RussianWolf, on 28 August 2014 - 05:29 AM, said:
Someone said something about they sync, then the ones that wind up in the same game get on comms. And someone earlier questioned, what if you solo drop and someone you know is in the match, does that count as a sync.
To me the difference is comms. When I'm running solo I don't have TS active. So if I see someone I know, even someone I group with. I'll type chat with them but that is it. Same as if someone I don't know asks a question, or if I try to herd my cats towards a strategy. Honestly, most of the time I just react to the movements my team makes (aka not get left on my own) and try to do what I can to be a benefit.
Once you join TS comms with others in the match, you have an advantage. Whether you use that advantage effectively or not is irrelevant,
It would be like playing a game of pick up football. In one game, you actually get your coach and he uses the play calling shorthand that you use in real games. It would give you an advantage over the other team who has a stranger for a coach so have to revert to just talking to make calls. One team its a couple hand gestures, the other has to have a conversation to get the same result. The stranger coach could be Nick Sabin and the other side would still have the advantage.
For me personally, I don't care. I'm one of those that would be willing to be a solo filler for an 11man in the groups. But for those that have a harder time or simply don't want to be against groups in any way shape or form, I will speak up. If they want to give us a combined queue that allows solos, teams and sync dropping, fine. But the solo queue should remain the solo queue and sync dropping should be allowed there.
I recall some of the teams didn't want solos in their queue as well because they didn't want low level players screwing up their teams. So a 3rd queue may be the best option. Solo Only, Anything goes (Solo, teams 2-12, sync dropping), and Teams only (2-10+12)
Somehow my thread in patch feedback got archived.