


Public Test - Mass Production / Hyperpulse Transmitted - Industrial Map Bugs
#61
Posted 21 August 2014 - 03:24 PM

#62
Posted 21 August 2014 - 03:24 PM
2-got stuck between wall and building at E2 on map, as I tried to move mech with jump jets forward and reverse, damage on legs went down to 92%, seems like the more I moved, more damage was applied.
3-standing at E2 looking across map N-S-E-W was having a frame rate drop from 60 down to about 38 on test map!
#63
Posted 21 August 2014 - 03:25 PM
#64
Posted 21 August 2014 - 03:25 PM
Edited by Kifferson von doober, 21 August 2014 - 03:26 PM.
#65
Posted 21 August 2014 - 03:26 PM
#66
Posted 21 August 2014 - 03:33 PM
- Multiple shader files missing and/or bugging out.
- Got stuck along between the 2 liquid/gas tanks with someone that dropped with me to test the map out. I noticed I nearly additionally got stuck in multiple locations around the map just walking around and jump jetting to various assumed future occupation locations.
I.) Mechs used: Vindicator and Kit Fox; No weapons utilized during the start of the incident.
II.) Skirmish Mode
III.) Incident occurred at the intersection of grid squares C2, C3, D2, D3


#67
Posted 21 August 2014 - 03:43 PM
2057 1333 298
#68
Posted 21 August 2014 - 03:51 PM
Game mode: Conquest
Grid Tile: E3 (coordinates 2065.9, 1242.9, 318.5)
Mech: Nova (n/a)
Screen shot: http://i.imgur.com/M8uVxrr.jpg
Other notes: there are quite a few places in this general vicinity where one can get stuck, in between epsilon and sigma.
#69
Posted 21 August 2014 - 03:53 PM
I found several areas in the map where I was caught on the geometry in an unusual way. One such place was atop one of the egg-shaped vessel structures near the base of the "HPG Array" at one end of the map. It is possible to jump higher up in the map from progressively higher structures. Perfect for sniping. But in this case, the geometry atop one of the egg-shaped structures is a sticky spot.
Also, atop the base structure for the HPG Array, there are a few elements that seem squishy. My mech is able to go partially through those structures.
#70
Posted 21 August 2014 - 03:58 PM
Was on ramp then fell down here in vindi:

Another game Tried to JJ between two areas and got stuck in vindi:

#71
Posted 21 August 2014 - 04:00 PM
#72
Posted 21 August 2014 - 04:01 PM
#73
Posted 21 August 2014 - 04:18 PM
#74
Posted 21 August 2014 - 04:20 PM
Game mode: Conquest
Grid Tile: E3-D3 border (coordinates 2068.8, 1529.9, 350.2)
Mech: Nova (n/a)
Screen shot: http://i.imgur.com/lfTtqPm.jpg
Other notes: I fell down into this particular stuck spot from above, accidentally stepping off of the edge of the platform.
#75
Posted 21 August 2014 - 04:23 PM
2189 1837
Fell through the ground after being killed.

#76
Posted 21 August 2014 - 04:30 PM
Mech: Shadow hawk
(2010, 1000, 321) and a bit towards D3: Collision areas are wrong.
(2249, 1241, 308): It's easy to get stuck here. Only jump jets will save you.
B1-B2: Red structures blocks shots from some sides but it shouldn't.
#77
Posted 21 August 2014 - 04:33 PM
#78
Posted 21 August 2014 - 04:35 PM
#80
Posted 21 August 2014 - 04:45 PM
Map: ui_mechfactory
Grid: All
Mode: Testing Grounds
'Mech/Weapons used: Vindicator St. Ives Blue with a flamer in the head slot.
Screenshots: None taken but redundant, as it is a sound issue.
Further Info: I cannot seem to replicate the bug at will, but when it did happen I ran around the map exploring it with the sounds of 20+ flamers blaring. Other weapons on hand (ER Large Laser, LRM 10, Tag) did not loop.
Edited by Xu Shenjian, 21 August 2014 - 04:46 PM.
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