Sandpit, on 03 September 2014 - 10:53 AM, said:
well therein lies the other piece of the problem. An 80-ton assault is treated the same as a 100-tons assault. A 20-ton light the same as a 35-ton light.
Now you combine those discrepancies with the Elo implementation and it just compounds the issue making it even worse. Then you throw in the fact that PGi considers anyone who has played 25 games a "vet" and you have 3 separate issues that combine to give you what we currently have in the MM.
Many tried to herald 3/3/3/3 as the "fix" to a lot of this along with mech variety, when we tried to point out that it wouldn't help or fix any of these problems we were labeled "malcontents" and "trolls".
For what it's worth, the 3/3/3/3 thing did fix quite a bit...at least, in the solo queue. I mean, granted, it's not perfect but at least you're not running into Steiner Scout Lances all in D-DCs anymore.
It's a shame they can't work the MM to operate in 10 ton increments (ie: 20-25, 30-35, 40-45, etc) and couple that with the 3/3/3/3 thing. Probably too complicated for them to code and it would add time to finding a match...and we can't have that.
BLOOD WOLF, on 03 September 2014 - 12:37 PM, said:
You do understand when elo was designed that it was based of of chess games. Arpad Elo was a chess champion and thefore The ELO systems he made reflects that. The MM has to match players based on ELO, and weight class(3's), not only that i tries to match up similar tonnage. The very core of ELO didnt have Online games like MWO in mind at the time of design.
Take Chess as an example, the Elo system would work almost Flawlessly, because it only has to take into account the 2 players. Take a game Like SC2 when matching players, the MM only has two take into account the players. The units are meant to be unbalanced to give factions flavor but if a unit is OP then it is balanced to not break the game; However none of that even affects how the MM finds a match, unlike MWO.
Point taken, but I'd like to point out a couple of glaring problems with the Elo/Matchmaker system we have here in MWO :
1 ) Elo was designed to work with a stable player base. It's been used in Chess, Football, Hockey, etc...but, in all those instances, the players participating are fairly stable. Not a lot of turnover there. Some come in, some go out, but it's still pretty stable.
We don't have that here. We get new graduates of Sucklamore and The Nooblering every month or so. They stick around long enough to drop some money on cockpit items or a Hero 'mech, then they ragequit and leave. Then, we get another graduating class toward the beginning of the next month (the one department at PGI that truly does it's job well is the Marketing department).
2 ) This whole thing was put together by Developers that have so far managed to break more than they've fixed in the two plus years they've been putting this thing together. You'll pardon me if my confidence in their abilities to make ANYTHING work correctly in the first twenty tries is somewhat less than that of a White Knight.
BLOOD WOLF, on 03 September 2014 - 12:37 PM, said:
Different games have different Restrictions. PGI has not done much to deviate from what Elo is supposed to do.
And yet, the solo queue is absolutely choked with veterans that are required to carry new players all day, every day. Oh, and I'd really like to point this one out to you....the whole concept of PGI giving people still in their "Cadet Matches" a low enough Elo score to remove them from the general populace is complete hogwash. The matchmaker WILL scrape them into general pop to put a team together. I can attest to that from personal experience....just this morning, in fact.
So, unless the Elo system was designed to put rank amateurs up against significantly better players on a constant basis, then it's completely broken. The Elo system used in Chess and sports certainly isn't designed to do that. Perhaps, PGI's system is designed to do this...it IS PGI, after all.
BLOOD WOLF, on 03 September 2014 - 12:37 PM, said:
The point is unless they can find a way to make it just so that Elo comes into account when matching and nothing else interferes just like how the Core of elo was meant to do then we just might have a better MM in some regards.
The point is, unless PGI can somehow manage to separate people based on their relative skill levels, we are going to continue to see the same kind of "carry harder" roflstomps in the solo queue.
Which, upon reflection, sort of makes sense. We, the unwashed heathens of the solo queue, are NOT the target audience for PGI. The organized groups and leagues are obviously the people they care the most about. Those people are most likely to continue to spend money on a half-finished, broken product. In essence, their money is worth more than ours. This has been a fact for a very, very long time.
And, before you say it, I simply do not wish to join a group. "But, what about Phule's Company?" Phule's company consists of myself, my son (who no longer plays) and my best friend (who cannot play until his computer gets fixed). We're not organized or part of a league, nor do we want to become part of one. I fail to see how PGI can marginalize us because we're not part of their "target audience," but there it is.