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You're Naive When You Think Cw Will Change The Game.

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#1 Sarlic

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Posted 15 August 2014 - 07:24 AM

Greetings,

My apologies for the titled and calling your naive. Please do not be offended as i will explain why i have chosen the title.

1. Current design of the game

1. Core gameplay and content
First off let me say that the current core gameplay is fantastic. With core gameplay i mean a sandbox with just sand and a shovel to make some sandcastles.

The first Battlemechs were quality such as the Catapult, the Stalker, the Atlas and the Hunchback. The 3D artists sure know how to work with models. Sure not everyone agree on certain design decisions regarding mechs, but i like the most of them. Apart from a Trebuchet with a AC/20 wich looks like small penis.

But then a brick hits my head. The animation of most of the mechs are dissappointing, horrible executed. For example the clans. The Direwolf and the Warhawk looks like dancing Brazillian asses.

1.1 IGP's marketing. Free to play. The model sucks.
There is nothing to debate about this. IGP and contractor PGI is doing it wrong and hard.


1.2 There is no 'real' competitive enviroment
I have been in a discussion in a other thread about the competitive scene. Before you start that the competitive is alive and kicking. Sure they're some units playing this game on a different way. But this a broken game. No tournament organisator would accept a broken game in their leagues. I mean, if your group has players left.

Competitive players should be worried about the progress. There is no competitive enviroment. Period. If you honestly believe that your high competitive in a broken game is the new standard then your naive for believing it. As i said before only fools consider this game as competitive.

I fermly believed that playing competitive in this game will costs you money, and i proven to be right after all.

1.3 The change of the module system is like a condom in three pieces
The overall quality, the lead design and execution of the modulesystem is higly disappointing.
To me personally; the current modulesystem is a joke.

--> No clear roles to take
I see no clear specific roles for each Battlemech to take. It's nice and all that you can customize each Battlemech with modules, consumables and more but why would you let them 'have it all'? Why don't we have some specific clear roles to take? Like Brawlers, Boats, Scouts and Strikers and more? Or heck even a 'Role module?'

As many people have pointed out in the feedback section: With adding two additional consumables slots and removing standard modules is obviously a cash-grabbing "design" decision.

Posted Image

I have made a thread about this some time ago: http://mwomercs.com/...se-or-blessing/

1.4 The new player experience
We all know this is bad when your not entitiled to the Mechwarrior series. Sure we have a New Player section, but that's not enough. The learning grounds with no real learning progress is dissappointing. It's a big mess.

1.5 The GUI
Click-click-click-click-click-click-click-click-click-click. "Hmmm. No save button?" Click-click-click-click-click-click-click-click-click-click. "Where do i find my overview?"

The current GUI of Mechwarrior is completly unlogical. Horrible executed. But i like the overall design. But the engineer who though it was logic should be fired. Intense click-fest and no clear GUI for players. Back to the drawing table please.


2. Gameplay and balance
I am not going to compare with older versions of this game. Shortly said: current gameplay and balance is a joke to begin with. The overall gamequality is decreasing overtime.

2.1 Applied solution and fixed to the game
"Apply some tape there. We need a nailgun and some glue too."
Are you serious? The current fixes fails on so many surfaces. It's really discouraging and dissappointing to see.

2.1.1 Problems? What problems?
  • Missing out basic features such as VOIP, a command-wheel and teamchat commands.
  • Each patchround is dissappointing. No real solution or fixes. Just more Battlemechs for MC and maybe here en there small fixes.
  • With each patchround being introduced the company manage to break more things then actually fixing.
  • Current 3/3/3/3 is a bad design decision. See Koniving's thread for more information regarding this matter See: http://mwomercs.com/...ost__p__3276379
  • Endless matchmaker problems.
  • Endless cheap solutions regarding weapon balance and more.
  • Maps with invisible walls, broken assets. Cant name them enough.
  • Still no loyality points.
  • Clipping objects prevents from hitting a target.
  • Network problems such as desyncing, rubberbanding and more
  • ...
And loads, i mean loads more of issues, problems and bugs.

2.1 Maps
The progress over the years with mapmaking is seriously becoming a problem. Poorly reworked maps coming from 4vs4 to 8vs8 and in the end 12vs12. We got a imbalance like Alpine Peaks. I cannot believe we still have not a flatten out version of that map. But that's not all. There are loads of other maps which needs attention. Broken assets, invisible walls and more.

Probaly more sections, but i am getting cramp now. The overall problems with this game is like Amos with his penalty to the moon.

3. Community

3.1 Stop spending money in the first place. Remember: all they want is your money. Their goal is to provide minimal content, high income.

After the Phoenix and Overlord packages people should have gotten the hints / eyeopeners already. They're just making it worse encouraging PGI's bad behaviour. Soon as i saw the Invasion and the horrible information regarding the clans i knew people just paying for a stompy 3D model which PGI can change at any will without obstruction regarding balance and gameplay.

I dont tell you were to spend your money on. And i understand if you hoped PGI would improve. But it's a joke when if you spend anymore money on this game after the Founders or Phoenix / Ovelord, endless matchmaking problems, faulty balance and solutions, bad lead design and more. And then i haven't mentioned the huge lists of broken assets which awaits a solution or fix. Also the animation of the current Invasion mechs are horrible done. I mean, it's quality is poor. The current patches so far is to be ashamed of. "Look! Another giant stompy robot available for MC!" with just two small fixes on the end of the list. Mind-blowing.

Current ELO is just wack. Current matchmaking system dividing mechs is cheap solution.

In the end the overall gamequality is getting worse overtime. We also dont have a stable, respectabele, offering major features and Mechwarrior worthy competitive enviroment. Current enviroment is a joke and i dont take any 'competitive' unit in a broken game serious.

Do i really need to say more? Take your blindfold off.

3.2 The community is offering solutions for free

http://mwomercs.com/...-the-community/
This pretty much says it all. Thanks Ozeo!

3.3 Custom mapmaker
Now this is a subject i would like to see. The community have as far i have seen in the past some great mapmakers with serious experience. Experience PGI can use for free. Why not use them? The current Crysis may be heavily modified but thats no reason to hold you back for the community letting you help with maps. In 2,5 (Almost three years) we have imbalanced and broken maps. Come on.


TLDR: When you honestly think that CW will going to change major things, then your mind have carried harder then i though.

This is no game in progress. This is a C-bill / MC / money sink. People seem to fail to realise that they want to release minimal content in fases with high profit for other things. PGI or better said the IGP wants your money. Take your blindfold off.


4. For PGI. Here is my advice.

--> Lose the current paymodel. It's disgusting bad.
--> Fire the lead designer. Hire a properly one.
--> DO NOT make cash grabbing decisions. Instead make this works from two sides.
--> Improve communication. We need to know as much as possible. Do not hold back. More information means more feedback.
--> Priortise things right. No more MC mechs untill you have a stable client. Client first then you work on content.
--> Only release content when its finished. Make regulary video's and release info on this matter.
--> Use the community. It's a hidden power.
--> Accept, learn and adapt community solutions. Rework things if neccesary like heat system and more.

That's far i can think of. Anymore would be great.



Thanks for reading. Have a good day sir.

Edited by Sarlic, 25 August 2014 - 11:07 AM.


#2 Mister Blastman

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Posted 15 August 2014 - 07:26 AM

Custom, user-made maps and game modes would be a godsend to this game right now.

#3 Vassago Rain

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Posted 15 August 2014 - 07:33 AM

View PostMister Blastman, on 15 August 2014 - 07:26 AM, said:

Custom, user-made maps and game modes would be a godsend to this game right now.


Never, ever gonna happen.

#4 orcrist86

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Posted 15 August 2014 - 07:34 AM

It's nice that you have an opinion. Good for you.

#5 Mister Blastman

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Posted 15 August 2014 - 07:35 AM

View PostVassago Rain, on 15 August 2014 - 07:33 AM, said:


Never, ever gonna happen.


I know. :( It makes me so sad.

#6 Nicholas Carlyle

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Posted 15 August 2014 - 07:37 AM

View PostVassago Rain, on 15 August 2014 - 07:33 AM, said:

Never, ever gonna happen.


Sure won't. At this point it would make PGI look really bad.

And CW won't fix crap, you are right.

#7 Zyllos

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Posted 15 August 2014 - 07:38 AM

View PostSarlic, on 15 August 2014 - 07:24 AM, said:

...

2.1.1 Problems? What problems? ...




Ya, I just hope the 3/3/3/3 is just for balancing in pug play.

Edited by Zyllos, 15 August 2014 - 07:39 AM.


#8 LauLiao

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Posted 15 August 2014 - 07:43 AM

Grammar Patrol:

YOU'RE

#9 Vassago Rain

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Posted 15 August 2014 - 07:47 AM

View PostZyllos, on 15 August 2014 - 07:38 AM, said:


Ya, I just hope the 3/3/3/3 is just for balancing in pug play.


There's no such thing as 'only for X purposes.' If it's added, even if it's added as a placeholder, such as the assault game mode, it's gonna be a permanent feature.

#10 KingCobra

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Posted 15 August 2014 - 07:48 AM

Most players in MWO never played the older PC MechWarrior games or played TableTop or role played BattleTech all they know is what MWO has shown them of the MechWarrior/Battletech IP and Universe .And it so shallow and NOT! BT/MechWarrior like its amazing people are still playing the game.

BattleTech/MechWarrior was not just some game you jumped in a mech with one build type and grinded out some ridicules skill points it was a game where you could actually immerse yourself with others to achieve solo and team victory's in tough competitive leagues.You could gain skill and practice with millions of other MechWarrior pilots from all over the world on in-game servers or the MSN gamming Zone.

MWO is right now the worst designed MechWarrior game ever and im not going to mention Battletech in the same breath as MWO.This game needs to be fixed back into MechWarrior and Battletech if the Devs are not willing to do it then the IP will die and MechWarrior right along with it.

Many will say owf yes MWO is fun but from a player that has experienced 20 years of fun competitive PC MechWarrior and Battletech games with social interactions and fun competitive leagues NO! MWO is not very fun.

Posted Image

Edited by KingCobra, 15 August 2014 - 07:50 AM.


#11 ApolloKaras

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Posted 15 August 2014 - 07:50 AM

View PostSarlic, on 15 August 2014 - 07:24 AM, said:

TLDR: When you honestly think that CW will going to change major things, then your mind have carried harder then i though.


ummm wat?

#12 Vassago Rain

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Posted 15 August 2014 - 07:51 AM

View PostKingCobra, on 15 August 2014 - 07:48 AM, said:

Most players in MWO never played the older PC MechWarrior games or played TableTop or role played BattleTech all they know is what MWO has shown them of the MechWarrior/Battletech IP and Universe .And it so shallow and NOT! BT/MechWarrior like its amazing people are still playing the game.

BattleTech/MechWarrior was not just some game you jumped in a mech with one build type and grinded out some ridicules skill points it was a game where you could actually immerse yourself with others to achieve solo and team victory's in tough competitive leagues.You could gain skill and practice with millions of other MechWarrior pilots from all over the world on in-game servers or the MSN gamming Zone.

MWO is right now the worst designed MechWarrior game ever and im not going to mention Battletech in the same breath as MWO.This game needs to be fixed back into MechWarrior and Battletech if the Devs are not willing to do it then the IP will die and MechWarrior right along with it.

Many will say owf yes MWO is fun but from a player that has experienced 20 years of fun competitive PC MechWarrior and Battletech games with social interactions and fun competitive leagues NO! MWO is not very fun.

Posted Image


I play this game still because it's the only game every single one of my friends and family actually plays. There are a couple upcoming titles that'll change that, but until then...

MWO is strictly about the social aspects for me.

It's a pretty harmless shooting the robit vidjagame. Easy enough to play, shoot some dudes, run into top tier high elo players, suffer squad broken, and repeat the next weekend.

Kinda shallow, but eh, what are you gonna do? F2P game, and all that.

But then again, I remember a different time. A time long ago.

Posted Image

Edited by Vassago Rain, 15 August 2014 - 07:53 AM.


#13 Yokaiko

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Posted 15 August 2014 - 07:53 AM

View PostZyllos, on 15 August 2014 - 07:38 AM, said:


Ya, I just hope the 3/3/3/3 is just for balancing in pug play.



Yeah try to launch a team with 4 heavies on your 8 man....

Edited by Yokaiko, 15 August 2014 - 07:53 AM.


#14 Felio

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Posted 15 August 2014 - 08:05 AM

I'm sort of at the point that I wonder what they do in the office all day. I am fairly certain they do not have a full-time programmer.

UI 2.0 has been out for six months, and we still can't see mech details when browsing the store -- just a name and a thumbnail. If they don't even care enough to invest in making money, that should tell you how much they care about investing in the play experience.

In an apples-to-apples comparison, not to an indie developer with a small-scale game, but to a company like Trion with multimillion-dollar MMORPGs... there's just no comparison when it comes to the pace and quality of updates.

#15 Bishop Steiner

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Posted 15 August 2014 - 08:08 AM

You could well be right.

Could be wrong.

But if it's all so bad, all I can wonder, is: Why are the same people, with the same complaints, still here?

And if it ain't so bad that you are staying, then why do the same 2 dozen people continue the endless deluge of hyperbolistic complaining?

#16 ApolloKaras

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Posted 15 August 2014 - 08:12 AM

View PostBishop Steiner, on 15 August 2014 - 08:08 AM, said:

You could well be right.

Could be wrong.

But if it's all so bad, all I can wonder, is: Why are the same people, with the same complaints, still here?

And if it ain't so bad that you are staying, then why do the same 2 dozen people continue the endless deluge of hyperbolistic complaining?


Come now Bishop, what good is a complaining post with out a little hyperbole and some doom n' gloom?

#17 VanillaG

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Posted 15 August 2014 - 08:37 AM

The only way the CW will change the game is if the matches were limited to stock mech loadouts. Basically the game we have now becomes the Solaris mode with customization and the new CW becomes stock mech mode. When this game first came out, they could not make mechs fast enough so enabling customization was must to keep the game interesting. We now have enough mechs released that we can have a stock mode.

As far as implementation, when you purchase a mech you get 2 copies, one for your Solaris mechlab and another for your CW mechlab. You can share modules, cockpit items, patterns, and colors between the mechlabs so once you purchase one of those you can use it in either mechlab but once a module or cockpit item is put into a mech it is removed from the shared inventory. XP gained in either Solaris or CW still goes back the variant so no changes in the skills would be necessary.

#18 Noesis

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Posted 15 August 2014 - 08:41 AM

I love how they offer something they dont own.

#19 Nicholas Carlyle

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Posted 15 August 2014 - 08:42 AM

View PostBishop Steiner, on 15 August 2014 - 08:08 AM, said:

You could well be right.

Could be wrong.

But if it's all so bad, all I can wonder, is: Why are the same people, with the same complaints, still here?

And if it ain't so bad that you are staying, then why do the same 2 dozen people continue the endless deluge of hyperbolistic complaining?


Reason number 1, it's free to play.

Reason number 2, being on the boards isn't being in the game.

I stopped posting for a while and stopped playing altogether.

I've recently started posting against because I'm angry that I was suckered by the Clan release, which was really just more unneeded crap and this game is still being run into the ground.

How long has it been now since the last map?

#20 Zyllos

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Posted 15 August 2014 - 08:45 AM

View PostYokaiko, on 15 August 2014 - 07:53 AM, said:



Yeah try to launch a team with 4 heavies on your 8 man....


Maybe I shouldn't have used *pug*.

What I mean is just random drops, grouped or not grouped. It is still just a random drop.

CW, I hope, will not have this 3/3/3/3 thing.





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