

"Founder" is synonymous with "Risk"
#101
Posted 23 June 2012 - 05:48 PM
(By-the-by, I'm just an average guy with student loans and the like, I just happened to start a savings bond, with about $40 coming off the pay check, as soon as I heard about MWO.)
#102
Posted 23 June 2012 - 05:51 PM
Edited by PSiKoTiC, 23 June 2012 - 05:53 PM.
#103
Posted 23 June 2012 - 05:54 PM
SP3CTREnyc, on 22 June 2012 - 11:03 AM, said:
Let's be honest: you're not investing in anything. You're consuming a product, not anticipating a return on your money. Also, what exactly are you getting? $80 in-game currency, only PGI said you won't be able to buy anything with real currency from the in-game store that will give you an advantage. You get a mech - or four - that earns you 25% more c-bills per battle, plus the additional 50% you get from the premium account. So you're going to reach the endgame faster than anyone, and then...
Sorry if I'm skeptical of the founder's program, but I play World of Tanks and I saw what a minimal leveling experience looks like with Star Trek Online.
In my opinion, its different than that.
Lets say that if you had paid $60 on a world of warcraft account before it was released, then you get a 25% exp boost or 25% gold boost for life, Now because WoW is so huge, anyone would want to pay $60 to get a lifetime boost, but the opportunity is gone.
Now its only the people who took the risk when the game was unknown that get that boost.
Its the same story for MWO, if this game gets even half as big as WoW then that c-bill boost could be AMAZING in the long run. Now I permanently have a mech that allows me to farm up the c-bills I need to get whatever new mech, ammo, or weapon is released in the future that is the biggest and baddest thing. However, there is still risk. If this game dumps out like Wakfu did, then that investment will mean nothing because there is noone to play the game with, and nothing to show for it.
In my opinion MWO is a good risk, because looking at the gameplay videos I believe that the game will be a huge success, and I think I could play it for a year or more and still come back to the game whenever I want because of the free to play status.
So these are the reasons in my opinion that founders pack is a risk vs reward, and is also (for me) well worth the reward.
#105
Posted 23 June 2012 - 06:02 PM
gixxer556, on 23 June 2012 - 05:43 PM, said:
Hey neighbor!

There are a TON of people from Texas on here...guess Texans like giant robot mechs.
#107
Posted 23 June 2012 - 11:45 PM
Still pending for beta invite though....
#108
Posted 24 June 2012 - 02:53 AM

Edited by Battlecruiser, 24 June 2012 - 02:53 AM.
#109
Posted 24 June 2012 - 03:20 AM
SP3CTREnyc, on 22 June 2012 - 11:03 AM, said:
Let's be honest: you're not investing in anything. You're consuming a product, not anticipating a return on your money. Also, what exactly are you getting? $80 in-game currency, only PGI said you won't be able to buy anything with real currency from the in-game store that will give you an advantage. You get a mech - or four - that earns you 25% more c-bills per battle, plus the additional 50% you get from the premium account. So you're going to reach the endgame faster than anyone, and then...
Sorry if I'm skeptical of the founder's program, but I play World of Tanks and I saw what a minimal leveling experience looks like with Star Trek Online.
The problem with what you're saying is that there really is no endgame in a game like this and you'd know that if you really played much of World of Tanks. This is pure pvp and any advantage we can get over our opponent we'll take - xp directly plays into performance here. In this case I'll start with 4 mechs and will have a 75% credit bonus and 50% xp bonus for the first 3 months alone. I'll climb that slippery path a lot faster than someone without that advantage and then until you can slowly grind your unbonused way up I'll have a clear advantage over you. In the meantime I'll have plenty of funds to equip my favourite rides as I want. Thats the hard mechanical viewpoint of course... the rest of the reason is simply that I want this product to succeed as I've been waiting a long time for it.

#110
Posted 24 June 2012 - 04:30 AM
I say none founders should get beta access from here on, just some of them. To create more trust and hopefully more sales.
#111
Posted 24 June 2012 - 05:18 AM
Edited by goon, 24 June 2012 - 05:21 AM.
#112
Posted 24 June 2012 - 06:21 AM
The question isn't just risk, its how risky is it and what is the payoff.
#113
Posted 24 June 2012 - 06:28 AM
#115
Posted 26 June 2012 - 10:50 PM
Diomed, on 24 June 2012 - 06:21 AM, said:
Agreed. My personal risk (lack of information, no final product, possible money loss) outweighs my personal benefits (fun), especially since I am unlikely to spend huge amounts of time on this game. Yet...I am still debating about the Legendary Founder's package.
At this time, I don't have a badge to the left of this post.

These packages are rightfully named "Founder" packs, that's for sure.
#116
Posted 26 June 2012 - 11:05 PM
#117
Posted 26 June 2012 - 11:35 PM
Giant.
Robots.
As far as I am concerned, there is no risk here. Only reward.
Also, who here that has got one of the founders package HASN'T been involved with Mechwarrior for many years now? That alone means a good start with a large playerbase.
#118
Posted 26 June 2012 - 11:46 PM
#119
Posted 27 June 2012 - 12:01 AM
Kracow, on 26 June 2012 - 11:46 PM, said:
Sure if you define your investment reward in financial terms. If however the game gets better by going global and you reap the rewards in-game of high populations, more Mech varieties, greater customisation options, new maps etc then yeah you get a greater gain than you had to start with. Clearly for some it's not all about dollars and cents.
Edited by Dozer, 27 June 2012 - 12:02 AM.
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