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About The Ll Modules...


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#1 Sephlock

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Posted 26 August 2014 - 06:32 PM

This

The most relevant part:

[color=#66C1C1]@[/color]russ_bullock[color=#292F33] Don't mean to be cheeky, but why do the Clans have a ERLL module, and the IS don't? An honest question about balance.[/color]

[color=#292F33]
Posted ImageRuss Bullock[color=#B1BBC3]@[/color]russ_bullock 4h[/color]
[color=#292F33]
[color=#66C1C1]@[/color]Ra_Kalamando looking into it, guessing bug[/color]

#2 Nauht

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Posted 26 August 2014 - 06:35 PM

If they did that they'd have to unnerf CERLL.

A ERLL + module + 1s burn time > pre-nerf CERLL.

#3 Carrie Harder

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Posted 26 August 2014 - 06:38 PM

View PostNauht, on 26 August 2014 - 06:35 PM, said:

If they did that they'd have to unnerf CERLL.

A ERLL + module + 1s burn time > pre-nerf CERLL.

The CERLL got nerfed too hard (and in the wrong way) anyways.

My Shadow Hawk wants moar trolling power for its shoulder lazors plz.

#4 Sephlock

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Posted 26 August 2014 - 07:07 PM

Lol @ them "having" to un-nerf ANYTHING.

Logically, sure. But as far as them actually doing it goes....

#5 Wintersdark

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Posted 26 August 2014 - 07:19 PM

View PostSephlock, on 26 August 2014 - 07:07 PM, said:

Lol @ them "having" to un-nerf ANYTHING.

Logically, sure. But as far as them actually doing it goes....
What, to you mean to imply if they nerf something, then fix the underlying problem that necessitated that nerf in the first place, they wouldn't revert the nerf? Surely you jest!

#6 Hillslam

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Posted 26 August 2014 - 07:55 PM

View PostNauht, on 26 August 2014 - 06:35 PM, said:

If they did that they'd have to unnerf CERLL.

A ERLL + module + 1s burn time > pre-nerf CERLL.

No. They don't.

The Cl ER LL still: weighs less, takes fewer crits, has FAR longer range (and still will even IF the IS ER LL gets a range module also), and can be moved anywhere you like on your mech by swapping around hardpoints via omni.

All for 1s longer burn time? NERF?

Please. Stop being whining little b***ches. I drive both IS and cl mech daily and the clan mechs remain more powerful than their IS counterparts. L2P without uber boss gear to prop up your sucking piloting.

Edited by Hillslam, 26 August 2014 - 07:55 PM.


#7 Y E O N N E

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Posted 26 August 2014 - 07:58 PM

View PostNauht, on 26 August 2014 - 06:35 PM, said:

If they did that they'd have to unnerf CERLL.

A ERLL + module + 1s burn time > pre-nerf CERLL.


Sort of. Remember, the IS ER LL used to reach out to 720 meters. If that were still the case and it had modules added onto it, I'd definitely agree. Otherwise? Eeeeeh.

2 seconds burn time is obnoxious, I'll give you that.

#8 Nauht

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Posted 26 August 2014 - 07:59 PM

View PostHillslam, on 26 August 2014 - 07:55 PM, said:

No. They don't.

The Cl ER LL still: weighs less, takes fewer crits, has FAR longer range (and still will even IF the IS ER LL gets a range module also), and can be moved anywhere you like on your mech by swapping around hardpoints via omni.

All for 1s longer burn time? NERF?

Please. Stop being whining little b***ches. I drive both IS and cl mech daily and the clan mechs remain more powerful than their IS counterparts. L2P without uber boss gear to prop up your sucking piloting.


Irony - cos IS pilots never ***** about clan mechs... eva.

Suck it up *******... L2P indeed.

#9 Thorqemada

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Posted 26 August 2014 - 08:34 PM

What about the IS-U/AC5 ?

#10 Sephlock

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Posted 26 August 2014 - 09:59 PM

View PostThorqemada, on 26 August 2014 - 08:34 PM, said:

What about the IS-U/AC5 ?

Posted Image

#11 Thorqemada

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Posted 26 August 2014 - 10:08 PM

Appreciated! :P

Edited by Thorqemada, 26 August 2014 - 10:08 PM.


#12 Deathlike

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Posted 26 August 2014 - 11:10 PM

View PostSephlock, on 26 August 2014 - 09:59 PM, said:

Posted Image


You should've said that for LBX, but that actually has weapon modules (minus the ClanLBX2/5/20).

#13 Sephlock

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Posted 27 August 2014 - 12:44 PM

View PostDeathlike, on 26 August 2014 - 11:10 PM, said:


You should've said that for LBX, but that actually has weapon modules (minus the ClanLBX2/5/20).

There are plenty of flowers to go around.

#14 Angel of Annihilation

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Posted 27 August 2014 - 01:11 PM

View PostHillslam, on 26 August 2014 - 07:55 PM, said:

No. They don't.

The Cl ER LL still: weighs less, takes fewer crits, has FAR longer range (and still will even IF the IS ER LL gets a range module also), and can be moved anywhere you like on your mech by swapping around hardpoints via omni.

All for 1s longer burn time? NERF?

Please. Stop being whining little b***ches. I drive both IS and cl mech daily and the clan mechs remain more powerful than their IS counterparts. L2P without uber boss gear to prop up your sucking piloting.


We aren't talking about Clan mechs, we are talking about Clan ER LLs. Just because Clan mechs themselves may or may not be more powerful, that factor shouldn't be the justification for nerfing a weapon till it is much weaker than its IS counterpart.

Also lets discuss weight and critical slots. A Clan ER LL weighs 1 ton less and requires 1 less critical than the IS version but is hotter which of course means you have to offset the extra heat by mounting more heat sinks. The Clan DHS you would be required to mount to offset this heat ironically weighs 1 ton and takes up not one, but two more critical slots. Seems pretty balanced to me.

So yet again alot of people only seem to look at or see the parts of the picture that support their arguments.

Edited by Viktor Drake, 27 August 2014 - 01:12 PM.


#15 Y E O N N E

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Posted 27 August 2014 - 02:57 PM

The Clan ER LL actually produces less heat over time than the Inner Sphere ER LL That's what really matters and that makes the target of your comparison invalid.

Don't take that as me condoning a 2 second burn-time, though.





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