Please let us know which of Paul's ideas to balance PPC+Gauss you would prefer to see in-game!
Paul Inouye, on 29 July 2014 - 10:58 AM, said:
I'm going to pre-empt the concern that nothing has happened with the PPC/Gauss combination in the game and Russ mentioning work being done on it for this patch.
The new firing mechanic that Russ was mentioning is indeed in the game right now but it is set to off. The reason for this is that it's a very complex active system which is going to directly affect your weapon triggering. Yes we have complex systems in the game like Heat Scale but Heat Scale is passive. There's a big difference in a player's experience when the active triggering mechanism is changed, much like the Gauss Charge. The Gauss Charge however is a single stage active change, the Gauss/PPC system that is on hold right now is a 3 stage active change.
The Mechanic:
- A Gauss Rifle is a charging weapon.
- A PPC is a heavy energy draw weapon.
- In the case of a 2+ PPC - 1 Gauss equipped 'Mech, the following will happen:
- While the Gauss Rifle charges, the pilot can only fire 1 of the PPCs. Choice is the pilots.
- While the Gauss Rifle charges, the pilot cannot fire both PPCs simultaneously.
- If the pilot decides to fire 1 PPC, there is a 0.5 second period in which the 2nd PPC cannot be fired.
- While the Gauss Rifle charges, the pilot can only fire 1 of the PPCs. Choice is the pilots.
- In the case of a 2+ PPC - 2 Gauss equipped 'Mech, the following will happen:
- If the pilot charges 2 Gauss Rifles, no PPCs will be able to fire.
- This PPC lockdown effect lasts for 1 second after the Gauss Rifles have fired or auto-discharged.
- If the pilot charges 2 Gauss Rifles, no PPCs will be able to fire.
One of the other solutions I've been looking at is slowing down the PPC projectile. What this gains is the ability of a target 'Mech to spread incoming damage more effectively by twisting its torso out of the line of fire. The number I've been toying with is 750m/s for PPCs and 850m/s ERPPCs(IS and Clan). Now if you're wondering what the current speed is, it is 1500m/s. So yes... that is a 50% decrease in projectile speed for PPCs.
What this translated into is that at 1000m, the PPC projectile hits its target just under 1 second after a simultaneously fired Gauss round. At 500m, it is around 1/4 of a second. Optimal target distance for the PPC/Gauss combo falls into the 600-700m range which allows enemy 'Mechs to close the gap a little easier vs PPC equipped 'Mechs. This also means that the PPC/AC20/AC10 combinations will be affected as well. A 50% decrease in projectile speed seems overly excessive but it really does bring the feel of the PPC/Gauss combo back into alignment with the rest of the game.
I'd like to, at this time, ask that you give your thoughts on these two solutions in the feedback thread for this post. Please keep in mind that the numbers listed in this post are testing values only and not the final, to be put into game numbers.
I understand that that both of these mechanics seem fairly heavy handed but it's time to bring this weapon combo into alignment with the other combinations of weapons.