ShadowWard, on 05 September 2014 - 11:30 AM, said:
The thing is, its not the WEAPONS that make the Clan's OP. Its the fact that there is hardly any penalty to a Clan mech for losing its ST beyond the loss of weapons.
Yet instead of figuring out ways to make the loss of a ST effect a Clan mech (be it increased heat generation for the remaining weapons, decreases to movement, or other things), they are Cosntantly making it harder and harder and harder to use more than 1 of ANY Clan weapon without hiting 50-60% heat from fire.
DId you even read the post?
I quote it for you
Quote
in an effort to keep the unique feeling of the clan mech’s strong we will look to other areas to bridge the rest of the gap. Such as the following POTENTIAL changes:- Clan Heat and Movement penalties if a Right or Left torso is destroyed.
- Small increase in IS Mech heat efficiency.
- Complete IS mech Quirk pass to give more uniqueness and ability when used within their respective roles.
- Increase in IS and Clan mech armor and internal structure if time to death decreases too much.
Edit: Made it real nice and big so you can't miss it.
Edit edit: adding some stuff:
They're chipping away at clan balance slowly and surely. These weapon changes bring the weapons more inline with IS, and they'll be looking into other systems to further separate clans from IS. Heat on weapons give the clans a little different flavour than IS. (although it's not limited to that) High heat, longer range, bit more damage, longer cooldowns.
These weapon changes aren't even that bad to even say that they're not looking at any other possibilities.
I'm really hoping that the IS quirk pass gets bumped up though. That'd be nice to have some uniqueness with the IS mechs.
Edited by MoonUnitBeta, 05 September 2014 - 11:56 AM.