#21
Posted 02 September 2014 - 07:51 AM
#22
Posted 02 September 2014 - 07:55 AM
That and after waiting 30-45 seconds, you hit Cancel and suddenly it finds you a match?
I'd be interested to see how many people also experience this.
#23
Posted 02 September 2014 - 08:06 AM
Quote
Assuming a 50% win rate (and in the solo queue it should be, even for Jager), there's a 10% chance that you'll need more than 60 games to get 25 wins. Unlikely but not bizarrely so. In that time you have a 10% chance of seeing a losing streak of 6 or more games.
TBH the best way to break a losing streak (in the solo queue) is to just keep doing what you're doing. If you're losing then your Elo is dropping, and eventually you'll get matched against opponents that you can beat. If instead you get fed up and switch mech classes then all those losses become irrelevant to the matchmaker - suddenly you're working with a totally different Elo rating; a new chance to be ground into the dust
What some players may not appreciate is that your Elo can fluctuate based on meta behavior that has nothing to do with your skill. Let's say I like to run a NARC-equipped Jenner. Week 1 sees a new patch which buffs LRMs; suddenly I go on a huge winning streak because my NARC is a huge asset to all the guys trying out the new LRMs. My Elo skyrockets. Week 2, people get bored of LRMs and switch back to laser barf. I keep dropping in my NARC mech, though, which worked so well last week... and I experience a huge losing streak. The matchmaker is expecting me to work miracles because of my success last week. But in week 2 that same mech is worth much less (regardless of how well I NARC), and my higher Elo is unsustainable in that mech.
Edited by Shlkt, 02 September 2014 - 08:11 AM.
#24
Posted 02 September 2014 - 08:38 AM
Edited by MrMadguy, 02 September 2014 - 08:54 AM.
#25
Posted 02 September 2014 - 08:44 AM
PGI should have a lobby system and tie it to locations in CW. Done all problems solved. You can find a lobby, wait for it to fill and launch. If you have a good team and good chemistry, then you should be able to stick with them for more games. If you have a bad team, you'd be free to find another lobby. For the lazy, have a "autofind" feature that would look for a lobby mostly filled with your faction mates and off you go.
As for newbies... just make a newbie lobby. Call it whatever you want. Solaris... Training Grounds... Kentaries IV... I don't care. And only allow/force players who haven't finished getting their training bonuses to go there. When they have enough XP, they can graduate and see the public lobbies.
Come on PGI, get on this!
#26
Posted 02 September 2014 - 08:48 AM
Even if you are amazing sometimes you will have loss streaks even if you play well at any elo, e.g. look at LoL.
John1352, on 02 September 2014 - 03:41 AM, said:
- If you are the predicted winner, and you win, your ELO doesn't change. Same if you're the predicted loser and you lose.
I hope thats not how they implemented it because even if the prediction is correct your elo should be adjusted proportionally inversely to the elo difference i.e. big difference and prediction is accurate small change, small difference and prediction is accurate moderate change. Otherwise elo change would be very very slow and new and bad players would take a very long time to drop elo.
EDIT:
http://mwomercs.com/...79-matchmaking/
4th Post
It does do it a bit and may adjusts ELO even if prediction is accurate, this maybe could be enlarged a bit though.
Edited by StandingInFire, 02 September 2014 - 08:59 AM.
#27
Posted 02 September 2014 - 09:03 AM
KodiakGW, on 02 September 2014 - 07:55 AM, said:
That and after waiting 30-45 seconds, you hit Cancel and suddenly it finds you a match?
I'd be interested to see how many people also experience this.
Raises fist. Yes, getting this too. I could wait for a coupla minutes, then finally give up hit cancel and it suddenly it says connecting and gets you a match.
#28
Posted 02 September 2014 - 09:23 AM
Anyway, my only solution so far is to play 3-5 matches, and when they are horrible losses, i am taking a break.
Edited by Michael Abt, 02 September 2014 - 09:24 AM.
#29
Posted 02 September 2014 - 09:51 AM
StandingInFire, on 02 September 2014 - 08:48 AM, said:
Problem here is if they match the average elo well, that would mean that any prediction is a 50:50 guess and doesnt add anything to the equation other than only making every second game count. If the elo are not matched though, then prediction would be correct most of the time, but these matches are very unlikely to count as well since the high elo will very likely beat the low elo team... so, if it truly does this it doesn't sound very productive... atleast if elos are reasonably close, all matches should count to speed up convergence by 100%.
MrMadguy, on 02 September 2014 - 08:38 AM, said:
If they actually do this they are truly ********... where do you have that information from?
Edited by Duke Nedo, 02 September 2014 - 09:52 AM.
#30
Posted 02 September 2014 - 10:17 AM
PGI, FIX YOUR GAME!
#31
Posted 02 September 2014 - 10:19 AM
Duke Nedo, on 02 September 2014 - 10:17 AM, said:
PGI, FIX YOUR GAME!
#32
Posted 02 September 2014 - 10:20 AM
Sure a single player my get 8 or even 12 kills in a game but he doesn't do it solo ever. Every mech there's a theoretical limit to its power (health and DPS). I think its unfair of the match maker to assume anyone can carry more than 2.5 mechs it sounds like a really low number but I can assure you if I placed even the best pilot 1 vs 2.5 he'd struggle with damage/heat unless he very lucky.
Its not fair on the new pilots who didn't ask to be a chew toy nor the better pilots who just want a team that know what they are doing.
#33
Posted 02 September 2014 - 10:22 AM
Duke Nedo, on 02 September 2014 - 09:51 AM, said:
Most games have this system now. Just google "50% winrate MMR system". DOTA2, LOL have it, Blizzard HOTS will have it too.
Forced 50% winrate in DOTA2 for example.
Edited by MrMadguy, 02 September 2014 - 10:24 AM.
#34
Posted 02 September 2014 - 10:35 AM
#35
Posted 02 September 2014 - 11:12 AM
So in order for people to have fun, you have to be put in matches that you might lose (and in fact, will lose half the time).
Something related to your ELO should be visible, though, so that you can see some reward for improving your skills (since W/L can't be a good indicator and KDR is only a good indicator if it's forced to mix good people and bad people on the teams, which is suboptimal but not as bad as putting all the good people on one team).
(in reality, people have the most fun when they win easily but had the illusion that their opponents were playing well when they actually weren't... this isn't very useful for a PvP game though since being on the losing side in that situation is no fun)
Edited by terrycloth, 02 September 2014 - 11:17 AM.
#36
Posted 02 September 2014 - 11:20 AM
- Pre-clans, when pugging it was more accepted by individual players that they needed their team in order to survive.
- Post-clans, players will grab a dwf or tbr and head off to be a hero, totally neglecting their team. KDR's go up, WLR's go down.
#37
Posted 02 September 2014 - 04:13 PM
Faith McCarron, on 02 September 2014 - 04:34 AM, said:
Damn, that just makes me feel like a scrub who got carried by his teammates.
How else could I get positive WLR in the 50 win challenge otherwise?
#38
Posted 02 September 2014 - 05:08 PM
I suspect the MM needs a healthy player base to even come close to working, which sadly this game hasn't got, and which is most likely slowly shrinking.
MWO and "Fun" don't belong in the same sentence now, poor performance, buggy everything, horrible Ui, poor balancing and garbage match making.
Pretty much sums up MWO right now, but then again i'm just a random smuck stuck on an island.
#39
Posted 02 September 2014 - 05:45 PM
Quote
Please correct me If Im wrong but I seem to remember that somewhere it was stated that PGIs "variance" isnt what one would expect variance to be. Its more or less just max-min. Again, I could be totally off.
However, MM is going totally crazy these days. Had games were one team got 2-4 new players in trial mechs and the other was given guys from Lords, SJR and the like. That were some of the fastest stomps Ive ever been in.
So either this system is totally screwed or the player base got too small to provide a suiteable pool of players causing it not to open release valves but damn floodgates.
#40
Posted 02 September 2014 - 06:11 PM
Almeras, on 02 September 2014 - 10:20 AM, said:
Sure a single player my get 8 or even 12 kills in a game but he doesn't do it solo ever. Every mech there's a theoretical limit to its power (health and DPS). I think its unfair of the match maker to assume anyone can carry more than 2.5 mechs it sounds like a really low number but I can assure you if I placed even the best pilot 1 vs 2.5 he'd struggle with damage/heat unless he very lucky.
Its not fair on the new pilots who didn't ask to be a chew toy nor the better pilots who just want a team that know what they are doing.
This could well be the problem. Short of maybe PPFLD or pulse lasers into a side torso or cockpit, fighting 2 v 1 just doesn't work, you get too hot trying to kill both enemies and take too much damage. Usually one person struggles to get multiple kills without an ally distracting the enemies, the only common exception is when fighting damaged mechs in the endgame.
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