Jump to content

It's Not Match Makers Fault


  • You cannot reply to this topic
15 replies to this topic

#1 Titus Ryan

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 60 posts
  • LocationWA

Posted 30 August 2014 - 12:47 PM

Ok sometimes there is a huge tonnage difference, but sh$t happens, people make choices, that can lead to a huge benefit to the group or its down fall, sometimes people are shooting straight and sometimes they cant hit the broadside of a barn. And you cant get mad at people for trying something new, playing the same strategy on a map gets really boring with the limited maps and modes. And it doesnt really matter because winning or losing doesn't really mean anything, there is nothing at stake, yet. Now is a great time to try new strategies and different builds, make mistakes you will be better off. If you dont like it play private matches where you have control.

#2 SaltBeef

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,081 posts
  • LocationOmni-mech cockpit.

Posted 30 August 2014 - 12:57 PM

I think when there are lower numbers of players on matchmaker gets evil! Puts 4 or 5 ecm against no ecm. Narc lrms against no ecm teams. Some time it seems that way probably not as often as it seems sometime will win anyway but seems stacked sometimes.

#3 Titus Ryan

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 60 posts
  • LocationWA

Posted 30 August 2014 - 01:00 PM

It would be nice if they could add ecm as part of the mm but only as a secondary filter, I dont want to wait any longer than I am currently to join a match.

#4 Titus Ryan

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 60 posts
  • LocationWA

Posted 30 August 2014 - 01:03 PM

Im pretty sure we know by now pgi is incapable of creating a mm that takes loadout into effect.

Edited by Titus Ryan, 30 August 2014 - 01:03 PM.


#5 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 30 August 2014 - 01:06 PM

The better team always wins. So which ever team derps hardest loses. Match maker has no control over that!

#6 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 31 August 2014 - 11:23 AM

View PostJoseph Mallan, on 30 August 2014 - 01:06 PM, said:

The better team always wins. So which ever team derps hardest loses. Match maker has no control over that!

Chesty Puller was a horse marine and a horse marine was he

#7 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 31 August 2014 - 01:00 PM

View PostSandpit, on 31 August 2014 - 11:23 AM, said:

Chesty Puller was a horse marine and a horse marine was he

Any CO that can say, "They have us out manned and surrounded. Right where we want them!" Is a CO after my own heart!

#8 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 31 August 2014 - 01:02 PM

Part of it is builds. Bad builds equal devalue the effort able to be done by a player regardless of skills. Battle Value of equipment needs to be put into the matching system.

#9 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 31 August 2014 - 01:24 PM

View PostKjudoon, on 31 August 2014 - 01:02 PM, said:

Part of it is builds. Bad builds equal devalue the effort able to be done by a player regardless of skills. Battle Value of equipment needs to be put into the matching system.

Battle value is very game-able Kjudoon, Specially when we have customization like we do. I've seen it at it's Best(worst). -_-

#10 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 31 August 2014 - 01:39 PM

View PostTitus Ryan, on 30 August 2014 - 12:47 PM, said:

It's Not Match Makers Fault


Yes it is. Otherwise I'm considered a one man comp team.

MM Logic:
2 Jagermechs + 1 Orion = 3 Timberwolves
1 Atlas + 2 Victors = 3 Dire Wolves
and my favorite:
1 Aresye + 5 New Recruits = 4 Lord + 4 SJR

#11 Zolaz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,510 posts
  • LocationHouston, Tx

Posted 31 August 2014 - 02:59 PM

Every time I think of MWO's MM, I think of the little aliens from Mars Attacks running around telling everyone how they come in peace while vaporizing everyone.

#12 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 31 August 2014 - 03:02 PM

View PostAresye, on 31 August 2014 - 01:39 PM, said:


Yes it is. Otherwise I'm considered a one man comp team.

MM Logic:
2 Jagermechs + 1 Orion = 3 Timberwolves
1 Atlas + 2 Victors = 3 Dire Wolves
and my favorite:
1 Aresye + 5 New Recruits = 4 Lord + 4 SJR

The match maker dropped you 6 against 8? :huh:

#13 Garandos

    Member

  • PipPipPipPipPip
  • The Nimble
  • The Nimble
  • 196 posts
  • Locationgermany

Posted 31 August 2014 - 03:08 PM

View PostJoseph Mallan, on 30 August 2014 - 01:06 PM, said:

The better team always wins. So which ever team derps hardest loses. Match maker has no control over that!



But the Players have, if you (the player in general, not you specificaly) perform well, your team can have a max of 11 screwups, the enemy team, can have up to twelve.

#14 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 31 August 2014 - 05:00 PM

Doesn't change anything. The better team always wins. Almost 60 % of the time its the other team in my case. :lol:

#15 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 31 August 2014 - 05:04 PM

View PostAresye, on 31 August 2014 - 01:39 PM, said:

1 Aresye + 5 New Recruits = 4 Lord + 4 SJR

Group queue can't really be considered since we're probably dropping together and Elo inflates based on group size. We've never gotten matched with a 4man of SJR when we're in our own 4man.

#16 Some Douche

    Member

  • PipPip
  • 37 posts

Posted 31 August 2014 - 07:43 PM

It actually is the match makers fault.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users