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Public Test - Mass Production / Hyperpulse Transmitted - Industrial Map Bugs


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#101 N Danger

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Posted 21 August 2014 - 06:03 PM

  • The kind of issue. (What happened?)Stuck
  • The game mode used. Testing grounds
  • The grid tile affected. D3, POS 1885.5,1925.0 325.4
  • The Mech and/or weapon used to achieve the collision issue. (if applicable) TBR-S walking off a ledge
  • Posted Image


#102 manadrain

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Posted 21 August 2014 - 06:17 PM

I got stuck at, I believe the e5 corner of d4 between two low yellow/tan roofs unable to move and my jumpjets would neither move me nor recharge.

also got stuck behind a fence at the corner of another D or E square, between a fence and a building. a teammate then got stuck walking over me. Same JJ issues as before

both times, I approached from the ajoining rooftop and got stuck with a short step/fall into the bugged area.

had the exact coords written down, but i blackscreened a few games later, losing my notepad's info upon restart.

#103 Clint Steel

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Posted 21 August 2014 - 06:25 PM

Walking with Stalker and got stuck at 2066.1 1364.3 318.5

Couldn't even rotate legs (could look around by rotating torso still)

Posted Image

Edited by Clint Steel, 21 August 2014 - 06:26 PM.


#104 stevemac

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Posted 21 August 2014 - 06:27 PM

Stuck 2121.4 2066.0 358.0
Posted Image

after death
Posted Image

#105 Durandal

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Posted 21 August 2014 - 06:38 PM

View Postmanadrain, on 21 August 2014 - 06:17 PM, said:

had the exact coords written down, but i blackscreened a few games later, losing my notepad's info upon restart.


Hit Print Screen when that happens with the coords pulled up ;) That way, black screen won't wipe them out.

#106 Calh Paw

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Posted 21 August 2014 - 06:48 PM

Ground at B2 spawn produces no sound when walking (in Cataphract 3D). Noticed in 2 matches.

#107 Snowseth

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Posted 21 August 2014 - 06:50 PM

1885.8 1923.1 / D3
Between boob-storage container and wall.
Stuck.
JJs don't work to get out
Assault
21AUG 0950 CDT / 22AUG 0300 UTC

No JJ recharging.Posted Image

Edited by Snowseth, 21 August 2014 - 06:53 PM.


#108 xeromynd

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Posted 21 August 2014 - 06:52 PM

  • The kind of issue. (What happened?) Stuck (Unable to JJ or walk)
  • The game mode used. Conquest
  • The grid tile affected. C3, POS 1815, 2170, 349
  • The Mech and/or weapon used to achieve the collision issue. (if applicable) NVA-PRIME walked over this terrain (top of building)
Posted Image

Edited by xeromynd, 21 August 2014 - 06:56 PM.


#109 Adama 27

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Posted 21 August 2014 - 06:56 PM

Sorry, I do not have the locations, I got stuck. I also saw players getting stuck in different locations in every match.

#110 xeromynd

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Posted 21 August 2014 - 06:56 PM

  • The kind of issue. (What happened?) Stuck but moving (involuntarily) down a straight path.
  • The game mode used. Conquest
  • The grid tile affected. E3, POS 2065, 1326, 318 Right at the top of these steps
  • The Mech and/or weapon used to achieve the collision issue. (if applicable) CTF-IM
  • Three images shown to show my (involuntary) movement path. A fellow HGN got stuck as well.Posted Image
  • Posted Image
  • Posted Image

Edited by xeromynd, 21 August 2014 - 06:57 PM.


#111 Durandal

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Posted 21 August 2014 - 06:58 PM

BUG: Shooting downed mech "corpses" now results in a red hit marker on the reticle, even if no mechs were hit behind the corpse. Unknown whether or not this prevents mechs behind the "corpse" from being hit.

Addendum: "Corpse" parts (arms and such) can be blown off after the kill. Unknown just yet if this gives more exp/damage...will find out shortly.

Edit: The red hit markers are inconsistent, didn't happen every time. Confirmed you don't get exp/CB for farming corpses though. Still seeing through buildings :D

Edited by durandal, 21 August 2014 - 07:16 PM.


#112 xeromynd

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Posted 21 August 2014 - 06:59 PM

  • The kind of issue. (What happened?) Missing audio (No movement noise on this 'tiled' surface
  • The game mode used. Skirmish
  • The grid tile affected. B1/B2 POS: 1022, 2825, 354
  • The Mech and/or weapon used to achieve the collision issue. (if applicable) CTF-IM
  • Posted Image

Edited by xeromynd, 21 August 2014 - 06:59 PM.


#113 Metafox

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Posted 21 August 2014 - 07:14 PM

  • The kind of issue. (What happened?) Building at 2040, 1200 is haunted (or very buggy). The roof, along with various walls, are illusory.
  • The game mode used. Testing Grounds
  • The grid tile affected. E3 @ 2040, 1200


#114 ImperialCrusader

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Posted 21 August 2014 - 07:18 PM

View PostReviorry, on 21 August 2014 - 05:53 PM, said:

Issue: choppy or stuttering graphics at start and during match, targeting recticle and weapon convergence not sinked. Also damaged received seems to migrate to center torso when the screen snaps during a catch up.
Game modes : all so far.
Mechs affected: evey mech I have piloted so far. Biggest issue with mechs that have a high weapon fire amount. Nova being the best example.
Picture: unable to provide a picture or video atm, due to a conflict with overwolf and mwo. I am atempting to fix now.

Just to let you know nikolai for me this has been an on going problem for the past few months in the normal game. I have decreased my graphic requirements to a medium low inorder to make the game playable. But the issue still occurs no matter the settings.
Graphic card: nvidia gtx555 1gb
Memory: 8 gb
Os: windiws 7 home professional.
Internet connection: 1Gbps ether net connection.
Antiviral is either disabled or set to gamer mode.


The reason crosshairs are not sync is "Arms lock" is unchecked, it may help you to fire weapons outside torso range, arms have a higher movement angle. Damage to torso, may be caused by overheating during massive heat production of weapons. Check this video http://youtu.be/mmtt6XiC3rA?t=7m

choppy or stuttering graphics, is your pc a laptop? which processor? resolution? are you running in power saving or balanced?


***This post should be moved to the proper subforum

Edited by ImperialCrusader, 21 August 2014 - 07:59 PM.


#115 SOMTOM

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Posted 21 August 2014 - 07:22 PM

I was stuck/floating falling through space at Pos 2066, 1337, 318 on a ramp....it was fun.

#116 SirLankyIII

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Posted 21 August 2014 - 07:24 PM

Missing Geometry
Game mode: Conquest
Grid Tile: 2218 1138 321
Image link: http://imgur.com/bebmInh & http://imgur.com/rO00Hy6

Clipping Geometry
Game Mode: Assault
Grid Tile: 2446 2517 337
Image link: http://imgur.com/GHRx3gh

#117 Darkwolven

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Posted 21 August 2014 - 07:26 PM

This is a comment more about the public test client than anything else, but since it affected my testing and I don't see any other place to put this, I am posting it here. I am not sure if you are aware of this, but the key mapping module for the public test client is not working. When I went into it, the only thing selectable was joystick settings, not key mappings. Plus no matter what I did, once I was in it for only about 30 seconds or so, the mapping module quit responding completely and wouldn't even register cursor hover over states to select the previously selectable joystick settings. I was able to close it out and reopen it, but then it would happen again. It didn't affect the gameplay other than I could not map to the keys I have grown heavily accustomed to.

The reason I am pointing this out is because I mapped R to E on my standard client and since I am well used to this mapping, I was unable to effectively test the new map more than a few times before I quit in frustration. If you seriously want us to test something, at least have a client that is not missing part of its functionality.

#118 Calh Paw

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Posted 21 August 2014 - 07:29 PM

Stuck after jump-jetting onto a platform (screen below)
Posted Image

#119 Slackjawlocal

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Posted 21 August 2014 - 07:31 PM

Stuck and unable to move. I was using my jump jet's to get on the above platform at POS 1805.7 2170.2 349.6

#120 Shredhead

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Posted 21 August 2014 - 07:40 PM

View PostDarkwolven, on 21 August 2014 - 07:26 PM, said:

This is a comment more about the public test client than anything else, but since it affected my testing and I don't see any other place to put this, I am posting it here. I am not sure if you are aware of this, but the key mapping module for the public test client is not working. When I went into it, the only thing selectable was joystick settings, not key mappings. Plus no matter what I did, once I was in it for only about 30 seconds or so, the mapping module quit responding completely and wouldn't even register cursor hover over states to select the previously selectable joystick settings. I was able to close it out and reopen it, but then it would happen again. It didn't affect the gameplay other than I could not map to the keys I have grown heavily accustomed to.

The reason I am pointing this out is because I mapped R to E on my standard client and since I am well used to this mapping, I was unable to effectively test the new map more than a few times before I quit in frustration. If you seriously want us to test something, at least have a client that is not missing part of its functionality.

Not on my side, try the repair tool.

Bugs:
Stuck here.
Posted Image

There are graphic glitches all over the place in the marked area. Source of it should be somewhere in there.
Posted Image





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