Jump to content

Public Test - Mass Production / Hyperpulse Transmitted - Industrial Map Bugs


214 replies to this topic

#81 process

    Member

  • PipPipPipPipPipPipPipPip
  • Star Colonel II
  • Star Colonel II
  • 1,667 posts

Posted 21 August 2014 - 04:47 PM

Stuck while jumping, note speed and jump bars.

Posted Image

#82 RoninX62

    Member

  • Pip
  • The Stryker
  • The Stryker
  • 16 posts
  • LocationOhio, US

Posted 21 August 2014 - 04:47 PM

C3 POS: 2098.4 2465.5 344.7
HBK stuck in hole between ramp and spherical tank

B1 POS: 1017.3 2867.4 354.6
Barrier for mech, not lasers, around towers 27m from actual wall. Cannot walk between towers.

Edited by RoninX62, 21 August 2014 - 04:51 PM.


#83 Durandal

    Member

  • PipPipPipPipPipPip
  • The Blade
  • The Blade
  • 227 posts
  • LocationDenver, CO

Posted 21 August 2014 - 05:00 PM

Finally loaded into my first game on the PTS, but it was just about unplayable, as none of the buildings loaded for me. Problem occurred on Medium setting, Full Windowed mode at 1920 x 1080 resolution. DX11 on. Reproduced in Low, High, and Ultra in every game/testing ground attempt. Screenshots in first spoiler, DXDiag in second:

Spoiler


Spoiler


Edit: Reloading PTS client did not fix issue. Double checked drivers for video card, fully up to date there. May not be able to help on this test as much as I'd hoped ;) Will try it out on my laptop when I get a chance.

Edit 2: Added a screenshot of video settings in first spoiler

Edited by durandal, 21 August 2014 - 05:10 PM.


#84 Shredhead

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,939 posts
  • LocationLeipzig, Germany

Posted 21 August 2014 - 05:06 PM

No walking sounds.
Spoiler

Concrete area has no collision meshes, got stuck, had to JJ out. The brownish grills all over the map also have no collision meshes.
Spoiler

No walking sounds on the metal tiles.
Spoiler

No walking sounds on these metal tiles also.
Spoiler


I like the looks and atmosphere of the new map very much, ranging from "Blade Runner" like impressions to thinking "reminds me of Hesperus". Good work so far, haven't tested it in combat though.

Edited by Shredhead, 21 August 2014 - 05:07 PM.


#85 ImperialCrusader

    Member

  • PipPipPip
  • Survivor
  • Survivor
  • 50 posts
  • LocationMexico

Posted 21 August 2014 - 05:08 PM

View Postdurandal, on 21 August 2014 - 05:00 PM, said:

Finally loaded into my first game on the PTS, but it was just about unplayable, as none of the buildings loaded for me. Problem occurred on Medium setting, Full Windowed mode at 1920 x 1080 resolution. DX11 on. Reproduced in Low, High, and Ultra in every game/testing ground attempt. Screenshots in first spoiler, DXDiag in second:

Spoiler


Spoiler


Edit: Reloading PTS client did not fix issue. Double checked drivers for video card, fully up to date there. May not be able to help on this test as much as I'd hoped ;) Will try it out on my laptop when I get a chance.

Try the repair tool, maybe something got corrupted

#86 Raspberry Puppies

    Rookie

  • 4 posts

Posted 21 August 2014 - 05:11 PM

Got stuck on a pipe between C3+D3 in a stalker. The pipe runs along the edge of a building.

#87 Thorasta

    Member

  • PipPipPip
  • 81 posts

Posted 21 August 2014 - 05:11 PM

Map bug. Missing texture/wall.

Sit between E3, F3, E4, F4 facing the middle of the map.

Slightly to the left (in E3) the side of a structure is missing. You can't walk in.

(position 2137 x 1155 -- facing NW)

Edited by Thorasta, 21 August 2014 - 05:13 PM.


#88 Ironwithin

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,613 posts
  • LocationGermany

Posted 21 August 2014 - 05:13 PM

Got stuck in:
2121.6 2066.0 359.6
and:
2206.6 2039.1 320.7

Also: On Assault Mode the spawn-point in b2/b1, there are metal meshes on the ground wich have no walking sounds.

#89 Durandal

    Member

  • PipPipPipPipPipPip
  • The Blade
  • The Blade
  • 227 posts
  • LocationDenver, CO

Posted 21 August 2014 - 05:16 PM

View PostImperialCrusader, on 21 August 2014 - 05:08 PM, said:

Try the repair tool, maybe something got corrupted


Yeah, running it now...fingers crossed.

#90 Thorasta

    Member

  • PipPipPip
  • 81 posts

Posted 21 August 2014 - 05:16 PM

Another map bug.
Position 1940x1155 face SW -- you can see through the building textures, looks like it is broken, but not by design.

980x1650 Face west and look down. Missing floor texture. You can see the edges of other textures underneath.

E3 under crane -- unable to fall in to lava (invisible floor). Also -- the lava needs to be bright in heat vision.

Climbing on the big radar in E3. Lots of clipping issues. Both textures that don't block you, and invisible walls that can't be shot through.

Standing on top of flame vents doesn't produce heat or damage mech.

If you jump on to the big crane (giant phallus) in E3 and then walk on it to where it is attached to the main structure, you will fall inside the crane. You can't jump on the platform at it's base either, you go right through the textures.

At ground level (in E3 still), if you walk straight from the lava to the base of the crane, you will walk through the crane textures.

If you walk around behind the crane, there is a big open space that is impossible to enter (invisible wall).

Massive invisible wall if you walk the B1/B2 line towards A.

Anybody read this?

Edited by Thorasta, 22 August 2014 - 10:17 AM.


#91 Tiamat of the Sea

    Member

  • PipPipPipPipPipPipPipPip
  • Guardian
  • Guardian
  • 1,326 posts

Posted 21 August 2014 - 05:18 PM

Various Stuck issues.

Locations:

Road edge 2564 2045 318- stepped off onto edge of an adjacent building in Kit Fox and legs got caught, could not jump or run out.

Pipes 1893 2018 320- A Nova stepped off of the adjacent concrete onto the top of these pipes and got stuck.

Ramp 1519 1297 318- A Griffin attempted to jump up to the edge of the ramp, got caught between it and a structure, floated in place for the rest of the match.

Edited by Quickdraw Crobat, 21 August 2014 - 05:19 PM.


#92 ninjitsu

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 402 posts

Posted 21 August 2014 - 05:18 PM

Screens of where I got stuck. It's a neat map, very glad you're having us test it.

Spoiler


Spoiler


#93 kitlaan

    Rookie

  • The Tip of the Spear
  • The Tip of the Spear
  • 4 posts

Posted 21 August 2014 - 05:23 PM

Got stuck on the lip around:
2065.6 1399.0 318.7

Was in a SDR. For a short while I could move in a straight line along the lip, but eventually got stuck in one place. Shortly later, another mech (TBR) got stuck next to me.

Spoiler

Edited by kitlaan, 21 August 2014 - 05:24 PM.


#94 ProtoformX

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 436 posts

Posted 21 August 2014 - 05:25 PM

Stuck while jumping at:
1077.8 2041.8 308.8
Spoiler


#95 Durandal

    Member

  • PipPipPipPipPipPip
  • The Blade
  • The Blade
  • 227 posts
  • LocationDenver, CO

Posted 21 August 2014 - 05:29 PM

Update, ran the repair tool, still have all invisible buildings ;) Tried Fullscreen, DX9, and a few other video settings, problem remains.

Edited by durandal, 21 August 2014 - 05:35 PM.


#96 Mathium

    Member

  • PipPipPip
  • Urban Commando
  • Urban Commando
  • 63 posts
  • LocationNorth Carolina, USA

Posted 21 August 2014 - 05:29 PM

Became stuck in terrain at E3 near the border to E4.
Spoiler

And again a few games later remembered to turn on position..
Posted ImageFew minutes later it claims a second victim.
Spoiler

Edited by Mathium, 21 August 2014 - 06:56 PM.


#97 Marstin Carter

    Rookie

  • The Merciless
  • The Merciless
  • 4 posts

Posted 21 August 2014 - 05:29 PM

Bug Report.

1.)Texture Bug.
------
1. http://i.imgur.com/6RXoFtJ.jpg?1


2.) Got Mech Stuck
------
1. http://i.imgur.com/xNCodh9.jpg
2. http://i.imgur.com/8DqVjQW.jpg


3.) Lighting Glitch
------
1.) At start of game, looking at your cockpit Shows Fractured Shadows, sometimes boxy.

#98 kitlaan

    Rookie

  • The Tip of the Spear
  • The Tip of the Spear
  • 4 posts

Posted 21 August 2014 - 05:36 PM

Stuck between two of the little hanger things around
2121.4 2066.8

#99 Calh Paw

    Member

  • PipPipPip
  • Liquid Metal
  • 64 posts

Posted 21 August 2014 - 05:39 PM

Another bug.

I got stuck while walking (don't believe I was using jump jets) along with another teammate (you can see his leg on the left) in the same place (screen below)
Posted Image

#100 Jemdeamon

    Member

  • PipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 46 posts

Posted 21 August 2014 - 05:53 PM

Issue: choppy or stuttering graphics at start and during match, targeting recticle and weapon convergence not sinked. Also damaged received seems to migrate to center torso when the screen snaps during a catch up.
Game modes : all so far.
Mechs affected: evey mech I have piloted so far. Biggest issue with mechs that have a high weapon fire amount. Nova being the best example.
Picture: unable to provide a picture or video atm, due to a conflict with overwolf and mwo. I am atempting to fix now.

Just to let you know nikolai for me this has been an on going problem for the past few months in the normal game. I have decreased my graphic requirements to a medium low inorder to make the game playable. But the issue still occurs no matter the settings.
Graphic card: nvidia gtx555 1gb
Memory: 8 gb
Os: windiws 7 home professional.
Internet connection: 1Gbps ether net connection.
Antiviral is either disabled or set to gamer mode



Final match showed another issue. Hit markers are not regestering damage. Had a match with two kills and three assists and only recorded 64 damage. Nother match had 3 assists but only 54 damage. Final match only recorded 25 damage, but i had to turn the game off nefore I could see number of assists. I was piloting a nova with 5 ermeds per arm. And I know I connected more the enough to put my damage above 200

Edited by Reviorry, 21 August 2014 - 07:46 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users