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Patch 1.3.321 Is Live!


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#21 Opic

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Posted 26 August 2014 - 06:01 PM

Anybody having issues with the game? I've been logged out twice and when I try to log back in it tells me unknown failure? I have to restart the game.

Edited by Opic, 26 August 2014 - 06:02 PM.


#22 Galaxy Crusader Puppeteer

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Posted 26 August 2014 - 06:18 PM

Yeah some ppl are geting the same issues as you Opic.

Liking the content in this patch. Group queue is all most instant even in 12 mans now, guess every body is starting to represent :)
Elo Match isnt so good tho got into 12vs12 against some guys who clearly are way higher out there tho,

#23 Zolaz

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Posted 26 August 2014 - 06:25 PM

Posted Image

Ok, getting a guild tag isnt really CW :)

#24 Heffay

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Posted 26 August 2014 - 06:30 PM

Posted Image

#25 Will9761

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Posted 26 August 2014 - 07:09 PM

We have been waiting two years for you to deliver this content and:
Posted Image
Good Job PGI! :) It's a step in the right direction.

Edited by Will9761, 26 August 2014 - 07:11 PM.


#26 Ramsess

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Posted 26 August 2014 - 08:28 PM

1.... your max range for all AC modules is wrong.. its still showing the 3x instead of 2X.

2.... What is happening in regards to the 3 lives that were explained back at launch for civil war, AKA merc, loyalist, lonewolf.
Are you still working on the later 2 or you gave up on those and just flat out packed it all into this unit creation thing, while not really wanting to tell us your plans have changed again from what you told us.

3.... All your new modules are a direct nerf to any weapon that cannot have a said module, if its a small percentage like we had before its ok... but 10% range is not a small percentage.

PS: ill update with more stuff i find isn't right in this patch...

#27 Cuddlytron

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Posted 26 August 2014 - 08:39 PM

So who noticed this little gem?

View PostNikolai Lubkiewicz, on 26 August 2014 - 11:58 AM, said:


Gameplay
  • Heat penalties are completely removed from all previously existing weapon modules.
  • Range weapon modules are now available in all 5 ranks.



Weapon modules are actually worth taking now?

Rank 5 Clan ERML Module + MKV Targeting Computer = 508m range on CERML with no penalty...

Edited by Cuddlytron, 26 August 2014 - 08:50 PM.


#28 Threat Doc

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Posted 26 August 2014 - 09:03 PM

First, let me just come back and say that it was awesome to drop into Caustic, tonight, with [(AU)] TAGS showing for half the drop on our side, and we took 11 kills and were highly coordinated. Now, I'm not saying a new tag is going to cause us to improve our game, as we were just on it, tonight, for some reason, but it was aliens. And it was nice... thank you, PGI.

Now, to update something I said earlier...

View PostKay Wolf, on 26 August 2014 - 02:28 PM, said:

2) I deleted all of the existing/default ranks but the very top one, which I edited, and then I went through and put in the ranks as I want them -they're fine, thank you-, except that, once I save all of my ranks, go to a different part of the interface, or out of it, and come back to Rank Management, all ranks -counting from the top- from the 26th down, are now non-editable, anymore. Repeat, I cannot edit ranks from 26 or further down, period.

Is this going to be fixed?
This seems to have been fixed. Thank you to whomever went into the background coding and repaired this. I can't wait to have more permissions to assign, per two much earlier texts outlining what our permissions would likely be, but will have changed by now. The functionality of the Unit Coffers will probably bring more. What we have now, is good, but I can't wait for more.

View PostOpic, on 26 August 2014 - 06:01 PM, said:

Anybody having issues with the game? I've been logged out twice and when I try to log back in it tells me unknown failure? I have to restart the game.
Two of my buddies were logged out like this a couple of times, each. I had no problems with de-sync issues, tonight, but several others in AU did.

#29 Akula

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Posted 26 August 2014 - 09:03 PM

View PostCuddlytron, on 26 August 2014 - 08:39 PM, said:

Rank 5 Clan ERML Module + MKV Targeting Computer = 508m range on CERML with no penalty...


Well I'd call the 5 tons from the MKV Targeting Computer a penalty. :P Personal opinion but I don't see much advantage compared to the weight you have give up for any TC beyond the MK1. Saying that though I do love the MK1 TC, I have it in nearly all my Clan Mechs. :P

#30 Thrudvangar

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Posted 26 August 2014 - 09:05 PM

haven't patched and played yet...

are the trial mechs are gone out of every mechlab tab and only shows in the "Trial" tab yet?

if no: why not?

its annoying and i really don't think that it takes up more than 10 minutes of your time to fix that!

#31 Cuddlytron

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Posted 26 August 2014 - 09:07 PM

View PostAkula, on 26 August 2014 - 09:03 PM, said:


Well I'd call the 5 tons from the MKV Targeting Computer a penalty. :P Personal opinion but I don't see much advantage compared to the weight you have give up for any TC beyond the MK1. Saying that though I do love the MK1 TC, I have it in nearly all my Clan Mechs. :P


True. I guess the MKV only gives a modest boost above the MKI and only makes sense in certain builds that have tonnage to spare. Either way (MKV or MKI), the 482m effective range of CERML with Rank 5 module alone is pretty... redonk!

Edited by Cuddlytron, 26 August 2014 - 09:12 PM.


#32 TheRealTommo

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Posted 27 August 2014 - 03:22 AM

Looks good, love the star map!

#33 BLOOD WOLF

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Posted 27 August 2014 - 03:30 AM

View PostZolaz, on 26 August 2014 - 06:25 PM, said:

Posted Image

Ok, getting a guild tag isnt really CW :P

yes it is. Association is as much CW as the battles.

#34 Oderint dum Metuant

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Posted 27 August 2014 - 03:52 AM

View PostBLOOD WOLF, on 27 August 2014 - 03:30 AM, said:

yes it is. Association is as much CW as the battles.


No it isnt, community warfare is when the map works and you launch battles on said map.

This is just an overdue feature that almost every multiplayer game has from beta onwards.
Especially when that game is based around teams.

#35 Lily from animove

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Posted 27 August 2014 - 03:56 AM

Hey,

you added "clan loyalist" faction now, but hwo do we change the Units faction now? Many have chose a specific clan which they originally didn't wanted to. And now we have units marked as those and would need to reallocate them to Clan Loyalist faction. But how?

#36 BLOOD WOLF

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Posted 27 August 2014 - 03:59 AM

View PostDV McKenna, on 27 August 2014 - 03:52 AM, said:


No it isnt, community warfare is when the map works and you launch battles on said map.

This is just an overdue feature that almost every multiplayer game has from beta onwards.
Especially when that game is based around teams.

If you got to the Plan it is 75% done towards CW. That means CW is 3/4 Finished. inside the CW Folder there is something called merc corp creation or association. It is still CW. Even though you are seeing it as how you want to see it, doesn't change the fact that it is till part of CW and that in itself is CW.

Team based game play? is that why association is leaned towards building around a team and the team or players working together for a greater cause in a sense.

Their is still more to be done. This is just the first phase, which is just as important as the one after it.

Edited by BLOOD WOLF, 27 August 2014 - 04:04 AM.


#37 Oderint dum Metuant

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Posted 27 August 2014 - 04:05 AM

If what we have Team creation, and a map are 75% of CW you should be worried.
If you actually believe any figures on the plan page your deranged.

Community warfare has been nearly finished before (like 12 months ago) and no work had actually started.

Unit creation should have been in from beta, shoving it under the CW umbrella is just to excuse the slow work.

Everyones happy now we have tags by our names, but this is not Community Warfare, that's where we actually start fighting over that map, not before.

#38 BLOOD WOLF

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Posted 27 August 2014 - 04:19 AM

View PostDV McKenna, on 27 August 2014 - 04:05 AM, said:

If what we have Team creation, and a map are 75% of CW you should be worried.
If you actually believe any figures on the plan page your deranged.

Community warfare has been nearly finished before (like 12 months ago) and no work had actually started.

Unit creation should have been in from beta, shoving it under the CW umbrella is just to excuse the slow work.

Everyones happy now we have tags by our names, but this is not Community Warfare, that's where we actually start fighting over that map, not before.

shoulda, woulda,coulda, but it was not. Who cares, it's coming in the next few months so why cling to beta? or 2012 in that matter when we are two years in the future. Also everything that was on the plan has been hit, and achieved. With tweaking well after. Things can be fixed. I guess I am deranged because when things become 100% on the plan they all seem to have been released on target date. Expect launch module which was pushed back to the 29th but it was still released.

I understand that is your description of CW. Which is fine but that does not mean that association is still any less of a part of CW. As a matter of fact Unit creation was specially part of CW from the beginning. Right from the launch event, it was part of phase 1. So what you say and what is are two different things.

Also why be critical at this point? especially at past events. Which due to the work done by PGI has already been shown up. you are forgetting we did not have half the things we do now even in 2013. CW is here and association is the first phase despite if anyone likes it or not. At this point seeing otherwise just means you are still bent from the past and what is the point of that? going to let past views determine your view now. Despite the work done and the work to be done. With 2014 out of the way I have no doubt next year will yield better results Now they don't have to worry about CW. They just need to start building upon it. At this point in time, the only thing left is to move forward. 2012 and 2013 is not going to make the game better.

#39 Kotzi

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Posted 27 August 2014 - 04:42 AM

Ye. Lots of things we can buy now, that we couldnt when i joined a year ago. Bravo!

#40 BLOOD WOLF

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Posted 27 August 2014 - 04:43 AM

View PostKotzi, on 27 August 2014 - 04:42 AM, said:

Ye. Lots of things we can buy now, that we couldnt when i joined a year ago. Bravo!

Of course, progress is a great motion.





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