- The kind of issue. (What happened?)Stuck
- The game mode used. Testing grounds
- The grid tile affected. D3, POS 1885.5,1925.0 325.4
- The Mech and/or weapon used to achieve the collision issue. (if applicable) TBR-S walking off a ledge


Public Test - Mass Production / Hyperpulse Transmitted - Industrial Map Bugs
#101
Posted 21 August 2014 - 06:03 PM
#102
Posted 21 August 2014 - 06:17 PM
also got stuck behind a fence at the corner of another D or E square, between a fence and a building. a teammate then got stuck walking over me. Same JJ issues as before
both times, I approached from the ajoining rooftop and got stuck with a short step/fall into the bugged area.
had the exact coords written down, but i blackscreened a few games later, losing my notepad's info upon restart.
#104
Posted 21 August 2014 - 06:27 PM

after death

#106
Posted 21 August 2014 - 06:48 PM
#107
Posted 21 August 2014 - 06:50 PM
Between boob-storage container and wall.
Stuck.
JJs don't work to get out
Assault
21AUG 0950 CDT / 22AUG 0300 UTC
No JJ recharging.

Edited by Snowseth, 21 August 2014 - 06:53 PM.
#108
Posted 21 August 2014 - 06:52 PM
- The kind of issue. (What happened?) Stuck (Unable to JJ or walk)
- The game mode used. Conquest
- The grid tile affected. C3, POS 1815, 2170, 349
- The Mech and/or weapon used to achieve the collision issue. (if applicable) NVA-PRIME walked over this terrain (top of building)

Edited by xeromynd, 21 August 2014 - 06:56 PM.
#109
Posted 21 August 2014 - 06:56 PM
#110
Posted 21 August 2014 - 06:56 PM
- The kind of issue. (What happened?) Stuck but moving (involuntarily) down a straight path.
- The game mode used. Conquest
- The grid tile affected. E3, POS 2065, 1326, 318 Right at the top of these steps
- The Mech and/or weapon used to achieve the collision issue. (if applicable) CTF-IM
- Three images shown to show my (involuntary) movement path. A fellow HGN got stuck as well.
Edited by xeromynd, 21 August 2014 - 06:57 PM.
#111
Posted 21 August 2014 - 06:58 PM
Addendum: "Corpse" parts (arms and such) can be blown off after the kill. Unknown just yet if this gives more exp/damage...will find out shortly.
Edit: The red hit markers are inconsistent, didn't happen every time. Confirmed you don't get exp/CB for farming corpses though. Still seeing through buildings

Edited by durandal, 21 August 2014 - 07:16 PM.
#112
Posted 21 August 2014 - 06:59 PM
- The kind of issue. (What happened?) Missing audio (No movement noise on this 'tiled' surface
- The game mode used. Skirmish
- The grid tile affected. B1/B2 POS: 1022, 2825, 354
- The Mech and/or weapon used to achieve the collision issue. (if applicable) CTF-IM
Edited by xeromynd, 21 August 2014 - 06:59 PM.
#113
Posted 21 August 2014 - 07:14 PM
- The kind of issue. (What happened?) Building at 2040, 1200 is haunted (or very buggy). The roof, along with various walls, are illusory.
- The game mode used. Testing Grounds
- The grid tile affected. E3 @ 2040, 1200
#114
Posted 21 August 2014 - 07:18 PM
Reviorry, on 21 August 2014 - 05:53 PM, said:
Game modes : all so far.
Mechs affected: evey mech I have piloted so far. Biggest issue with mechs that have a high weapon fire amount. Nova being the best example.
Picture: unable to provide a picture or video atm, due to a conflict with overwolf and mwo. I am atempting to fix now.
Just to let you know nikolai for me this has been an on going problem for the past few months in the normal game. I have decreased my graphic requirements to a medium low inorder to make the game playable. But the issue still occurs no matter the settings.
Graphic card: nvidia gtx555 1gb
Memory: 8 gb
Os: windiws 7 home professional.
Internet connection: 1Gbps ether net connection.
Antiviral is either disabled or set to gamer mode.
The reason crosshairs are not sync is "Arms lock" is unchecked, it may help you to fire weapons outside torso range, arms have a higher movement angle. Damage to torso, may be caused by overheating during massive heat production of weapons. Check this video http://youtu.be/mmtt6XiC3rA?t=7m
choppy or stuttering graphics, is your pc a laptop? which processor? resolution? are you running in power saving or balanced?
***This post should be moved to the proper subforum
Edited by ImperialCrusader, 21 August 2014 - 07:59 PM.
#115
Posted 21 August 2014 - 07:22 PM
#116
Posted 21 August 2014 - 07:24 PM
Game mode: Conquest
Grid Tile: 2218 1138 321
Image link: http://imgur.com/bebmInh & http://imgur.com/rO00Hy6
Clipping Geometry
Game Mode: Assault
Grid Tile: 2446 2517 337
Image link: http://imgur.com/GHRx3gh
#117
Posted 21 August 2014 - 07:26 PM
The reason I am pointing this out is because I mapped R to E on my standard client and since I am well used to this mapping, I was unable to effectively test the new map more than a few times before I quit in frustration. If you seriously want us to test something, at least have a client that is not missing part of its functionality.
#118
Posted 21 August 2014 - 07:29 PM

#119
Posted 21 August 2014 - 07:31 PM
#120
Posted 21 August 2014 - 07:40 PM
Darkwolven, on 21 August 2014 - 07:26 PM, said:
The reason I am pointing this out is because I mapped R to E on my standard client and since I am well used to this mapping, I was unable to effectively test the new map more than a few times before I quit in frustration. If you seriously want us to test something, at least have a client that is not missing part of its functionality.
Not on my side, try the repair tool.
Bugs:
Stuck here.

There are graphic glitches all over the place in the marked area. Source of it should be somewhere in there.

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