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Mwo Lostech List


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#1 Tristan Winter

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Posted 25 August 2014 - 10:20 AM

I'd like to compile a list of MWO features that have been removed temporarily or permanently, because PGI couldn't get it to work or didn't like it. There's probably a lot of stuff new players don't know about.
  • Collisions (crashing did damage)
  • Knockdowns (crashing could result in falling over and getting back up again)
  • Destructible terrain (limited to 1 tree and a few traffic lights on River City)
  • Working screens in the Mech cockpit (took up too much resources, was removed)
  • Mech legs adjusting to terrain (adjusting the angle of feet and bending of the knees to stand directly on the surface). Also known as inverse kinematics.
  • A 4th Centurion variant (CN9-AH)
  • Repair and rearm (You actually had to pay for spent ammo and damaged mechs. Expensive equipment was more expensive to repair, Artemis missiles were more expensive to reload.)
  • Mechs being able to move at 200 kph
  • Collateral damage when mechs exploded.
  • Glowing eyes on the Atlas
  • Light mechs that could fly.
  • Damage textures that reflected the type of damage that had been done (bullet holes for ballistics, melted armor for lasers, etc)
  • A mech-lab where you could click any component on your paper doll or the mech itself to configure equipment in that component. E.g. click the right arm to modify the right arm.
  • A "hangar" shortcut in the UI with 4 mechs of your own choosing, to easily swap between favourite mechs between battles. No searching through 100 different mechs in a long list with loading time.
  • Better graphics
  • Spiralling LRMs. They didn't just move in a straight line. (As seen here)
Am I missing anything?


Funny jokes are welcome, but will not be included on the list :D

Edited by Nicolai Kabrinsky, 26 August 2014 - 10:51 AM.


#2 Funky Bacon

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Posted 25 August 2014 - 10:24 AM

Legs adjusting to terrain.

#3 Roland

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Posted 25 August 2014 - 10:25 AM

Mech lab user interface

#4 CocoaJin

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Posted 25 August 2014 - 10:25 AM

One could argue descent servers
True DHS

#5 Livewyr

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Posted 25 August 2014 - 10:27 AM

MLs with 3 Heat.

#6 Levi Porphyrogenitus

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Posted 25 August 2014 - 10:29 AM

Apparently there were working critical hits at one point (actuators and such, not just weapons, heatsinks, and ammo).

#7 Mawai

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Posted 25 August 2014 - 10:31 AM

Collisions still do damage though admittedly not that much. However, I have seen a red torso hunchback killed by a collision (that was a while ago - though quite a while after the knockdown code was removed).

Edited by Mawai, 25 August 2014 - 10:31 AM.


#8 Nathan Foxbane

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Posted 25 August 2014 - 10:31 AM

  • CN9-AH Centurion (Yen Lo Wan is not an appropriate replacement)

Edited by Nathan Foxbane, 25 August 2014 - 10:33 AM.


#9 Mcgral18

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Posted 25 August 2014 - 10:34 AM

Progressive weapon convergence.

#10 Tristan Winter

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Posted 25 August 2014 - 10:40 AM

View PostLevi Porphyrogenitus, on 25 August 2014 - 10:29 AM, said:

Apparently there were working critical hits at one point (actuators and such, not just weapons, heatsinks, and ammo).

Could someone confirm or deny this?

View PostMcgral18, on 25 August 2014 - 10:34 AM, said:

Progressive weapon convergence.

I don't know what that means :D

#11 Funkadelic Mayhem

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Posted 25 August 2014 - 10:42 AM

I WANT MY FLEA WITH JUMP JETS!!!!!!!!!!!!!!!!!!

#12 Mcgral18

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Posted 25 August 2014 - 10:43 AM

View PostNicolai Kabrinsky, on 25 August 2014 - 10:40 AM, said:

I don't know what that means :D


Currently, weapons magically converge wherever the crosshair points, instantly.

In the past, it took a second for the weapons to converge, without the magic. It made it a slower game, since you had to wait to make that shot, rather than twitch shooting everything.

#13 Wintersdark

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Posted 25 August 2014 - 10:48 AM

View PostMcgral18, on 25 August 2014 - 10:43 AM, said:


Currently, weapons magically converge wherever the crosshair points, instantly.

In the past, it took a second for the weapons to converge, without the magic. It made it a slower game, since you had to wait to make that shot, rather than twitch shooting everything.

Stuff like this added to the skillcap, because twitch-fire is easy, but timing it well (or choosing when to fire when it wouldn't matter to increase DPS) made the game much more interesting. Tactical choices are always welcome, and it's sad when they're removed.

Also, it made that skill actually do something.

#14 CDLord HHGD

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Posted 25 August 2014 - 10:49 AM

View PostNicolai Kabrinsky, on 25 August 2014 - 10:20 AM, said:

I'd like to compile a list of MWO features that have been removed temporarily or permanently, because PGI couldn't get it to work. There's probably a lot of stuff new players don't know about.
  • Collisions (crashing did damage)
  • Knockdowns (crashing could result in falling over and getting back up again)
  • Destructible terrain (limited to 1 tree on a single map, I think)
  • Working screens in the Mech cockpit (took up too much resources, was removed)
  • Mech legs adjusting to terrain (adjusting the angle of feet and bending of the knees to stand directly on the surface)
  • A 4th Centurion variant (CN9-H)
Am I missing anything?





Funny jokes are welcome, but will not be included on the list :D

*CN9-AH

Edited by cdlord, 25 August 2014 - 10:49 AM.


#15 Redshift2k5

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Posted 25 August 2014 - 10:51 AM

UI 1.0 had a button for decals that never did anything.

RIP decals

#16 xeromynd

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Posted 25 August 2014 - 10:55 AM

-True infrared thermal vision
-HSR (correct me if I'm wrong, I saw a lot of banter about how it was taken out?) [is. this is why the desync problem is so rampant now?]
-Decals Button (That actually did nothing)
-Customizable-but-not-at-all-customizable custom Pilot Image (generic pilot w/ neurohelmet)
-Flea
-Hexa-PPC stalkers (still possible, but ghost heat'd)
-Hexa AC2 Jagermechs (still possible, but ghost heat'd)
-Normal heat


The fact that I now know we once had working cockpit screens and legs that adjusted to terrain makes me really sad.

Edited by xeromynd, 25 August 2014 - 10:59 AM.


#17 Tristan Winter

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Posted 25 August 2014 - 11:05 AM

View Postxeromynd, on 25 August 2014 - 10:55 AM, said:

-True infrared thermal vision
-HSR (correct me if I'm wrong, I saw a lot of banter about how it was taken out?) [is. this is why the desync problem is so rampant now?]
-Decals Button (That actually did nothing)
-Customizable-but-not-at-all-customizable custom Pilot Image (generic pilot w/ neurohelmet)
-Flea

- How was it true IR vision? The colours were different, but not all heat vision filters shows the spectrum as blue, yellow, red. It's often just different shades of green, like night vision, or different shades of grey, like we have now.
- HSR is still in, and certainly much better than what we had at some stages in the past.
- I want decals, but I see no reason to lament a button that did nothing.
- Same with pilot image, since it was non-customizable.
- Why do people talk about the Flea? I've never seen anything about a Flea in this game.


View Postxeromynd, on 25 August 2014 - 10:55 AM, said:

-Hexa-PPC stalkers (still possible, but ghost heat'd)
-Hexa AC2 Jagermechs (still possible, but ghost heat'd)
-Normal heat
The fact that I now know we once had working cockpit screens and legs that adjusted to terrain makes me really sad.

I'm not going to put in stuff that has to do with game balance, even though I don't like all the changes PGI made. Such as ghost heat.

View PostMcgral18, on 25 August 2014 - 10:43 AM, said:

Currently, weapons magically converge wherever the crosshair points, instantly.
In the past, it took a second for the weapons to converge, without the magic. It made it a slower game, since you had to wait to make that shot, rather than twitch shooting everything.

That sounds really great, although it's certainly just a gameplay balance thing, right? They just decreased convergence time by 1000%? Because it's still an issue, just a very small one.

#18 Nathan Foxbane

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Posted 25 August 2014 - 11:06 AM

Flea keeps getting pulled because MASC keeps getting pushed back. Look through the concept art Nicolai.

#19 Mahoromatic

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Posted 25 August 2014 - 11:20 AM

Is there any legit way to force PGI bring back:

- Collisions
- Mechs which where deleted

and remove

- Ghost Heat with all that idiotic patching the weapons since Gauss Nerf Patch?

#20 Tristan Winter

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Posted 25 August 2014 - 11:22 AM

View PostNathan Foxbane, on 25 August 2014 - 11:06 AM, said:

Flea keeps getting pulled because MASC keeps getting pushed back. Look through the concept art Nicolai.

Ah, now that you mention it, I've seen the concept art.

Who would want MASC on these maps anyway?
"Activate MASC! Weeee- oh, edge of map. Turn around. Activate MASC. Weeee- oh, edge of map again. Turn around. Activate MASC. Weeee- oh, out of bounds. I'm dead."





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