the fire doesn't animate or does so extremely slowly. (minor visual bug)

3. Myself and a teammate got stuck after jumpjetting onto a platform (screenshot below)
Posted Image

4. While spectating, a friendly Timber Wolf got killed and fell through the floor down to a subfloor about 1 mech-height below (screen below).
Posted Image

5. Friendly Jenner got stuck between a building and a platform (screen below. Minimap shows wrong location. Real position is shown top-left)
Posted Image

#51 Ra-ul

    Member

  • PipPipPipPipPip
  • Rage
  • Rage
  • 122 posts
  • LocationAustria

Posted 21 August 2014 - 02:38 PM

Was stuck at 2096.2 2476.6 349.7 in my Nova Prime (don't laugh at my low-end settings ;) )Posted Image(Assault).

#52 Ashvins

    Member

  • PipPipPipPipPip
  • Kashira
  • Kashira
  • 174 posts

Posted 21 August 2014 - 02:40 PM

Kitfox got stuck backing up to cord

2210.4
2043.4
316

#53 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 21 August 2014 - 02:42 PM

View PostImperialCrusader, on 21 August 2014 - 02:12 PM, said:

...
invisible wall Grid B1

http://imgur.com/WgxyveK

I found the same bugs reported in other posts but not reporting them to avoid bugs been over reported

To add to this, there are invisible barriers circling the entire building there in B1-B2.
You can clip through the column against the mountain side there as well. The Images are of the slim column. You Can clip through the larger column from the back.
Posted Image
Posted Image

Edited by Bilbo, 21 August 2014 - 03:28 PM.


#54 T I N M A N

    Member

  • PipPip
  • The 1 Percent
  • The 1 Percent
  • 40 posts
  • LocationMontana, USA

Posted 21 August 2014 - 02:51 PM

http://s30.postimg.o...k_Spot_Copy.png

#55 Treysef

    Member

  • PipPipPip
  • The 1 Percent
  • The 1 Percent
  • 55 posts

Posted 21 August 2014 - 02:51 PM

Got a few problem areas to report here.

The first is the pool-like structures around 2364, 2519. You fall in to the texture as pictured below.

Spoiler


Then we have the circular platforms around 3025, 1251. Mechs float above the terrain as pictured.

Spoiler


A similar spot on the building at 2440, 1363.

Spoiler


The platform at 1024, 2846 has no footstep sounds.
Spoiler


And finally, I got stuck on the crane specifically at 3002.9, 1202.9, 371.6.
Spoiler


#56 Theaus

    Member

  • PipPipPipPipPip
  • Mercenary
  • Mercenary
  • 143 posts
  • LocationVirginia, United States

Posted 21 August 2014 - 03:05 PM

on the e3/e4 line along the smelter the grates are extremely easy to get stuck on if you jump jet on them while moving; have tested this in training grounds and have been caught there many times

#57 Ashvins

    Member

  • PipPipPipPipPip
  • Kashira
  • Kashira
  • 174 posts

Posted 21 August 2014 - 03:06 PM

Terrain glitch Like a rock or invisible wall at
1984.6
1014.0
321.3

#58 IsaAurinkoinen

    Member

  • PipPipPipPipPip
  • Mercenary Rank 1
  • Mercenary Rank 1
  • 109 posts
  • LocationFinland

Posted 21 August 2014 - 03:11 PM

Mech: Spider 5V
Gamemode: All
Next to the lava pit is a buildin, which doesn`t have collision on its walls.You can just run through between pillars.
Spoiler


Inside the same building
Spoiler


Over the lava pit is some tube constructionthingy where you can get stuck, if you jump on it and run throuh the wall here.
Spoiler


Inside the tube.
Spoiler


Spoiler


And most important! Lava pit doesnt rise your heat!!!
Spoiler

Edited by IsaAurinkoinen, 21 August 2014 - 03:21 PM.


#59 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 21 August 2014 - 03:12 PM

First run through, noticed a couple map object placement issues and a couple invisible walls/floors:

Three items here specifically at 1003.9, 2817.2
Spoiler


Looks like the terrain is clipping through the map asset in the tunnels. Locations at both tunnels at: 1543.4, 2251.9
Spoiler

And at: 2831.3, 1814.3
Spoiler


Lava pit has an invisible floor that the mech cannot fall into: 2025.6, 1287.8
Spoiler


Last one is not a bug, but a visual inconsistency in the map design: 3296.2, 1993.8
Spoiler

Edited by Pariah Devalis, 21 August 2014 - 03:12 PM.


#60 panicbutton

    Member

  • PipPip
  • Liquid Metal
  • Liquid Metal
  • 46 posts

Posted 21 August 2014 - 03:21 PM

Stuck! Ran straight into the wall (I was diving for cover) and began falling on this ramp.
POS: 1880.3 1866.2 317.7

Posted Image

Edited by panicbutton, 21 August 2014 - 03:22 PM.






4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users