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Public Test - Mass Production / Hyperpulse Transmitted - Industrial Map Bugs


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#61 Vimeous

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Posted 21 August 2014 - 03:24 PM

Fell into gap between building and ramp: 1880.0 | 1870.6 | 301.9

Posted Image

#62 SgtMagor

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Posted 21 August 2014 - 03:24 PM

1-can walk thru all the fences on the map. it doesn't stop the mech, or force it to jump over.
2-got stuck between wall and building at E2 on map, as I tried to move mech with jump jets forward and reverse, damage on legs went down to 92%, seems like the more I moved, more damage was applied.
3-standing at E2 looking across map N-S-E-W was having a frame rate drop from 60 down to about 38 on test map!

#63 Max Von Lakes

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Posted 21 August 2014 - 03:25 PM

Spider Anansi stuck on a ramp, D4 (stick occurs ~29sec)
https://www.youtube....j4BUKXVEXc#t=21

#64 Kifferson von doober

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Posted 21 August 2014 - 03:25 PM

hole in floor corner of e3,e4. got well and truly stuck! oh, and in the vindy.

Edited by Kifferson von doober, 21 August 2014 - 03:26 PM.


#65 Mazerius

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Posted 21 August 2014 - 03:26 PM

Just south of sigma at E2 theres a missing texture on the ramp that you can get stuck on, north of sigma at E3 theres a little ramp on that crane/compactor thingy that you can get stuck on as well

#66 Ghozzt

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Posted 21 August 2014 - 03:33 PM

First couple things I noticed while taking a look at the new map.

- Multiple shader files missing and/or bugging out.

- Got stuck along between the 2 liquid/gas tanks with someone that dropped with me to test the map out. I noticed I nearly additionally got stuck in multiple locations around the map just walking around and jump jetting to various assumed future occupation locations.
I.) Mechs used: Vindicator and Kit Fox; No weapons utilized during the start of the incident.
II.) Skirmish Mode
III.) Incident occurred at the intersection of grid squares C2, C3, D2, D3
Posted Image
Posted Image

#67 Roland

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Posted 21 August 2014 - 03:43 PM

I became stuck in the terrain after jumping and landing at location:
2057 1333 298

#68 MuonNeutrino

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Posted 21 August 2014 - 03:51 PM

Kind of issue: stuck bug
Game mode: Conquest
Grid Tile: E3 (coordinates 2065.9, 1242.9, 318.5)
Mech: Nova (n/a)
Screen shot: http://i.imgur.com/M8uVxrr.jpg

Other notes: there are quite a few places in this general vicinity where one can get stuck, in between epsilon and sigma.

#69 Karyuudo

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Posted 21 August 2014 - 03:53 PM

This has likely been covered here by now. But here is my 2 cents:

I found several areas in the map where I was caught on the geometry in an unusual way. One such place was atop one of the egg-shaped vessel structures near the base of the "HPG Array" at one end of the map. It is possible to jump higher up in the map from progressively higher structures. Perfect for sniping. But in this case, the geometry atop one of the egg-shaped structures is a sticky spot.

Also, atop the base structure for the HPG Array, there are a few elements that seem squishy. My mech is able to go partially through those structures.

#70 Little Details

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Posted 21 August 2014 - 03:58 PM

Soooo many stuck points.

Was on ramp then fell down here in vindi:
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Another game Tried to JJ between two areas and got stuck in vindi:
Posted Image

#71 Damalis Knight

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Posted 21 August 2014 - 04:00 PM

some walls the collision box is to far away (you can't get close to them before it says your hitting/running into it). While watching other people play the game i noticed a few bugs. A lot of people were getting stuck. I even watched one person fall throw the map after he/she was killed.

#72 Weagles

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Posted 21 August 2014 - 04:01 PM

Was jump jetting around in a spider got stuck at 1978.9 2489.8 Could not jump out of the hole. when killed fell into the usual free fall into the center of the earth.

#73 Paramemetic

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Posted 21 August 2014 - 04:18 PM

At the corner of D3/D4/C3/C4 I fell into a hole in the map that allowed me to glitch indefinitely, falling and floating in and out of existence, unable to move.

#74 MuonNeutrino

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Posted 21 August 2014 - 04:20 PM

Kind of issue: stuck bug
Game mode: Conquest
Grid Tile: E3-D3 border (coordinates 2068.8, 1529.9, 350.2)
Mech: Nova (n/a)
Screen shot: http://i.imgur.com/lfTtqPm.jpg

Other notes: I fell down into this particular stuck spot from above, accidentally stepping off of the edge of the platform.

#75 Roland

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Posted 21 August 2014 - 04:23 PM

Got stuck next to the ramp at:
2189 1837
Fell through the ground after being killed.
Posted Image

#76 WarMech

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Posted 21 August 2014 - 04:30 PM

Mode: Training grounds
Mech: Shadow hawk

(2010, 1000, 321) and a bit towards D3: Collision areas are wrong.
(2249, 1241, 308): It's easy to get stuck here. Only jump jets will save you.
B1-B2: Red structures blocks shots from some sides but it shouldn't.

#77 Koniks

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Posted 21 August 2014 - 04:33 PM

Jumped from the lower level and got stuck in the wall at 2207, 1979.

#78 Inkara

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Posted 21 August 2014 - 04:35 PM

stuck behind pillars, fell from one level to another, and landed behind some pylons in D2 pos: 1500.2 1744.7 303.8 unless you have jump jets, and maybe there, you wont get out, you will be stuck whole match till some one kills you.

#79 Zack Esseth

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Posted 21 August 2014 - 04:40 PM

Stuck on the pipes on the 3 line. Exact grid where I stoped grinding on the rails was D3.

Posted Image
Also, a poorly allighned ramp in D3
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#80 Xu Shenjian

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Posted 21 August 2014 - 04:45 PM

Issue: Flamer noise continued to play despite the flamer no longer being fired, further use of the flamer created more looping flamer sounds, able to create countless simultaneous infinite flamer soundloops.

Map: ui_mechfactory

Grid: All

Mode: Testing Grounds

'Mech/Weapons used: Vindicator St. Ives Blue with a flamer in the head slot.

Screenshots: None taken but redundant, as it is a sound issue.

Further Info: I cannot seem to replicate the bug at will, but when it did happen I ran around the map exploring it with the sounds of 20+ flamers blaring. Other weapons on hand (ER Large Laser, LRM 10, Tag) did not loop.

Edited by Xu Shenjian, 21 August 2014 - 04:46 PM.






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