But why does the leg movement have to be such an immersion killer in this game?
The animations are stiff and have no interaction with terrain or speed, not even a broken leg affects it. It's just... horrible to look at. Some mechs have decent animations but others are just terrible, like the wobbly Stalker or the prancing Dire Wolf.
Another big thing is how it makes legs clip through terrain and walking on slopes and bumps makes this really apparent with one foot in the air and the other going through terrain. Mechs are just a walking box of stiff animations and in a game like this that is really not acceptable. If this was a top-down strategy game that would be okay, but in a game like this it really kills the immersion for me and makes it look really ugly.
Say what you will about MW4 but that game got this part down right and it looks awesome. Their legs re-angle, hips twist and adjust to keep the mech balanced with every step it takes, the feet rotate as they turn and toes "hang" when lifting their feet. The walking animation even changes depending on speed. When you see a Daishi (Dire Wolf) come walking down the streets it looks big, heavy and mighty. It's downright intimidating. MWO's Dire Wolf is just like... "whut?".
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MWO had this once. Although I think this only happen when a mech stood still. But still, it was something.
Just look at how much better this look than a mech with one foot floating and the other clipping through the terrain.
MW4 examples.
TLDR: I really wish the game had better leg animation and was more dynamic and interactive with terrain instead of looped animations that do nothing to add immersion.