Edited by Opic, 26 August 2014 - 06:02 PM.
Patch 1.3.321 Is Live!
#21
Posted 26 August 2014 - 06:01 PM
#22
Posted 26 August 2014 - 06:18 PM
Liking the content in this patch. Group queue is all most instant even in 12 mans now, guess every body is starting to represent
Elo Match isnt so good tho got into 12vs12 against some guys who clearly are way higher out there tho,
#23
Posted 26 August 2014 - 06:25 PM
Ok, getting a guild tag isnt really CW
#24
Posted 26 August 2014 - 06:30 PM
#25
Posted 26 August 2014 - 07:09 PM
Good Job PGI! It's a step in the right direction.
Edited by Will9761, 26 August 2014 - 07:11 PM.
#26
Posted 26 August 2014 - 08:28 PM
2.... What is happening in regards to the 3 lives that were explained back at launch for civil war, AKA merc, loyalist, lonewolf.
Are you still working on the later 2 or you gave up on those and just flat out packed it all into this unit creation thing, while not really wanting to tell us your plans have changed again from what you told us.
3.... All your new modules are a direct nerf to any weapon that cannot have a said module, if its a small percentage like we had before its ok... but 10% range is not a small percentage.
PS: ill update with more stuff i find isn't right in this patch...
#27
Posted 26 August 2014 - 08:39 PM
Nikolai Lubkiewicz, on 26 August 2014 - 11:58 AM, said:
Gameplay
- Heat penalties are completely removed from all previously existing weapon modules.
- Range weapon modules are now available in all 5 ranks.
Weapon modules are actually worth taking now?
Rank 5 Clan ERML Module + MKV Targeting Computer = 508m range on CERML with no penalty...
Edited by Cuddlytron, 26 August 2014 - 08:50 PM.
#28
Posted 26 August 2014 - 09:03 PM
Now, to update something I said earlier...
Kay Wolf, on 26 August 2014 - 02:28 PM, said:
Is this going to be fixed?
Opic, on 26 August 2014 - 06:01 PM, said:
#29
Posted 26 August 2014 - 09:03 PM
Cuddlytron, on 26 August 2014 - 08:39 PM, said:
Well I'd call the 5 tons from the MKV Targeting Computer a penalty. Personal opinion but I don't see much advantage compared to the weight you have give up for any TC beyond the MK1. Saying that though I do love the MK1 TC, I have it in nearly all my Clan Mechs.
#30
Posted 26 August 2014 - 09:05 PM
are the trial mechs are gone out of every mechlab tab and only shows in the "Trial" tab yet?
if no: why not?
its annoying and i really don't think that it takes up more than 10 minutes of your time to fix that!
#31
Posted 26 August 2014 - 09:07 PM
Akula, on 26 August 2014 - 09:03 PM, said:
Well I'd call the 5 tons from the MKV Targeting Computer a penalty. Personal opinion but I don't see much advantage compared to the weight you have give up for any TC beyond the MK1. Saying that though I do love the MK1 TC, I have it in nearly all my Clan Mechs.
True. I guess the MKV only gives a modest boost above the MKI and only makes sense in certain builds that have tonnage to spare. Either way (MKV or MKI), the 482m effective range of CERML with Rank 5 module alone is pretty... redonk!
Edited by Cuddlytron, 26 August 2014 - 09:12 PM.
#32
Posted 27 August 2014 - 03:22 AM
#34
Posted 27 August 2014 - 03:52 AM
BLOOD WOLF, on 27 August 2014 - 03:30 AM, said:
No it isnt, community warfare is when the map works and you launch battles on said map.
This is just an overdue feature that almost every multiplayer game has from beta onwards.
Especially when that game is based around teams.
#35
Posted 27 August 2014 - 03:56 AM
you added "clan loyalist" faction now, but hwo do we change the Units faction now? Many have chose a specific clan which they originally didn't wanted to. And now we have units marked as those and would need to reallocate them to Clan Loyalist faction. But how?
#36
Posted 27 August 2014 - 03:59 AM
DV McKenna, on 27 August 2014 - 03:52 AM, said:
No it isnt, community warfare is when the map works and you launch battles on said map.
This is just an overdue feature that almost every multiplayer game has from beta onwards.
Especially when that game is based around teams.
If you got to the Plan it is 75% done towards CW. That means CW is 3/4 Finished. inside the CW Folder there is something called merc corp creation or association. It is still CW. Even though you are seeing it as how you want to see it, doesn't change the fact that it is till part of CW and that in itself is CW.
Team based game play? is that why association is leaned towards building around a team and the team or players working together for a greater cause in a sense.
Their is still more to be done. This is just the first phase, which is just as important as the one after it.
Edited by BLOOD WOLF, 27 August 2014 - 04:04 AM.
#37
Posted 27 August 2014 - 04:05 AM
If you actually believe any figures on the plan page your deranged.
Community warfare has been nearly finished before (like 12 months ago) and no work had actually started.
Unit creation should have been in from beta, shoving it under the CW umbrella is just to excuse the slow work.
Everyones happy now we have tags by our names, but this is not Community Warfare, that's where we actually start fighting over that map, not before.
#38
Posted 27 August 2014 - 04:19 AM
DV McKenna, on 27 August 2014 - 04:05 AM, said:
If you actually believe any figures on the plan page your deranged.
Community warfare has been nearly finished before (like 12 months ago) and no work had actually started.
Unit creation should have been in from beta, shoving it under the CW umbrella is just to excuse the slow work.
Everyones happy now we have tags by our names, but this is not Community Warfare, that's where we actually start fighting over that map, not before.
shoulda, woulda,coulda, but it was not. Who cares, it's coming in the next few months so why cling to beta? or 2012 in that matter when we are two years in the future. Also everything that was on the plan has been hit, and achieved. With tweaking well after. Things can be fixed. I guess I am deranged because when things become 100% on the plan they all seem to have been released on target date. Expect launch module which was pushed back to the 29th but it was still released.
I understand that is your description of CW. Which is fine but that does not mean that association is still any less of a part of CW. As a matter of fact Unit creation was specially part of CW from the beginning. Right from the launch event, it was part of phase 1. So what you say and what is are two different things.
Also why be critical at this point? especially at past events. Which due to the work done by PGI has already been shown up. you are forgetting we did not have half the things we do now even in 2013. CW is here and association is the first phase despite if anyone likes it or not. At this point seeing otherwise just means you are still bent from the past and what is the point of that? going to let past views determine your view now. Despite the work done and the work to be done. With 2014 out of the way I have no doubt next year will yield better results Now they don't have to worry about CW. They just need to start building upon it. At this point in time, the only thing left is to move forward. 2012 and 2013 is not going to make the game better.
#39
Posted 27 August 2014 - 04:42 AM
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users