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Cockpit Background Music


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#1 Kalimaster

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Posted 27 August 2014 - 08:53 AM

In some games you can hear background music as you play, well, so far that is not the case in MWO.

Mechs were made to be customized, so why not some background music if they would allow.

1. Treat the soundtrack loop as a sub component that can be placed in the cockpit. As such the sub component would have no weight.

The general effect of this would be that you could hear some kind of background music playing in your Mech.

Now the basic idea is for 15 sound track loops to start with, say grouped in 3's in 5 separate patches. Two sound track loops per patch would require MC to acquire, while the third you could pick up for a one time purchase of say 250 C-BIlls. Once you have a sound track, you just slip it into the cockpit component and then when you play said Mech, music will play in a loop.

I was thinking of keeping most of the tunes instrumental. If so, what kind of music would you, as a player, like to hear?

#2 Kalteh

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Posted 27 August 2014 - 08:55 AM

Excellent idea.

I vote for ambient and some metal tracks :)

#3 Tristan Winter

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Posted 27 August 2014 - 08:56 AM

Why not... just a normal soundtrack, like most games have had available since the 1990's?

Maybe even with a playlist that could be modified, like Command & Conquer had in 1995?

#4 Fut

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Posted 27 August 2014 - 08:57 AM

No offence, but this seems like a lot of work for something that's somewhat pointless.
I turned the music volume off in MWO, and I turn my iTunes on while I play. Insta background music in my cockpit, and no need to shuffle mp3 files around into MWO folders (or however it'd work).

#5 Conductor Rarity

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Posted 27 August 2014 - 09:08 AM

I'd like a small fuzzy cb radio playing a loop of a low quality recording of Fortunate Son in my atlas.

#6 Lyoto Machida

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Posted 27 August 2014 - 09:14 AM

View PostRarity HD, on 27 August 2014 - 09:08 AM, said:

I'd like a small fuzzy cb radio playing a loop of a low quality recording of Fortunate Son in my atlas.


Dude...that would be awesome! That song will forever remind me of Battlefield: Vietnam (and...um...the Vietnam War in general).



#7 Tristan Winter

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Posted 27 August 2014 - 09:16 AM

View PostFut, on 27 August 2014 - 08:57 AM, said:

No offence, but this seems like a lot of work for something that's somewhat pointless.
I turned the music volume off in MWO, and I turn my iTunes on while I play. Insta background music in my cockpit, and no need to shuffle mp3 files around into MWO folders (or however it'd work).

Well, I don't know about "a lot of work", but some modern games do take it up a notch, instead of just having a random song playing in the background for each match.

Many games have calm music or no music when there is no action, then switching the soundtrack depending on what's going on (taking fire, enemies killed, losing teammates, base being capped, etc). Not to say that the soundtrack changes every 10 seconds depending on what happens, but certain events will change the background music to reflect what's going on. And after a while, if the action dies down, it switches back to calm or no music again.

It's not science fiction. This is the year 2014, for God's sake.

#8 Blakkstar

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Posted 27 August 2014 - 10:04 AM

View PostNicolai Kabrinsky, on 27 August 2014 - 09:16 AM, said:

Well, I don't know about "a lot of work", but some modern games do take it up a notch, instead of just having a random song playing in the background for each match.

Many games have calm music or no music when there is no action, then switching the soundtrack depending on what's going on (taking fire, enemies killed, losing teammates, base being capped, etc). Not to say that the soundtrack changes every 10 seconds depending on what happens, but certain events will change the background music to reflect what's going on. And after a while, if the action dies down, it switches back to calm or no music again.

It's not science fiction. This is the year 2014, for God's sake.


Like X-Wing...that came out in 1993. :)

#9 Kalimaster

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Posted 28 August 2014 - 07:44 AM

We could have soundtracks linked to various Factions or even the clans.

#10 Lily from animove

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Posted 28 August 2014 - 08:32 AM

I have winamp playing backgroundmusic for me.

#11 Mercules

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Posted 28 August 2014 - 08:38 AM

People would actually use that????

WHY?!? ;)

#12 Katrina Steiner

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Posted 28 August 2014 - 08:43 AM

I just pop in the Mechwarrior 2, Jade Falcons, or Ghost Bears Legacy cds for the best mech soundtracks ever.

Edited by Katrina Steiner, 28 August 2014 - 08:47 AM.


#13 EyeOne

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Posted 28 August 2014 - 08:46 AM

View PostLily from animove, on 28 August 2014 - 08:32 AM, said:

I have winamp playing backgroundmusic for me.


Winamp is still a thing?

#14 Fut

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Posted 28 August 2014 - 08:49 AM

View PostEyeOne, on 28 August 2014 - 08:46 AM, said:


Winamp is still a thing?


Winamp was the best.
iTunes is such a pain in the ass to use. Half the time when you add new albums, they get all spread out as separate albums because of the way people input the ID3 info - and for some reason you have to create an AAC file to edit the info on most of the files. Such a pain.

If it weren't for my phone, I'd still be using Winamp.

#15 Kaspirikay

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Posted 28 August 2014 - 08:51 AM

View PostKatrina Steiner, on 28 August 2014 - 08:43 AM, said:

I just pop in the Mechwarrior 2, Jade Falcons, or Ghost Bears Legacy cds for the best mech soundtracks ever.


you could listen to those on youtube instead of the cds

#16 Roland

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Posted 28 August 2014 - 08:53 AM

The first thing I do in games with music is turn off the music.
If I want to listen to music, I just play music on my machine while playing.

#17 EyeOne

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Posted 28 August 2014 - 08:57 AM

View PostKaspirikay, on 28 August 2014 - 08:51 AM, said:


you could listen to those on youtube instead of the cds


That's what I do. I have a playlist of the MW2, GBL and Mercs soundtracks and fire them up during MWO

#18 Karl Marlow

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Posted 28 August 2014 - 09:37 AM

View PostFut, on 27 August 2014 - 08:57 AM, said:

No offence, but this seems like a lot of work for something that's somewhat pointless.



Which is the definition of a video game.

#19 Fut

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Posted 28 August 2014 - 09:38 AM

View PostThomasMarik, on 28 August 2014 - 09:37 AM, said:


Which is the definition of a video game.


That's actually really funny.

#20 Keeshu

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Posted 28 August 2014 - 10:10 AM

I think you should be able to unlock at least 2 music pieces per faction (and have the music pieces being one of the more grindy things to get most likely. More ways to represent your faction and/or immerse yourself with the faction). Maaaaybe MC if they think they can make money off of it outright. Most Mechwarrior games have had music while you play in the background before, would make sense to have music playing. Just make sure there's a way to lower/raise volume (and maybe a mute/unmute music button so you can hear footsteps of enemies coming).


It does bother the heck out of me that I can't get to listen to any of the really really awesome music tracks that they have for the mech trailers. Whoever is behind the music for MWO is talented, and the Illya Muromets theme is one of the best music tracks I've ever heard. I really like the double dragon and misery themes a lot as well. I do hope they will make music play during the game a thing. I hope they do it, and I've been kind of hoping they've just been using the mech trailers as a short version of music that will actually play in the game later on.

Getting music from outside of MWO doesn't count, because then I'll be reminded of wherever that music comes from, and it's just not the same. Even if it's another mechwarrior game, whether it's the rockin tunes from mech assault, or calm +strange mechwarrior 2 music.





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