- The kind of issue. (What happened?)
- The game mode used.
- The grid tile affected.
- The Mech and/or weapon used to achieve the collision issue. (if applicable)
- A screen or video capture to help locate the bug.
MwHigh WmLowLander's Map Bug Hunt!
Do I get a reward for this? lolz...
This post will be edited continually as I find map bugs in real time. Spoilers contain the screenshots to not flood this page with them.
Instance 1
The Awesomes and yellow rails in the C2/B2 line (1330, 2545, 336) do not have any hitboxes. Mechs can walk (or more accurately jump) and shoot through them.
Testing Grounds
PPC/ERPPC used for hit detection
Ember used for collision detection
Instance 2
Odd floating ground mesh over the lava foundry....trapdoor.. thing in (2031,1283, 322) E3
Testing Grounds
Ember
Not sure if this was intentional design or not (or maybe has something to do with that area's height mapping to prevent non jumping mechs getting stuck), but it just looks... off.
Instance 3
Odd collision interaction
There are two conical structures in E4 (2322, 1182, 303) (although. most likely other similar structres spread around) that when you run full force into them, you temporariy (if lucky) get stuck mid air. Similar to "stuck in air" bug
Ember
Testing Grounds
FULL FORCE SPRINT!
Instance 4
Green Tunnel Wall Texture Clipping D5, (2885, 1819, 300)
It just looks so bad...
Testing Grounds
Ember
Instance 5
Stuck "Mid Air" bug between two of the blue fire towers, C4 (2551.2, 2389.5, 430.6)
Testing Grounds
Ember
Jump Jets
Also, the fire does nothing (why no add heat?!, but not a big deal)
Instance 6
Light reflection off this object from the area light causes strange "static-eqsue" lighting on surrounding objects. E1 (924, 1339, 304)
Graphics settings on medium
Nvidia GTX480, Driver 340.52
Testing Grounds
Ember
Instance 7
Floating building structure, building not sticking flat to the ground at all. Entire buidling hovers over the ground ~2 meters while things do not look right... D1 (910, 1520, 340)
Recommend removing the building object entirely as a parking lot up there makes no sense any way.
Training Grounds
Ember
Instance 8
Stuck floating "mid air" bug between two cone towers (same problem in Caustic Valley) D3 (1863.2, 1743.0, 324.6)
Testing Grounds
Ember
Instance 9
Walk off ledge, get stuck. E2 (1328.7, 1300.1, 349.9)
Walk off ledge, get wedged between the ledge and the building placed too close. Should move the building object or remove/replace it.
Testing Grounds
Ember
Instance 10
Object missing hitbox. The red colored box object has no hitbox whatsoever. Corner of C2,C3,B2,B3 (1570,2593, 339)
Testing Grounds
Ember
PPC/ERPPC
Instance 11
Invisible wall surrounds the bottom of the massive structure in B1 and extends rather far out... B1 (996, 3006, 354)
AFAI can tell, its to prevent mechs from jumping on top of it, but this seems rather excessive.
Testing Grounds
Ember
Instance 12
Stuck between lamp and globe gas container C3 (1998.9, 2475.2, 348.7)
Training Grounds
Ember
Instance 13
Dropship gantry or giant circle things... ALL mechs float several meters above it when walking on them. Testing grounds mech float, as well. There are also no weapon impact textures or footsteps. E5 (3071,1330,303)
Testing Grounds
Ember, Warhawk (AI)
PPC/ERPPC
Instance 14
You can see through a hole in the roof (opposite side as well) but its clearly a hole in the top of the building that is unintentional D1 (967, 1630, 337)
Testing Grounds
Ember
Instance 15
Mech hanger pillars on the roof and corners have some collision issues. In that you can walk through them. C2 (1483, 2539, 384)
Training Grounds
Ember
Instance 16
Pipes all along the power plant do not connect all the way to the base of the structure. Here is one of several examples.. B4 (2172, 2807, 354)
Testing Grounds
Ember
Instance 17
Hard to see because of lighting, but the base of this ramp in C3 has no clipping. Where are my feet?! C3, (1945, 2420, 337)
Testing Grounds
Ember
Instance 18
Large concrete circle object has mechs fall through part of it. C4 (2331, 2521, 337)
Testing Grounds
Ember
Instance 19
There is a hole in the back of this building object, allowing you to see through parts of it in E4 (2262, 1104, 321)
Testing Grounds
Ember
Instance 20
There is another hole in similar location to Instance 19, with this building object, except far far worse. E3 (2118, 1162, 321)
Testing Grounds
Ember
Instance 21
Stopping/standing directly on top of these grill things on the ground by the foundry will result in your mech getting stuck in "mid air' bug. Applies to all of them in E3 (2065.8, 1399.1, 318.7)
Testing Grounds
Ember
Instance 22
Walking between these fins/grate things will result in a stuck in "mid air" bug. Effects EVERY instance these objects are placed together in the same fasion. This instance is in C5 (2782.8, 2489.6, 374.8)
Testing Grounds
Ember
Walking off ledge between these objects
Instance 23
White tunnel has some object texture clipping through this part of the wall. C2 (1555, 2247, 316)
Testing Grounds
Ember
Instance 24
Additional white tunnel texture clipping, but through the floor! C2 (1555, 2247, 316)
Testing Grounds
Ember
Edited by WmLowFlyer, 21 August 2014 - 05:26 PM.