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Yeah, the ability too stomp solopug players with a premade.
False Characterization once again. When you had small groups it was fairly balanced, even when you had multiple groups on both sides. The imbalance in elo was much smaller and it often caused the 'gambler's ruin' phenomenon where someone hanging out with good players got an inflated elo which when the group changed, they crashed and burned back to where they should be. It's called Oscillation, and you cannot escape it.
Also, playing the victim won't fix things. Step up.
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Uh, thats 3 12man groups you could run in the group que.
Yeah, that's 40 people who may or may not be part of a company, don't like the competitive play style and just want to be with friends in a party atmosphere. So what? Again, the intent is to enjoy the game, and they're not ruining yours. If 40 people who knew each other accidentally synced up (BTW, with elo variations online player population et all... generally that results in 2-4 people in a match together split against each other.
You assume that all "3 twelvemans" get togetherr on the same maps and matches and slaughter another team. This is a falsehood bred by ignorance.
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Mischief is correct when he pointed out that if they gave you your own 4man que the competitive players would just follow.
yes, and their much higher elo could not be hidden and they'd be kept out of matches they shouldn't be in in the first place because the group size is smaller and therefore more manageable and less oppressive. Sorry, but that's the math of it.
Also if you make it 'opt in' for solo players, they can hide in their precious solo queue and leave this gameplay to others who want it. Of course, that makes the assumption you'd even want to allow people to play the way they want. Good example. The skirmish queue. I hate it like the plague, so I stay out of it. But it solved the problem of flamers going off on 'cap wins'. Go play skirmish then, and we'll enjoy our gameplay. Problem solved. This is the same situation. The queues needed improvement by creating a solo only queue and a large group queue. The mistake was in removing the '1-4 man' queue in the process. Unfortunately, this is being forced because the player population for this game is too small.
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I can give you an example where sync dropping was used for malicious purposes and could be in this game
Yes, but making the assumption that all sync drops are for malicious reasons is dishonest and intellectually barren. Stop it. You should be better than that.
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I personally dont think sync dropping is a large problem in this game
/thread.
Right there. You're right. It's not a problem in the game at the moment, and will be less of a problem once CW shows up AND the player population grows. Larger the population, less likely Syncs will happen, less reason to do it. Problem disappears. Of course, if you do not give a third queue... you're going to continue to have problems with player satisfaction and retention stymieing player growth.
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there is a reason why you and others are doing it and its not to have fun.
One, that is a lie. You obviously are projecting evil intent on people when you have no proof of what they're doing. Two, even when people tell you they're not doing it to be malicious, you disbelieve it. Three, I don't think you have any intent of accepting any proof that contradicts your affected superiority complex.
This Orwellian double think stuff is really irritating. "Sync droppers are bad players who are maliciously cheating to ruin my good time." Really? Bad players are making it hard for you to win... because they're dropping together and being bad?
A little intellectual honesty will be appreciated. As for a little deeper thought into the matter and whining... I direct you here:
http://mwomercs.com/...ost__p__3668771
Edited by Kjudoon, 25 August 2014 - 05:08 PM.