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Update On The Desync Bug - Feedback
Started by Kyle Polulak, Sep 02 2014 12:13 PM
91 replies to this topic
#81
Posted 07 September 2014 - 04:10 AM
Still getting desyncs and my ping seemed to climb from low 30's back into the 40's, often hitting 200 in the middle of the match.
and no, its not on my end. Ran packet loss tests, ping tests with various servers as far away as Europe
I'd point out I've dropped several hundred on the game over the last year, but many of us have. I dont mind if its working correctly.
and no, its not on my end. Ran packet loss tests, ping tests with various servers as far away as Europe
I'd point out I've dropped several hundred on the game over the last year, but many of us have. I dont mind if its working correctly.
#82
Posted 09 September 2014 - 03:25 AM
Yesterday, 8th Sept., the game went good. But today at the 9th Sept., the most drops end in an 20 sec desync bug and than i lost the server connection (that was new!).
Desync bug combinated with an server connection loose is new and that at nearly every drop.
;
Desync bug combinated with an server connection loose is new and that at nearly every drop.
;
Edited by Gernot von Kurzmann, 09 September 2014 - 03:38 AM.
#83
Posted 10 September 2014 - 04:27 PM
The faster of a mech I play the more likely I am to have a desync. I haven't played for 6 days now (with premium time ticking) because 2 out of 3 games I end up having either a full desync or a 30 second to a minute lag spike (where my mec keeps moving in the same direction) and end up dead.
#84
Posted 12 September 2014 - 06:46 PM
My ping is stable at ~50ms.
Until I desync. Then I'm at +2000ms. It happens about 7-8 times a match.
Until I desync. Then I'm at +2000ms. It happens about 7-8 times a match.
#85
Posted 14 September 2014 - 01:03 PM
I got desynced while fighting Paul during the Kill a Dev weekend.
#86
Posted 14 September 2014 - 02:34 PM
Ahernar, on 02 September 2014 - 09:41 PM, said:
When i play , 15-18UT the bug appears rarely , about once per a 3 hour gaming session . It's a nuissance , not a real show stopper . I also watch all the games until the bitter end .
I'm noting the same, although I'd say several times an hour. Unfortunately there is a high probability of getting an error that requires a repair on the next game. Something is getting corrupted by the desync, or these is a corruption sneaking into the code that causes it.
I have literally had to run the repair tool several times a week for the past few months when I never experienced an error (a few crash to desktops, but never the fatal errors) prior.
#87
Posted 14 September 2014 - 05:53 PM
2 desyncs in 4 games
GameID=487277432849971505
-- this one we re-syced but the SCR in front of me didn't (free dinner)
GameID=486433072344351259
-- this one i re-synced out of bounds and very dead
GameID=487277432849971505
-- this one we re-syced but the SCR in front of me didn't (free dinner)
GameID=486433072344351259
-- this one i re-synced out of bounds and very dead
#89
Posted 18 September 2014 - 05:06 AM
it's gotten progressively worse for me, desyncing everyday at least a couple of times in an hour.
ping is usually 70ms over comcast
oh, how does one get the game id?
ping is usually 70ms over comcast
oh, how does one get the game id?
#90
Posted 18 September 2014 - 10:23 AM
Yeah, match ID would be good to know for reporting, I've had 50% of my matches today with serious desynchs (30s with death on resynch).
130ms ping from Germany.
130ms ping from Germany.
#91
Posted 20 September 2014 - 11:06 AM
Any idea if the high ping on loadin since the server migration (5K) has anything to do with this problem. This 5K ping on loadin is not map specific, and was not occuring before the server migration. It occurs day or night, weekend or week day so is not specific to high player activity.
#92
Posted 31 October 2014 - 04:40 PM
Past month has been great, not a single bit of desyncing; today when I get home and start doing the ToT event the desync is back.
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