The Way Pgi Solves Problems ...
#61
Posted 31 August 2014 - 02:06 AM
Copy and paste is a work in progress. Available some time after CW.
#62
Posted 31 August 2014 - 02:24 AM
Proton, on 31 August 2014 - 01:45 AM, said:
The stupidity level of this posts is insane, wonder were u guys came from. Maybe you have to read all the 4 pages hundred times to finally get the point of the post that we made? I guess its how some none competitive players react in this game.
*uninstall, ggclose[color=#000000]™*[/color]
So you have to be a competetive player to be insultet by a signature clearly not directe at you directly? And you have to be a competetive player to be unreasonable impatient? Sounds legit.
But seriously, I understand that you want the correct tags for your units and its annoying that something got mixed up. Your reaction just seems a bit harsh considering we have the servermigration and it is weekend. PGI has no big staff after all and it is a fairly minor issue after all.
#63
Posted 31 August 2014 - 02:31 AM
Proton, on 31 August 2014 - 01:45 AM, said:
The stupidity level of this posts is insane, wonder were u guys came from. Maybe you have to read all the 4 pages hundred times to finally get the point of the post that we made? I guess its how some none competitive players react in this game.
*uninstall, ggclose[color=#000000]™*[/color]
The Black Spikes Mercenary unit wants to say thanks to Nikolai Lubkiewicz for finaly clearing everything up and fixing all the missunderstandings we had, good job Niko, hopefully it will never happen again. Also, thanks to Black Sheep Mercenary unit who were willing to exchange the unit tags. Huge thanks to House of Lords and everyone who were helping us to solve this problem. Much kudos to you guys <3
Proton, there's a reason why no one takes PGI, IGP, and the whale customers around here seriously.
You should know better by now. Their horrible CW system also screwed over my guild, but for different reasons.
#64
Posted 31 August 2014 - 02:34 AM
Vassago Rain, on 31 August 2014 - 02:31 AM, said:
Proton, there's a reason why no one takes PGI, IGP, and the whale customers around here seriously.
You should know better by now. Their horrible CW system also screwed over my guild, but for different reasons.
What happened?
#65
Posted 31 August 2014 - 02:34 AM
Dimento Graven, on 30 August 2014 - 08:58 PM, said:
The hilarity of it is, PGI support THEN sent him a, "How'd we do?" message asking him to rate how well they addressed, "HIS" issue.
LOL!
I remember when you used to be the biggest white knight around. You would even make the bold claim that the kintaro, during the broken CT days, was properly scaled, and the CT hitbox was some kind of balancing feature.
If I recall correctly, you switched sides when they forced cockpit glass on us, and took out the cfg command to disable it.
#66
Posted 31 August 2014 - 02:40 AM
Sarlic, on 31 August 2014 - 02:34 AM, said:
Someone had a position change which led to no one being allowed into our 2 year old guild for days. Their position changed again, but until galaxy map 0.8 beta open gamma long release, expansion pak #8 , we can't transfer ownership, or really do much with it.
It led to much drama, and made everybody question PGI's need to push out such a broken system.
#67
Posted 31 August 2014 - 02:44 AM
Vassago Rain, on 31 August 2014 - 02:40 AM, said:
Someone had a position change which led to no one being allowed into our 2 year old guild for days. Their position changed again, but until galaxy map 0.8 beta open gamma long release, expansion pak #8 , we can't transfer ownership, or really do much with it.
It led to much drama, and made everybody question PGI's need to push out such a broken system.
I fear things are going to end up much worse.
#68
Posted 31 August 2014 - 02:44 AM
Vassago Rain, on 31 August 2014 - 02:40 AM, said:
Someone had a position change which led to no one being allowed into our 2 year old guild for days. Their position changed again, but until galaxy map 0.8 beta open gamma long release, expansion pak #8 ™, we can't transfer ownership, or really do much with it.
It led to much drama, and made everybody question PGI's need to push out such a broken system.
This is where a simple feature of if leader is not online over 30 day period ownership transfers to someone in next highest rank group would be useful
#69
Posted 31 August 2014 - 02:47 AM
#70
Posted 31 August 2014 - 02:48 AM
DV McKenna, on 31 August 2014 - 02:44 AM, said:
This is where a simple feature of if leader is not online over 30 day period ownership transfers to someone in next highest rank group would be useful
60 to 90 days.
If anything, the general drama over guild ownerships and CW just tells me the community is way past burned out, and the flop delivery of CW phase #2 might have been the last straw. Out of our peak 84 players, and merging with the remnants of two other guilds, only 14 guys remain.
#71
Posted 31 August 2014 - 02:50 AM
Vassago Rain, on 31 August 2014 - 02:48 AM, said:
60 to 90 days.
If anything, the general drama over guild ownerships and CW just tells me the community is way past burned out, and the flop delivery of CW phase #2 might have been the last straw. Out of our peak 84 players, and merging with the remnants of two other guilds, only 14 guys remain.
CW phase#2.....did you just typo.....where is CW phase#1?
#72
Posted 31 August 2014 - 02:53 AM
DV McKenna, on 31 August 2014 - 02:50 AM, said:
CW phase#2.....did you just typo.....where is CW phase#1?
That was the launch module. You know, P2Lobbies, 2-10 manz, and private matches.
Not even PGI remembers that, it seems. Further proof of...stuff we already knew, I guess.
Edited by Vassago Rain, 31 August 2014 - 02:53 AM.
#73
Posted 31 August 2014 - 02:55 AM
Vassago Rain, on 31 August 2014 - 02:53 AM, said:
That was the launch module. You know, P2Lobbies, 2-10 manz, and private matches.
Not even PGI remembers that, it seems. Further proof of...stuff we already knew, I guess.
pfft that aint CW bro.
That's just catching up on basic features that #shouldhavebeeninfromthestart
Edited by DV McKenna, 31 August 2014 - 02:55 AM.
#74
Posted 31 August 2014 - 02:56 AM
DV McKenna, on 31 August 2014 - 02:55 AM, said:
pfft that aint not CW bro.
That's just catching up on basic features that #shouldhavebeeninfromthestart
Totally, but that's what Russ and Bryan said it was.
Not to mention NGNG hyping it up way too much for their own good.
#75
Posted 31 August 2014 - 03:19 AM
I logged on to our TS and told our guys that "some strange (maybe just for fun-) corp just registered spikes' tag" ... the laughter was strong with us.
But seriously though, i made the experience, if everything regarding MWO is working as intended (or at least as close to this as possible for PGI), that is the support. I never had any issues with them, give them some time, maybe until Tuesday. I'm pretty sure they will settle this issue.
#76
Posted 31 August 2014 - 07:56 AM
Vassago Rain, on 31 August 2014 - 02:34 AM, said:
I remember when you used to be the biggest white knight around. You would even make the bold claim that the kintaro, during the broken CT days, was properly scaled, and the CT hitbox was some kind of balancing feature.
If I recall correctly, you switched sides when they forced cockpit glass on us, and took out the cfg command to disable it.
I have differing opinions of various issues and express them.
I'd always been EXTREMELY critical of the move to lock pre-mades at either 4 man or 12 (and before the 12 man limit, 8). The reasoning was stupid and flawed, just like their foolish flip-flop of: 90% of pug stomps are being committed by pugs, but only 10% of the players ever play in a pre-made.
In the case of the Kintaro, my opinion was based off the known scaling of various 'mechs, where a LOCUST is actually TALLER than a Warhammer, just MUCH MORE skinnier. So if a 20 ton Locust in lore scaling was correct, the Kintaro scaling in game was probably also correct.
Anyway, I was never a 'white knight'...
#77
Posted 31 August 2014 - 08:50 AM
VIPER2207, on 31 August 2014 - 03:19 AM, said:
I logged on to our TS and told our guys that "some strange (maybe just for fun-) corp just registered spikes' tag" ... the laughter was strong with us.
But seriously though, i made the experience, if everything regarding MWO is working as intended (or at least as close to this as possible for PGI), that is the support. I never had any issues with them, give them some time, maybe until Tuesday. I'm pretty sure they will settle this issue.
As for me, I'm proud that I've been the part of Black Sheep Mercs.
#78
Posted 31 August 2014 - 08:54 AM
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