ALL but the most recent IS mech/weapon nerfs were based on the performence of said mechs/weapons VS IS MECHS!!!!
once they fully roll out clan vs IS battles that will no longer be the case.
It won't matter that a Catapult has torso twist far enough to be able to lick its own backside(like the stormcrow)
It wont matter if the highlander/victor turn really fast for assaults.
it wont matter if the sway back is the ninja assasin of death in carnate.
Heck you could probably get away with tweaking some of the ghost heat levels for IS mechs
3 PPC now triggers ghost heat up from 2
3 LL/ERLL now trigger ghost heat up from 2
2 ac/20 now trigger ghost heat up from 1
etc etc etc
Personally i feel the survival time of clan mechs is close to what everyone should have (assuming they know how to twist). I feel that reverting some of the IS nerfs would be a good start in the right direction because for one clan mechs would be alittle more careful when trying ot brawl an IS mech so their DPS would go down some which would increase survival time of the IS mechs.
Option B (which i think would go miles to fix things) would be introduce Light Fusion engines for IS, Could say that we are being given access to experimental weapon/equipment for those if people have a timeline issue. Would give IS even more surviability and also free up tonage for the heavies/assaults to take heavier weapons so.
Oh or at the very least LOWER MEDIUM LASER HEAT!!!!
Edited by Ph30nix, 30 August 2014 - 05:32 AM.